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  • #31
    Eh. But those smithing conversions only affect the sanity of people making the AAAAs. Compared to the amount of people with any tradeskill to 300, the percentage with Tinkering to 300 is obviously fairly low. So the amount of people who go insane because of CEs is statistically higher than that of those driven insane by steel for AAAAs. Same goes for Ceramic Linings.
    Woot!! Master Artisan as of 1-19-08

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    • #32
      What about those of us who were insane before starting tradeskills?
      Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

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      • #33
        Originally posted by Kahmon View Post
        CE's aren't that bad to me. I nominate all that **** steel conversion for making AAAAs are teh most annoying. If it wasn't for the mind-numbing smithing I'd have kept making them after maxing my trophy.
        AAAA's are mde by gnomes and gnomes are by nature born insane to begin with...

        so what was the problem again?
        Diani The Chocolate Chef
        High Elf Wizard of the 85th order of Brave New World on AB (VS refugee)
        with the artisan charm, the signet of the arcane and the 8th coldain prayer shawl as trophy in the bank

        baking 300 with Master Baker Trophy
        brewing 300 with Master Brewer Trophy
        fishing 200
        fletching 300 with Master Fletcher Trophy
        jewelry 300 with Intricate Jewelers Glass
        pottery 300 with Harry Potter Trophy
        research 300 with Ethereal Quill
        smithing 300 with Master Smither Trophy
        tailoring 300 with Master Tailor Trophy

        Tinkering 293 with Expert Trophy (Dianii Inferioritycomplex, 71 gnome)
        Alchemy 300 with Expert Trophy (Diaani Supermodel, 66 proud pink ogre)

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        • #34
          Originally posted by Diani View Post
          ...and gnomes are by nature born insane to begin with...
          Hey, I resemble that remark!

          I made this list a while ago and I think it's time to bring it out again:

          10 Misconceptions regarding gnomes.

          1. Gnomes are short.
          Actually, gnomes are normal-sized; it's just that everyone else is freakishly tall. It's really annoying trying to talk to humans over a counter that is as high as your head. Banking is such a pain in the neck at most places. Literally. Fortunately, there is a right-sized bank in the Plane of Knowledge. Unfortunately, all the biggies like to use it too. And don't get me started on stairs! My legs look like treants from jumping up so many flights of stairs.

          2. Gnomes are absent-minded.
          Totally untrue. Sure, gnomes are always curious and inquisitive. We are just trying to figure out how things work, and hopefully, find ways to make them work better. Like this one time, when I found a creaky drawbridge on a castle, I inspected the pulley system, and found the gear ratio was far from optimal. I managed to get the works partly dismantled in order to redo it for the owner, but a group of orcs took advantage of the lowered bridge and entered the castle. The chaos that ensued was...uh, um. What was the question again?

          3. All gnomes are tinkerers.
          Again, entirely untrue. Some gnomes are engineers, some are designers, others are architects, and a few are simply just builders.

          4.

          5. Gnomes are absent-minded.
          I don't know who started this rumor. Probably those grubby halflings. They're always trying to cause trouble. Why, I once saw a halfling in bar (oops, sorry, being redundant), anyway, he started an argument over the qualities of Gnomish Spirits, but then sneaked out and left the bar patrons brawling on the floor.

          6. Gnomes are easily distracted.
          False. Gnomes are curious about their surroundings, sure. But when we get on a topic, we stick with -- hey! Are you going to use that sprocket? I've been looking for one just that size.

          7. Gnomes can't be monks.
          Actually, there is a small enclave of monks, hidden deep in the back of Ak'anon, in a cave that can only be entered from the bottom of the waterfall. Their retreat has to be far from all the tic-toc noise of the rest of our city, so they can concentrate on their studies. Now that they have it soundproof, they can meditate in peace. Expect to see more gnomish monks wandering around Norrath soon.

          8. Buy 2 gears, 3 metal shafts, a class eight mana battery, and have all the metal sheets enchanted so they resist magic.

          9. Finish plans for building our secret clockwork army and invade Oggok.

          10. Plant a large firework under the king's throne in The Warrens. I hate that guy.


          Fenbin Dazzlebright
          Gnomish Enchanter, Master Tinker and Master Illusionist

          ...and not the least bit insane or absent-minded.

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