When a tradeskiller sells something, there are three things that need to be factored when pricing it -
1) vendor material costs (NPC or PC)
2) farming time (which is also effected by PC vendor cost - just because it only took me an hour to get the materials doesn't mean I should ignore the fact that as a raw material it's going for 10k each)
3) the time and effort it took me to get to that skill level
All said, I think that #3 is the component which most people miss when they price thier goods, which is both ironic and sad seeing as how that's the most important and valuable component in any player made item.
Come on folks - think about all of the time you spent sitting in front of a container clicking away like a mad man in order to get to your skill level?
It took me just over 2500 combines to go from 191 to 240 in baking - that's right, 2500. I don't even want to think about the number of combines it took to do everything up to that - I remember atleast ten backpacks full of fish and about eight backpacks of cheese so 6000 combines would be a very conservative estimate IMO.
Mind you - that's not even taking into account all of the sub-combines, the swapping of INT and CHR gear with normal combat gear, all of the buying and selling to and from the merchants, all of the time moving from XP zones to tradeskill zones, all of the bank space management hell, etc, etc, etc.
If iksars or halflings or some other race than trolls got cultural baking tomarrow, there's no way in hell I'd even pretend to try to put together a toon of that race to exploit it - I can't go through that again - no way, no how - not even gonna consider it.
That's what's the most valuable component in any tradeskill item - the weeks or months or years of time you spent slowly crawling from one skill point to the next, cheering the two you got from one stack and posting rants about the skill point that just won't come even after 200+ combines. The seemingly endless number of clicks you've performed, the mice you've worn out, the countless number of times that you've found that it was becoming hard to focus on the screen because you've gone too many straight hours of combines and are ready to pass out in front of the forge even though it's only 9pm.
So when someone wants to know why I'm pricing something that only takes X amount of farming and/or Y amount of merchant bought materials for the same amount as a simular mob dropped item, it's because it only took a few hours to farm that mob but it took me several weeks to get to the point that I could click that combine button.
That's the most expensive part of any item that I'm selling.
So which of those three factors the most into your pricing?
1) vendor material costs (NPC or PC)
2) farming time (which is also effected by PC vendor cost - just because it only took me an hour to get the materials doesn't mean I should ignore the fact that as a raw material it's going for 10k each)
3) the time and effort it took me to get to that skill level
All said, I think that #3 is the component which most people miss when they price thier goods, which is both ironic and sad seeing as how that's the most important and valuable component in any player made item.
Come on folks - think about all of the time you spent sitting in front of a container clicking away like a mad man in order to get to your skill level?
It took me just over 2500 combines to go from 191 to 240 in baking - that's right, 2500. I don't even want to think about the number of combines it took to do everything up to that - I remember atleast ten backpacks full of fish and about eight backpacks of cheese so 6000 combines would be a very conservative estimate IMO.
Mind you - that's not even taking into account all of the sub-combines, the swapping of INT and CHR gear with normal combat gear, all of the buying and selling to and from the merchants, all of the time moving from XP zones to tradeskill zones, all of the bank space management hell, etc, etc, etc.
If iksars or halflings or some other race than trolls got cultural baking tomarrow, there's no way in hell I'd even pretend to try to put together a toon of that race to exploit it - I can't go through that again - no way, no how - not even gonna consider it.
That's what's the most valuable component in any tradeskill item - the weeks or months or years of time you spent slowly crawling from one skill point to the next, cheering the two you got from one stack and posting rants about the skill point that just won't come even after 200+ combines. The seemingly endless number of clicks you've performed, the mice you've worn out, the countless number of times that you've found that it was becoming hard to focus on the screen because you've gone too many straight hours of combines and are ready to pass out in front of the forge even though it's only 9pm.
So when someone wants to know why I'm pricing something that only takes X amount of farming and/or Y amount of merchant bought materials for the same amount as a simular mob dropped item, it's because it only took a few hours to farm that mob but it took me several weeks to get to the point that I could click that combine button.
That's the most expensive part of any item that I'm selling.
So which of those three factors the most into your pricing?




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