Did you break the brewing skill ups??? Just did 200 Kaladims and got 4 skill ups. All 4 were in first 70 then 130+ combines with no skill ups?? Is this another messed up RNG run or did you break them and not mention it???
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4 skillups in 200 combines is an average of 50 per skillup, which is just a little bit above average. I'd say you had a slightly unlucky run, but nothing beyond the pale.
Given some of the horror stories about dry runs we have periodically, 130 without a skillup is ... minor.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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All I can say is Infusion of the Faithful (max stats vet AA) is the way to go on a skill up run. My monk has gotten several skill ups from doing less than 30 KC combines at a time.Rinikku - 78th Level Shaman of the Seventh Hammer
- Ding 75! - 6/10/07 -- I WIN!!!
- Ding 70! - 11/15/06
300 Skill Level in Alchemy + 15% mod
199 Skill Level in Pottery + 5% mod
100 Skill Level in Tailoring
54 Skill Level in Smithing
54 Skill Level in Baking
46 Skill Level in Brewing
Proud Owner of an Alchemist Charm - 10/15/06
Chell - 67th Monk of the 7th Hammer
253 Skill Level in Brewing + 5% mod
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High stats only helps improve your skill up chance on a failure. You have the same chances of a skill up on success with 200 stat as you do with 405.
Again, it is averages that we can look at. If one person can get 5 skill ups in 50, and another gets 5 skill ups in 250. We come out with an average of 1 in 30. Some people are lucky (or unlucky) with the RNG. It is the nature of the system.
There is a point where increasing your stats no longer helps because the chance for a skill up on failure can only reach the chance for skill up on success, not exceed it. There is another thread somewhere that lists the tradeskills out and what those stat levels are for max chance of success on failure.Shawlweaver Sphynx on Cazic Thule
Master Artisan Aldier on Cazic Thule
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Originally posted by Aldier View PostHigh stats only helps improve your skill up chance on a failure. You have the same chances of a skill up on success with 200 stat as you do with 405.
Again, it is averages that we can look at. If one person can get 5 skill ups in 50, and another gets 5 skill ups in 250. We come out with an average of 1 in 30. Some people are lucky (or unlucky) with the RNG. It is the nature of the system.
There is a point where increasing your stats no longer helps because the chance for a skill up on failure can only reach the chance for skill up on success, not exceed it. There is another thread somewhere that lists the tradeskills out and what those stat levels are for max chance of success on failure.
For some tradeskill you can get your stats high enough that it doesn't matter whether you succeed or not. For instance if your str, int, or wis is >400, your chance of skilling up on a smithing combine is the same when you succeed as when you fail.
But when it comes to brewing, you're always better off getting your stats as high as you can when attempting combines. At least until you hit the 615 mark.-- Mewkus: 2100 dings on the server formerly known as Solusek Ro
try: Inventory/Flags/Spells tracker program - (sample output)
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Infusion of the Faithful is nice for lower levels, but at 65, my only stats not maxxed are CHA (high enough to get best possible prices always) and WIS (I'm an SK). So for me, Infusion ups resists, and 2 stats that don't matter. What I use is the personal tribute ability that bumps up the stat cap. At 65, its a +8 cap increase on a single stat. So I can turn my 290 INT into 298 (My items go above my normal cap). It costs 130 or something per 10 minutes. Then again, I've got plenty of tribute points to toss around, since last week I bought a Featherwood Compound Bow for about 5k in bazaar, and tributed it for 40k.Woot!! Master Artisan as of 1-19-08
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xanderax
From other thread
Why so few 300 stat drinks? When is the brewer revamp?
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No idea.
But I do not feel it is necessary to make many changes before then. Brewing is one of the easier skills with which to gain skillups at this time.
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Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
/xanderax rests his caseLast edited by xanderax; 01-04-2008, 05:51 PM.
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Originally posted by xanderax View PostFrom other thread
Why so few 300 stat drinks? When is the brewer revamp?
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No idea.
But I do not feel it is necessary to make many changes before then. Brewing is one of the easier skills with which to gain skillups at this time.
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Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
/xanderax rests his caseShawlweaver Sphynx on Cazic Thule
Master Artisan Aldier on Cazic Thule
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whoops
Ngreth is basically saying brewing is super easy. I know it is not expensive but look at how many combines it takes to get a skill up. I chose brewing as my primary skill much to my regret. I know you can do aa now to have more than one specialty. Why would you choose brewing? Especially if they have vague intentions of a revamp.
Xanderax
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Well some people like to have all skills or max the Artisan Charm. Some people like to be able to make their own brews or stat drinks. It is an easy skill to raise and has a fair amount of recipes at the higher end that are obtainable and is a skill that is not in too bad of shape as far as a progression path. As far as the "revamp". I would expect ALL tradeskills are going to get a revamp. However, the limitation will be time on Ngreth's part. Brewing is probably last on that list simply because it has the least need for a revamp.
Brewing skillups may appear to you to be taking longer than other skills, but it is more than likely just the RNG being fickle.
Compare the current states of brewing and fletching. Both start out fairly easy and with vendor sold components have a good path to 250. After 250, brewing has multiple higher end recipes that can take you all the way to 300. Fletching has some recipes to take people to 280s. But then it gets more difficult to find parts (doable, but not easy) to reach 300, unless you have cultural options. Based on this example, if you were the developer, which skill would you think needs more help/work/requires a revamp?Shawlweaver Sphynx on Cazic Thule
Master Artisan Aldier on Cazic Thule
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Brewing and Baking both have the easiest skillup difficulty of the main tradeskills. There is an inset difficulty for "gaining a skill" that the skills have, and Baking and Brewing both have a "2" which is the easiest of the seven main skills (Research has a 1, but it is not among the main 7) Tailoring and Smithing have a "3". Jewelry making and Fletching both have a 4 (along with Alchemy and Tinkering) I forget where Poison making and Pottery are at the top of my head, but within that range of 2 to 4.
Brewing and Baking are both, easy, with readily available supplies. They will at some point be receiving a revamp which will make more combines over more ranges available, but at this time they are still one of the easiest trade-skills so i do not feel they need SPECIAL attention. Sure they still get some attention each expansion and will continue to do so, but they will not be getting "full revamp" attention for a while.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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