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Anyone else feel that charms might need a bit nore work?

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  • #16
    Originally posted by Pojodan
    ANYWAY.
    I like the idea about having charms drop elsewhere but require going to Gunthak to 'activate' them.
    It's all too obvious that They're forcing people to buy LoY in order to use the new slot... annoying, yes, but typical methodology for them.

    I'll bet that once 75% or more people have the LoY expansion charms will drop everywhere.
    Sony is a business, naturally they like to make money. The Charm slot was part of the LoY expansion so yep, they are using it and the many other LoY features to encourage people to buy LoY. Personally, I don't see a problem - they TOLD us the charm slot was LoY only.

    I also think Charms will get improved once they have seen them in game for a while, and agree that droppable ones will probably start to make it into the game once a majority of people have purchased LoY.

    ALso, as someone else pointed out - while Charms may not be super powerful at the moment, you had *nothing* there before, something >nothing.
    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
    Silky Moderator Lady
    Beneath the silk, lies a will of steel.

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    • #17
      Originally posted by Maevenniia
      you had *nothing* there before, something >nothing.
      I -still- have nothing there.. neither does anyone else in my entire guild. =P

      Kitchi Behlakatz
      65th Season Feral Lord of Rodcet Nife
      Proud Owner of the 8th Coldain Shawl

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      • #18
        Originally posted by Pojodan
        Originally posted by Maevenniia
        you had *nothing* there before, something >nothing.
        I -still- have nothing there.. neither does anyone else in my entire guild. =P
        You start with nothing, you end up with nothing
        What do you lose?
        Nothing!

        : taps his toes and whistles

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        • #19
          Originally posted by kiztent
          You start with nothing, you end up with nothing
          What do you lose?
          Nothing!

          : taps his toes and whistles
          Derailing ever so slightly ...

          Always look on the bright side of life!

          Dang it, now I'll have that song stuck in my head for the rest of the day!

          Long live Monty Python!
          Sir KyrosKrane Sylvanblade
          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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          • #20
            Actually this is to see if I can quote within a quote

            Eumerin wrote:
            No, there isn't a single good reason that anyone can come up with on why you'd want a no rent Shadeweavers to UP key that drops in UP, but that's the way it is.


            Cuz Sony obviously loves Druids, UP is very druid-centric with it's druid only drops, Shadeweavers is easy to get to, UP is not. So druid hunts in UP, loads up on loot, gets the key, gates to PoK, sells, takes Shadeweaver express, back in action. =P

            No, I don't resent druids, honest! I resent Sony [icon_wink.gif]
            I think only the distrubed elysian remains have druid only drops and there are a lot more critters there than just them. And even though I can solo those guys I get really really nervous doing it. And hey wait, all their good stuff is no drop and they are the only things in the zone that usually won't mix me with their box of Halfingburger Helper. What am I selling again?

            And well the key still doesn't make sense - easier for a druid (or wizard, or shaman, or cleric) to just bind in UP and gate back from whereever we sell off, um, what loot?

            Sorry couldn't resist.

            If sony really loved us we would get the level one spell:

            Call of Nyahnyah
            summons a no drop (but rentable) uberific charm
            Item Description: Item is really powerful just because you are a druid and SOE loves you best.

            Dang I just infected myself with that Smothers Brothers routine about who mom loved best. I guess it is karmic payback for derailing from original topic on a speeding train of thought.

            ==================
            OK back on topic.
            I would guess that once the production testing of charms is done, that we will see them a bit more commonly. At least they aren't artifacts. I am expecting and hoping that there will be more quested ones from other cities beyond what has already been put in place. I know there are still a few unsolved quest looking things in the expansion, but was wondering how much content is really left to find now.

            Also this has nothing to do with the charms (yet), but has anyone questioned the appearance of the haunted ship wreckage in WK near the NK border. All I have ever gotten to drop there was rusty weapons and zombie skin. Just seemed really weird - it popped up there a few weeks before LoY came out. Things there are skeletal sailors, zombie yeomans (yeomen), and ghoul yeomans. Just seemed weird and out of place since it is on dry land.
            Distracted Druid Storm Warden of JinXed on Vazaelle

            (see that Moderator tag - well that is for the Vazaelle marketplace, my posts and opinions should not be considered as anything but my own and not reflect poorly on the folks doing all the hard stuff here. )

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            • #21
              Originally posted by Cantatus
              The problem they seem to have though is that they limited it as an "extension feature." It seems they couldn't program it so people without LoY couldn't equip stuff in the charm, so their only alternative was to limit charms solely to the 5 LoY zones and make them all no drop (otherwise a friend could camp and get one for you).
              I don't think this was this issue. I would not have been to difficult to implement, the grey out the dye button on non LOY enabled accounts, the same could have been done to the charm slot. Maybe they decided this is the only region they drop.

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              • #22
                you had *nothing* there before, something >nothing.
                Not really when you crunch the risk to reward ratio of charms - the vast majority of charms give rewards about equal to that of silver JC products that cost less than 50pp to make but drop off of mobs which are 45-65. Additionally, they are apparently very rare drops to boot.

                So what you have here is an item which doesn't provide enough of a reward to warrent taking the time, effort and risk to obtain it, thus, effectively making something = nothing as far as charms go.

                The only way one gets any slight advantage is if one basically stumbles upon a charm while doing something else that's productive - then you can truelly respond to them pointing out that it's essentially worthless junk that it's an upgrade - but only if it was a windfall and they didn't have to put 10k worth of time and effort into a 10plat value item.
                Cigarskunk!
                No more EQ for me till they fix the crash bug.

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                • #23
                  Yup, it costs time. Lots of it. And in return so far, I've gotten nothing.

                  Now, I'd like something in the slot, anything. If a 1 AC charm slot item was sold off a vendor for 1000 plat, I'd buy it. Then I could contently ignore LoY zones without that ugly empty inventory spot
                  It's up to you, what you do will decide your own fate.
                  Make your choice now, for tomorrow may be far too late. -- Twisted Sister

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                  • #24
                    I wouldn't say ALL of them are comparable to silver JC products. There's the one based on Wood Elf warrior faction (admittedly probably not one Cigarskunk will be pursuing) that probably has good stats if you can max your faction. Then there's another one that's based on how many languages you know.
                    Language fairs suddenly seem like a good thing.
                    If these match up with others when the conditions are maxed out, then they'd probably be about equivalent to a level 50 neck item, or possibly slightly better (depending on how well the person was equipped at 50).

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                    • #25
                      Now here is a charm I can use

                      http://everquest.allakhazam.com/db/item.html?item=19994
                      Aoladari Raveynfyre - Knightrix of Shadows
                      Leiliann Windancer - Perma-lost Rangerette

                      Current Bumpersticker - (The more I learn about men, the more I'd rather be diving!)

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                      • #26
                        Originally posted by Aoladari Raveynfyre
                        Increases in power as you master the weapon skills of your class. Stats shown are at max skill levels for all weapon skills.
                        Sigh - and here I've only used my MOSS for tradeskilling - SCREAM!!!!!!!!!

                        As for there being some descent ones out there - well sure, they were bound to mess up a few of them and accidentally put stats on that would appeal to players, but otherwise...

                        Personally, I'd like to seem a charm that gave you bonuses based off of how many mainstream factions you've bottomed out - I'm not talking stuff like CB orcs or SP gnolls - I'm talking those of us who have been rewarded with "Your faction with bards can not possibly get any worse" and "Congratulations, you have totally alienated every faction involving wood elves in the game" etc - it would make burning my bridges a heck of alot more fun.
                        Cigarskunk!
                        No more EQ for me till they fix the crash bug.

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                        • #27
                          Cigarskunk:


                          Only if it improved CHA to that race/faction.


                          -Lilosh
                          Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                          President and Founder of the Loudmouthed Sarcastic Halflings Society
                          Also, Smalltim

                          So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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                          • #28
                            This is the Charm I wanna see:

                            Seal of the Tradesmaster
                            Slot: CHARM
                            MAGIC LORE NO DROP
                            STR: +1 DEX: +1 WIS: +1 INT: +1 HP: +5 MANA: +5
                            WT: 0.5 Size: Tiny
                            Class: ALL
                            Race: ALL

                            This item becomes better as you grandmaster tradeskills.

                            One skill at 250:
                            Seal of the Tradesmaster
                            Slot: CHARM
                            MAGIC LORE NO DROP
                            STR: +2 DEX: +2 WIS: +2 INT: +2 HP: +10 MANA: +10
                            WT: 0.5 Size: Tiny
                            Class: ALL
                            Race: ALL

                            Two skills at 250:
                            Seal of the Tradesmaster
                            Slot: CHARM
                            MAGIC LORE NO DROP
                            STR: +4 DEX: +4 WIS: +4 INT: +4 HP: +20 MANA: +20
                            WT: 0.5 Size: Tiny
                            Class: ALL
                            Race: ALL

                            Three skills at 250:
                            Seal of the Tradesmaster
                            Slot: CHARM
                            MAGIC LORE NO DROP
                            STR: +6 DEX: +6 WIS: +6 INT: +6 HP: +30 MANA: +30
                            WT: 0.5 Size: Tiny
                            Class: ALL
                            Race: ALL

                            Four skills at 250:
                            Seal of the Tradesmaster
                            Slot: CHARM
                            MAGIC LORE NO DROP
                            STR: +8 DEX: +8 WIS: +8 INT: +8 HP: +40 MANA: +40
                            WT: 0.5 Size: Tiny
                            Class: ALL
                            Race: ALL

                            Five skills at 250:
                            Seal of the Tradesmaster
                            Slot: CHARM
                            MAGIC LORE NO DROP
                            STR: +10 DEX: +10 WIS: +10 INT: +10 HP: +50 MANA: +50
                            WT: 0.5 Size: Tiny
                            Class: ALL
                            Race: ALL

                            Six skills at 250:
                            Seal of the Tradesmaster
                            Slot: CHARM
                            MAGIC LORE NO DROP
                            STR: +12 DEX: +12 WIS: +12 INT: +12 HP: +100 MANA: +100
                            WT: 0.5 Size: Tiny
                            Class: ALL
                            Race: ALL

                            All skills at 250:
                            Seal of the Tradesmaster
                            Slot: CHARM
                            MAGIC LORE NO DROP
                            STR: +15 DEX: +15 WIS: +15 INT: +15 HP: +150 MANA: +150
                            WT: 0.5 Size: Tiny
                            Class: ALL
                            Race: ALL

                            This charm would be made (thats right I said MADE) by combining all 7 tradeskill trophies in a Pottery Wheel, Loom, Oven, Forge, Brew Barrel or Fletching Kit (anything but a Jewelry kit cause they dont have the slots and why give the chanter a better chance of success with their AA :P ) above 250 trival of course.

                            edit
                            Now that I think about it, would probably be a good thing if it gave you the 5% mod that your trophies gave you too.
                            Moonlilly

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                            • #29
                              This charm would be made (thats right I said MADE) by combining all 7 tradeskill trophies in a Pottery Wheel, Loom, Oven, Forge, Brew Barrel or Fletching Kit (anything but a Jewelry kit cause they dont have the slots and why give the chanter a better chance of success with their AA ) above 250 trival of course.
                              This strikes me as less than clever idea. Doesn't it defeat the whole purpose of making it a charm if you have to pretty much meet it's "maximum" requirement in order to get it? I like the concept of a charm that rewards maxxed tradeskills, but I think that this is a foolish idea for how to get it.
                              Unmei, Coercer, Lanys.

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                              • #30
                                This could be a candidate for a Denmother's Charm!
                                but yeah, we need a better way to create it... maybe something similar to the PTC quest that requires the 7 tradeskills. but the items made do not have a min skill (so if you persevere, your 5% chance will eventually win)
                                Ngreth Thergn

                                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                                Grandmaster Smith 250
                                Master Tailor 200
                                Ogres not dumb - we not lose entire city to froggies

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