GoD food for faction
Here is the portion of the Breakdown in Communication quest walkthrough that specifies who wants what GoD food:
You can also help some of the slaves. This is how Reyna did it. There are some slaves that are hungry and thirsty, located in the first building to the left of the Qinimi zone line. They require some player-made foods and drinks from native Taelosian products.
Thirsting Yunjo - Needs Taelosian Tea
Starved Yunjo - Something with Cragbeast
Emaciated Yunjo - Something with Crab
Famished Yunjo - Something with Tuna
Hungry Yunjo - Something with Hynid
Rumor has it that the higher degree of skill required to make the food or drink, the higher the resulting faction hit.
Each slave will tell you what it wants (sometimes, they want something other than what is specified). Turn 8 of these for faction gain to the appropriate slave, and the slave is sated and won't accept more (you need to wait for them to respawn as hungry/thirsty ones). You can also turn 4, 3 then 4 to get 11 faction hits instead of having the slave despawn after 8 turns-in (oddly, 3 then 4 can result with the slave being sated at times). The respawn time is 30 minutes, and the type of Yunjo that pops is random, either An Enslaved Yunjo, or one of the 5 types listed above.
Here is the portion of the Breakdown in Communication quest walkthrough that specifies who wants what GoD food:
You can also help some of the slaves. This is how Reyna did it. There are some slaves that are hungry and thirsty, located in the first building to the left of the Qinimi zone line. They require some player-made foods and drinks from native Taelosian products.
Thirsting Yunjo - Needs Taelosian Tea
Starved Yunjo - Something with Cragbeast
Emaciated Yunjo - Something with Crab
Famished Yunjo - Something with Tuna
Hungry Yunjo - Something with Hynid
Rumor has it that the higher degree of skill required to make the food or drink, the higher the resulting faction hit.
Each slave will tell you what it wants (sometimes, they want something other than what is specified). Turn 8 of these for faction gain to the appropriate slave, and the slave is sated and won't accept more (you need to wait for them to respawn as hungry/thirsty ones). You can also turn 4, 3 then 4 to get 11 faction hits instead of having the slave despawn after 8 turns-in (oddly, 3 then 4 can result with the slave being sated at times). The respawn time is 30 minutes, and the type of Yunjo that pops is random, either An Enslaved Yunjo, or one of the 5 types listed above.

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