Originally posted by Twistagain
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I think it's more important that group gear have the potential to get very good than it is to have the easily available group gear be good. That's why I'm mystified by some grouper reactions - I'd trade weaker base+slot 11 gear in a second for a potential slot 12 (group) that was an improvement, especially in terms of focus effects or mod2s.
e.g. if the devs swapped
group slot 11 - 400 hp/ma (present), no group slot 12;
for
group slot 11 - 300 hp/ma + 100 hp/ma slot 12+improved bells and whistles (focus, mod2s)
I'd take the latter without hesitation. Because once I put the effort in I'd get better gear.
Now if the latter was the same end product with more work - yuk, no dice. So obviously the most attractive avenue depends quite a bit on the details.
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