Trying to have a productive discussion on charms here.
The whole idea was a good one - an item which grows as you grow as well as some special items with some interesting effects based off of your playing style - great idea, ends the twinking/recomended levels debate and maybe even smooths out the economy a little since there's, in theory, a little less recycling.
Unfortunately, it would seem that the vast majority of charms don't really provide any real benefit, especially considering the level of mobs they drop off of - it's like making the PoP boss' main loot a FS dagger and a silver jasper ring.
The whole idea was a good one - an item which grows as you grow as well as some special items with some interesting effects based off of your playing style - great idea, ends the twinking/recomended levels debate and maybe even smooths out the economy a little since there's, in theory, a little less recycling.
Unfortunately, it would seem that the vast majority of charms don't really provide any real benefit, especially considering the level of mobs they drop off of - it's like making the PoP boss' main loot a FS dagger and a silver jasper ring.






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