From the crucible once again
Quote:
Ngreth Thergn wrote:
Ungkor wrote:
Ngreth Thergn wrote:
Landar wrote:
I know this is probably a big time stretch ..... but it was meantioned somewhere in a different post that is would be totally helpful if we could make 100 shot potions. I.E. Taking 10 - 10-shot DS potions and placing them in the bearskin bag and making them into 1 - 100shot DS potion. Is there any chance of that happening in this patch. I know a many shaman that would love this. If not, is there a reason why this cant happen ? Thanks for you time.
Land
At this time we will not be making 100 shot potions (you will see why what you asked will not work in the fashion you mentioned when the expansion is released. But at this time we do not plan for "100" in the new method either. There may be some other benefits though )
Intriguing
Hmm let the speculation begin....
Ok, my first guesses.
1. Potions no longer have "doses", but are consumed slowly over time! Hrm. Then how could cure potions work. Ok that one is out, maybe.
2. Potions aren't made one dose at a time, but have a certain dose value based on the size of the jug you make them with? So you can brew/combine/stir up? 25 hydrangea and sumbul in one large jug to make a huge 25 clicky antiweight potion?
3. Potions, once drank, give that person the ability to cast that spell a certain amount of times? The potion disappears from inventory, and you can either make a hotkey or mem it in a spell gem? People can drink some set amount of potions at once, and that ability shows up in a new 'potion spell window' for them to choose from at a later date? Hrm. overpowering maybe hehe.
4. Ok, I'm out of ideas
Ok, so what would make the doses of a potion irrelevant to potion making? At least thats how I interpret the above quote...
edit: nevermind hehe. I missed the new stacking bit lol.
Maddoc answered it (Spoilsport! I wanted to suprise folks!!!)
They now stack, up to 20. (so more than 10, but not 100!)
Note. This stacking will have a "detrimental" effect if you guys think about it enough (people abused the bug enough! Basically fixed a longstanding "bug")
I'm sure your refering to selling back a potion with only 1 charge on it and that it sells for the same as one with 10 charges.
_________________
Taraddar SnowEagle
Lvl 70 Barb shaman
of Cohort Chalybeius
on Cazic Thule
Back to top
Maddoc
Assistant Lead Designer
Joined: 01 Feb 2006
Posts: 15
Posted: Wed Feb 08, 2006 4:48 pm Post subject:
--------------------------------------------------------------------------------
Yes, that's what he's talking about, and it's an age-old problem with pretty much anything sellable that has charges.
The stackability changes coming to Alchemy correct this bug, while at the same time making things a good bit easier on you guys in the long run (less clicking, hooray!).
Quote:
Ngreth Thergn wrote:
Ungkor wrote:
Ngreth Thergn wrote:
Landar wrote:
I know this is probably a big time stretch ..... but it was meantioned somewhere in a different post that is would be totally helpful if we could make 100 shot potions. I.E. Taking 10 - 10-shot DS potions and placing them in the bearskin bag and making them into 1 - 100shot DS potion. Is there any chance of that happening in this patch. I know a many shaman that would love this. If not, is there a reason why this cant happen ? Thanks for you time.
Land
At this time we will not be making 100 shot potions (you will see why what you asked will not work in the fashion you mentioned when the expansion is released. But at this time we do not plan for "100" in the new method either. There may be some other benefits though )
Intriguing
Hmm let the speculation begin....
Ok, my first guesses.
1. Potions no longer have "doses", but are consumed slowly over time! Hrm. Then how could cure potions work. Ok that one is out, maybe.
2. Potions aren't made one dose at a time, but have a certain dose value based on the size of the jug you make them with? So you can brew/combine/stir up? 25 hydrangea and sumbul in one large jug to make a huge 25 clicky antiweight potion?
3. Potions, once drank, give that person the ability to cast that spell a certain amount of times? The potion disappears from inventory, and you can either make a hotkey or mem it in a spell gem? People can drink some set amount of potions at once, and that ability shows up in a new 'potion spell window' for them to choose from at a later date? Hrm. overpowering maybe hehe.
4. Ok, I'm out of ideas
Ok, so what would make the doses of a potion irrelevant to potion making? At least thats how I interpret the above quote...
edit: nevermind hehe. I missed the new stacking bit lol.
Maddoc answered it (Spoilsport! I wanted to suprise folks!!!)
They now stack, up to 20. (so more than 10, but not 100!)
Note. This stacking will have a "detrimental" effect if you guys think about it enough (people abused the bug enough! Basically fixed a longstanding "bug")
I'm sure your refering to selling back a potion with only 1 charge on it and that it sells for the same as one with 10 charges.
_________________
Taraddar SnowEagle
Lvl 70 Barb shaman
of Cohort Chalybeius
on Cazic Thule
Back to top
Maddoc
Assistant Lead Designer
Joined: 01 Feb 2006
Posts: 15
Posted: Wed Feb 08, 2006 4:48 pm Post subject:
--------------------------------------------------------------------------------
Yes, that's what he's talking about, and it's an age-old problem with pretty much anything sellable that has charges.
The stackability changes coming to Alchemy correct this bug, while at the same time making things a good bit easier on you guys in the long run (less clicking, hooray!).
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