Pretty sure Angelsyn was talking about the faction heck that is the Ro Armor quests where you have to raise faction with half a dozen or so paladin guild factions. Guilds that you don't start out well liked by despite being a paladin.
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Do Kunark froggies (like in Seb...) give that faction hit? If so, it's probably a higher hit (higher mobs, ya know...).
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This quest is no harder than the Chardok quests...all it takes is time.
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What frogs do you kill in sebilis for positive faction froglok of guk faction hits?
(I'd planned on typing a longer post, but after the paladin faction post I was laughing/crying so hard that this is all I could get out)239 Baking
200 Fletching
200 Jewelry
195 Brewing
122 Pottery
115 Tailoring
115 Smithing
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The faction you need are Frogloks of Guk Faction.
Mobs that give positive faction:
Ündead frogloks in Lower Guk dead side.
The occasional undead froglok ni Lower Guk live side
The frogs in Sebilis.
Since most people will need 3000+ faction hits, the froggies in Guk is the best choise if you want the faction fast.
Guk can be soloed by a level 50+, Sebilis cant.
Guk can be AEed, Sebilis cant (or at least will be **** unpopular if you try to trag 40+ mobs somewhere).
Guk can be meelee AEed (55 monk, 62 pally, 62 pally, 65 warrior can kill 30+ mobs at a time, no need to AE, just be sure to be on same mob)
Guk got on the wrong side of 50 mobs, you can kill within the 20min or so spawn time.
The way Guk camps are build, you can even choose to set up in a camp (Ghoul Lord room for example) and pull the stuff you want, WITHOUT conflicting with any of the normal camps, since theyre all out of the way of the pull route.
Only problem you can get is if someone XPing on the mobs decide to place themselves in the "safe hall (wierd name, only seen it used this once i ran into this problem), the hallway that lies between the stair area down to the lower level, and the jail room with the 4 exits. Someone placing themselves there will effectively cut you off from pulling half the dungeon, no matter what part of it your in.
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I thought the Sebilis frogs gave a larger faction hit?
And besides, you'll be spending time in Seb anyway for the Reet Crown.
And, replying to an earlier post: The only faction problem paladins have is the faction hit they give if I kill them in their home city. :twisted:Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.
"If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."
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Uhm, we're kinda losin focus here folks - the point wasn't so much the faction hits, were or how to get them - it's an established fact that evil races HAVE to have the scalp - that's why it's set for just followers of evil gods.
The problem being that it's either broken as a drop or is insanely rare (or I just experienced the mother of all RNG reemings).
There are NO other quests in the game which require, say, a dark race to do some faction work and get four items while the light and neutral races have to do an obscene amount of faction work and also aquire a 5TH item which did not drop after 24+ straight kills.
This is actual extra work being given above and beyond simply getting my faction up from max KOS - I have no choice but to get this item to complete the quest while this same quest can be done by others without getting this item.
No more EQ for me till they fix the crash bug.
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Ok, you have it harder. Considerably. Given. The drop rate for the scalp may be a valid complaint. That complaint, perhaps, needs to be addressed.Originally posted by CigarskunkThere are NO other quests in the game which require, say, a dark race to do some faction work and get four items while the light and neutral races have to do an obscene amount of faction work and also aquire a 5TH item which did not drop after 24+ straight kills.
You can't, however, say that it's not fair because the lighties don't have a quest that's harder for them.
We chose the easy path, you chose the hard path.
EVERYTHING will be harder for you. You agreed to that when you created your character."This class/race is of High Difficulty" doesnt neccessarily stop at Faction work, city selection, or what have you.
Life for an Orc, Troll, Ogre, Gnoll, or what have you, in a fantasy world, would be a pain. And if he has Dark, Evil spirits surrounding him, then doubly so.
-LiloshVenerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
President and Founder of the Loudmouthed Sarcastic Halflings Society
Also, Smalltim
So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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Actually, I had 4 of the scalps drop in 7 spawns (from a single camp)...even WITH the scalp, though, I'm kos.
You left out one important fact: Chardok faction hunters have 3 ways to build faction. Killing goblins, turning in their skins, or turning in Mt Death Mineral Salts give positive faction hits with Chardok, in some cases, bigger than killing the goblins themselves.This quest is no harder than the Chardok quests...all it takes is time.
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I think the paladin bit was that for virtually every paladin quest, we have to do significant faction work. However, we're already usually non-KoS, and don't have to do the faction just to get around, which to me makes the paladin lot be much easier than the darkie lot.
The hard faction caps are just annoying imo ... making life *difficult* to get a faction, sure. But being *prevent*, I really don't like. Having the faction mod item is better than just not permitting you to accomplish the quest, but is a rather poor solution in my opinion. They created a code-based work around for Quellious monks and Swifttails, something like that would've been much better here as well, I think.
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Im sorry, but you are missinformed. Remember those groups that got insane AA during SoL era? Those were Seb AoE groups. Seb is/was the place to AoE. It is also pretty barren now adays, so you dont have to worry about pulling 30+ mobs onto a group, aslong as you are vocal about being an AoE group, and announce when pulls are moving. Also, a moderately/well equipped person in their 50s can solo the entrance in Seb. PoP gave us alot more powerful items that make Seb pretty trivial.Originally posted by data9724Since most people will need 3000+ faction hits, the froggies in Guk is the best choise if you want the faction fast.
Guk can be soloed by a level 50+, Sebilis cant.
Guk can be AEed, Sebilis cant (or at least will be darn unpopular if you try to trag 40+ mobs somewhere).
Guk can be meelee AEed (55 monk, 62 pally, 62 pally, 65 warrior can kill 30+ mobs at a time, no need to AE, just be sure to be on same mob)
Guk got on the wrong side of 50 mobs, you can kill within the 20min or so spawn time.
Ok, now Im going to try my hardest now to avoid personal attacks on anyone. Im sick of people complaining "ohhh, my lifes hard, I play Race 7 and we have a ton of faction work to do", "Ohhhh, my lifes hard, I play Class Z and we have a ton of faction work to do". Ive said it before and I'll say it again...YOU PICKED YOUR FREAKING CHARACTER!! When you create your character EQ even tells you what the difficulty will be. After years of EQ being out, you know what issues youll have when you create a character. If you dont like it, then dont make the character! Your life in EQ is what you make it, and no one forces you to continue it. Dont like the faction work of an Iksar monk? Play a Human one. Dont like being hated as a necro? Play a cleric!
People continue to whine and complain about things that are within their power to change! No one forces you to do the quest, no one forces you to play the class, no one force you to play the race...In fact, no one forces you to play! You dont like something, you can do something diffrent!Xynn: Cleric of Innoruuk 240 Baker 187 Brewer drinking and eating.... /burp!
Farnyr Shrubhugger: Druid of Karana 182 tailoring and crying....
Vazaelle
Professore: Rogue of Agnostic 125 Make Poison and stabbin... All Hail Agnostic!
Tarew Marr
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That's just it - many people created these characters *before* they knew the first thing about EQ, or the implications of anything. My main now is the first char I ever created, over 3 years ago. I didn't know a darn thing about what my race ment (beyond starting stats), what my class was (beyond the little misleading descriptions in the book), or what gods did or implied.After years of EQ being out, you know what issues youll have when you create a character.
Those choices have helped me in ways, and hurt me in ways. They've increased faction work and removed a number class items from being an option. I got lucky on cultural imbues, and they fit my class decently. I've had some regrets about my choices, but there are strengths to my choices too.
Yes, I chose all my race/class/diety combinations. Yes, no one forced me to do anything in EQ, or even play EQ (well...).
But don't say I knew what I was getting into when I created Dunthor or even some of my early alts. I didn't. I didn't have a clue at all. I don't know about anyone else here specifically, but I imagine that's true for many other people as well.
And the option of just restarting as a "better" combination isn't really an option - some people invest a lot into a character, and if they fiind out months or years later there is a fatal flaw, throwing away those months or years of work would be horrendously painful, and not realistically an option.
Even when you do go in trying to know everything, there is no perfect combination. Every set is going to have strengths and weaknesses, and people are natrually going to complain about the weaknesses of their particular combination. Weaknesses that are shared or more common are going to get a bit more publicity, but the other ones still exist - people just deal with them differently, in a less public manner. And its dealing with the public complaints of weakness that can cause problems - that's what flame boards and Primal Scream rooms are about, complaining about the inequities (although hopfully in a relatively civilized manner, here). These complaints are segregated *because* they can cause problems, can stir up emotions, and can be a detriment to the community - but outlawing them entirely is also a detrement, as people need to vent and communicate about negative concepts. This allows for self-censorship: if you know certain topics are just going to infuriate you, you can avoid reading them, either by avoiding the board sections where they exist, or by avoiding threads that look like they might head that way. Its nothing unique - the whole "dead horse" concept revolves around a similar principle - gripes that people are overly tired of and frustrated with seeing.
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That was the main point - 24+ straight kills with no scalp is more than a spanking by the RNG considering that most folks here seem to be saying that he'd dropping 50-80% of the time - that's a break or a bug it not dropping.Originally posted by LiloshOk, you have it harder. Considerably. Given. The drop rate for the scalp may be a valid complaint. That complaint, perhaps, needs to be addressed.
You're obviously never going to have any empathy with how considerably more difficult the game is on every front for dark races - it's not just faction, it's not just the higher XP penalties, it's being hammered day in and day out for not feeling like playing the good guy.You can't, however, say that it's not fair because the lighties don't have a quest that's harder for them.
There's got to be some point were it stops getting harder and we can just coast like everyone else does. I've put in my time doing faction with all sorts of races and cities so that I can function, I've found alternative travel routes, alternative XP areas and alternative ways of doing tradeskills despite all of the penalties for being evil - let's face it, if I didn't have to do all of the crap I have to do as a dark race, I'd be atleast 3-4 levels higher.
But it doesn't stop, we aren't allowed to finally sit back and coast - we get more obsticals put in paths which we've already cleared, areas which we've taken care of are messed up again, things that were natural for us to do, heck, put in the game as our primary means of XP and loot at certain levels, are now being turned on us and we're getting beaten over the head by them.
Do you bowl Lilosh? If so, then you know about handicapping - let's say that due to our skill differences they say that I've got to spot you 30 points - OK, np.
Oh, but wait, I'm also going to forced to bowl left handed - huh, that's not reasonable, but hey, I enjoy bowling, so I guess I'll deal with it.
But just as I'm getting the hang of bowling left handed they descide that now I must wear a size too small shoe on my right foot and a size too big shoe on my left foot.
Huh, why?
Because you've chosen to take the more challenging game of bowling by accepting handicapping - stop whining and bowl.
Uhm , OK, this is kinda sucky, but darn it, I like bowling and even if I'd rather strangle Lil then read another post from him, I still want to bowl with him.
(Not a personal attack or threat mr/mrs mod)
But now there's been a new rule added that Lilo is permitted to try to trip me when I go to bowl and trip away he does.
Then they also start making me use a different ball for each shot, all with different weights and finger hole drillings - many of which don't even fit me.
What the heck is next? Are they going to blindfold me, hoble me, nail the center pin down, make me use an ally that's five times longer then everyone elses?
Darn it - I've already spotted him his 30 points - stop hampering me and just let me bowl - you're taking the fun out of it.
Sigh - hijacked my own thread, but hey, you've gotta admit that was a great analogy.
No more EQ for me till they fix the crash bug.
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Im sorry Cigar, I dont think I'll ever give you sympathy for being an evil race. My friend plays an DEF SK, so Ive heard him talk about the hardships hes had to go through(he completed the quest a while back). In fact, many of the evil people I talk to think its freeing, since you never really have to worry about faction unless you want to. You can kill alot of "good" NPCs at times when the "Lighties" are in a rut hunting in a place that gives junky exp, because they dont want to ruin faction.Xynn: Cleric of Innoruuk 240 Baker 187 Brewer drinking and eating.... /burp!
Farnyr Shrubhugger: Druid of Karana 182 tailoring and crying....
Vazaelle
Professore: Rogue of Agnostic 125 Make Poison and stabbin... All Hail Agnostic!
Tarew Marr
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