I thought I would start a quickie thread here to comment, instead of derailing the cultural thread. Ngreth has mentioned a couple times issues like stacking on quests that have been used for skill up paths. He is right, and the changes he have been adding to the tradeskill system will correct the problem.
Some of the tradeskills are getting a good look and revamp, but ulimately they probably all need it. Game designers in general have learned a lot from the experience of EQ over the years, and it's been long past the time when some adjustments were made.
My point is that the lack of foresight by Ngreth's predecessors made it so that the lack of viable skill up paths has made it so things like MCS's for smithing (part of an earring quest) have been the best skill up path...or Gem Studded Chains for JC. At many points over the years there have been opportunities to fix this and it's never been done...until now.
I once again applaud the efforts of our intrepid Ogre, and and implore Sony to stop listening to your Six Sigma Green Belt beancounters and make your game better even when you can't point specifically to a benefit to your bottom line. Making a better game will ultimately keep people playing (and paying), all of your LoN cash drains aside.
Some of the tradeskills are getting a good look and revamp, but ulimately they probably all need it. Game designers in general have learned a lot from the experience of EQ over the years, and it's been long past the time when some adjustments were made.
My point is that the lack of foresight by Ngreth's predecessors made it so that the lack of viable skill up paths has made it so things like MCS's for smithing (part of an earring quest) have been the best skill up path...or Gem Studded Chains for JC. At many points over the years there have been opportunities to fix this and it's never been done...until now.
I once again applaud the efforts of our intrepid Ogre, and and implore Sony to stop listening to your Six Sigma Green Belt beancounters and make your game better even when you can't point specifically to a benefit to your bottom line. Making a better game will ultimately keep people playing (and paying), all of your LoN cash drains aside.

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