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Is this bugged? How could this fail twice in a row?!?

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  • Is this bugged? How could this fail twice in a row?!?

    Modified tailoring skill of 311 (297 + 5%). I'm making a combine that is supposedly trivial at 242. Failed twice in a row, salvaged one glossy drake hide each time. Is this combine bugged or am I just horribly (like 1 in 400) unlucky? I have salvage 3, I had gm tailor needle equipped in ammo slot, I have max stats (540 str/dex, 365 int/wis), don't have tailoring mastery aa's.

    -Bolas

    Grandmaster's Bloodpact Swatch
    WT: 1.5 Size: SMALL
    Class: NONE
    Race: NONE
    stackable

    Tailoring Components: blood spike, glossy drake hide(3), large spool of adamantite thread
    In: ogre sewing kit
    Yield: 3
    Also Returns: blood spike
    On Failure Returns: blood spike
    This combine may only be made by Ogres
    Trivial at: 242
    Buy My Stuff!

  • #2
    RNG happens.

    I recall failing 6 of 15 Artisan Seal final combines in one sitting (trivial at 16, mind you) with a skill of 200+. I am still picking pieces of a wireless mouse out of the wall.
    Squeaky Toy
    300 Smithing 7/7 - 300 Tailoring 7/7 - 300 Jewelcraft 7/7 - 300 Tinkering 7/7 - 300 Pottery 7/7 - 300 Research 7/7 - 300 Baking 7/7 - 300 Brewing 7/7 - 300 Fletching 7/7
    The Meanest Tradeskiller on Cazic Thule

    Comment


    • #3
      Technically, both combines have a 5% chance to fail... so yeah, rough luck, but atleast you salvaged the expensive stuff.

      Comment


      • #4
        Originally posted by Wyvernwill
        Technically, both combines have a 5% chance to fail... so yeah, rough luck, but atleast you salvaged the expensive stuff.
        Salvaged one of the 3 expensive stuffs.

        I only do these, one at a time.....and I still fail a fair amount of them at 336 modified with max aa's.

        Sometimes I wonder if there is a max success on this combine. Or if I just notice the failure so much since it's an expensive failure (for a pre-combine)....

        I'm hoping the latter.
        Sunburnt Dmize - 80 Druid - D-Ro
        300 - Tailor +15%, Smith +12%, Fletcher +12%, Brewer +12%, JC +12%, Potter +12%, Baker +12%

        Phrump Eatsogres - 32 Gnome - D-Ro
        300 - Tinker +15%
        300 - Researcher +12%
        300 - Tailor +12%

        Comment


        • #5
          Originally posted by Wyvernwill
          Technically, both combines have a 5% chance to fail... so yeah, rough luck, but atleast you salvaged the expensive stuff.
          Actually, the chance to fail would only be 4% each. It's not common that you'll fail two in a row, but most definitely possible. Blame the RNG, yell and cuss at it a bit, and demand that it make it up to you by giving you a success on a difficult combine. =)
          Sir KyrosKrane Sylvanblade
          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

          Comment


          • #6
            Do worry when you managed to fail celestial essence twice in a row (or anything with trival 15 or no fail)

            Comment


            • #7
              Originally posted by KyrosKrane
              Actually, the chance to fail would only be 4% each. It's not common that you'll fail two in a row, but most definitely possible. Blame the RNG, yell and cuss at it a bit, and demand that it make it up to you by giving you a success on a difficult combine. =)
              A few months ago Kyros asked me to make some elemental cams for him with my 300 skill tinkbot. At 282 trivial I pass the 95% chance of success, but 1 point in the run I failed 3 in a row. With a 1 in 20 chance to fail the chance to fail 2 in a row = 1 in 400. The chance to fail 3 in a row = 1 in 8000. What happened was certainly a rarity, but it does happen.

              I wouldn't be surprised if there is a succes cap on GM bars/swatches as well as the final armors since it has seemed to fail mroe often then it should for me as well. Either that it it just hurts more when it happens
              Master Artisan Kahmon
              100 Iksar ShadowKnight on Veeshan(Luclin)
              First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
              First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
              Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
              Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
              Kroger - 98 Rogue - Poison Making (300), Research (needs work)
              Shazbon - 96 Shaman - Alchemy (300)

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              • #8
                I still hurt from 2 failures on final AAAA combine in a row at 345 modified skill, without any salvage

                Comment


                • #9
                  Originally posted by Kahmon
                  A few months ago Kyros asked me to make some elemental cams for him with my 300 skill tinkbot. At 282 trivial I pass the 95% chance of success, but 1 point in the run I failed 3 in a row. With a 1 in 20 chance to fail the chance to fail 2 in a row = 1 in 400. The chance to fail 3 in a row = 1 in 8000. What happened was certainly a rarity, but it does happen.

                  I wouldn't be surprised if there is a succes cap on GM bars/swatches as well as the final armors since it has seemed to fail mroe often then it should for me as well. Either that it it just hurts more when it happens
                  Actually, true statisticians know that the chance to fail any number of combines in a row is always the same as the chance to fail one. The results of the previous combine have absolutely no effect on the results of the current combine.

                  So, the chance to fail once (for you) was 1 in 20. The chance to fail the second time was 1 in 20. The chance to fail the third time was 1 in 20. The odds of you failing 3 in a row are the exact same as the odds of you failing 3 randomly over the course of 10, 20 or 60 combines.

                  According to "the law of averages", each random result must be looked at individually... otherwise we suffer from a type of "observer effect", where we preceive events to be occuring that are not actually true.

                  Edit: All that being said, the RNG in Everquest is not a "true" random number generator. By definition, no computer can produce a truely random number. (In fact, according to many purists, nothing that exists is truely random.) While the results may seem random, they are actually based upon a very complex mathematical algorithim.

                  Thus, "streakiness"... or repeating serieses of very similar results... are actually very likely. The more complex the algorithim, the greater the time between "streaks"... but you can never get rid of them entirely.
                  Last edited by Angelsyn; 05-06-2006, 01:06 PM.
                  Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                  Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                  Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                  Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

                  Comment


                  • #10
                    While strictly speaking this is true, it's irrelevant on a practical level. For the purposes of EQ and any other day-to-day application, computers produce numbers that are "sufficiently random"; to the end user (in this case, the player), they're indistinguishable from truly random numbers. They may not be random in the strict mathematical sense, but for all practical purposes, they can be treated as random.
                    Sir KyrosKrane Sylvanblade
                    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                    Comment


                    • #11
                      Originally posted by Qualan
                      I still hurt from 2 failures on final AAAA combine in a row at 345 modified skill, without any salvage
                      I think Qualan wins at losing for this one.

                      Comment


                      • #12
                        Jinxing myself, but my tinkerer has never failed the final AAAA combine and very few of the subs. What hurt was going so long w/o a skillup with a long no-fail streak...then I skilled up and promptly failed the next 2 combines. Grr.

                        As for cultural...3 attempts on GM legs...1: fail, 3/3 sheets salvaged, 2: fail, 2/3 sheets salvaged, 3: success. Thank you salvage.
                        Durell Spider`Monkey - 70 HUM MNK - Pandemonium - Zek
                        Tuis Hajidodger - 70 HUM MAG
                        Bake 300T7M1 : Brew 300T7M1 : Fletch 300T7M1 : JC 300T7 : Pot 300T7M1 : Tailor 300T6M2
                        Smith 300T7M2 : Fishing 195C : Research 271T5+M3 : Salvage 3
                        Delgnome Pandeminimum 60 GNM SHD: Tink 300T6 : Smith 261GM3 : Salvage 1
                        Wikkn Hajidodger 60 HFL DRU: Smith 260T5M3 : Tailor 247T5M3 : Salvage 1
                        Bazoika Hajidodger 35 DWF BER: Smith 170
                        Botumbo Rotundo 60 OGR WAR: Smith 210M3 : Tailor 0 : Salvage 1
                        Abhorrentx Hajidodger 55 HEF BRD: Smith 215

                        Comment


                        • #13
                          Originally posted by Angelsyn
                          So, the chance to fail once (for you) was 1 in 20. The chance to fail the second time was 1 in 20. The chance to fail the third time was 1 in 20. The odds of you failing 3 in a row are the exact same as the odds of you failing 3 randomly over the course of 10, 20 or 60 combines.
                          Have to disagree slightly. Failing 3 trivial combines out of 10 is alot more unlikely than failing 3 trivial combines in 60.

                          Also the chances of "failing 3 combines in a row during 10 combines" is less than "failing 3 combines out of 10".

                          While each event is independent it doesn't change the chances of a particular order of events happening within a series of events.


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                          • #14
                            Originally posted by ColdHeart
                            Have to disagree slightly. Failing 3 trivial combines out of 10 is alot more unlikely than failing 3 trivial combines in 60.

                            Also the chances of "failing 3 combines in a row during 10 combines" is less than "failing 3 combines out of 10".

                            While each event is independent it doesn't change the chances of a particular order of events happening within a series of events.
                            just as long as we remember.

                            Failing two times in a row, or failing twice in a run of 10 has NO effect on the next roll.
                            Ngreth Thergn

                            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                            Grandmaster Smith 250
                            Master Tailor 200
                            Ogres not dumb - we not lose entire city to froggies

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                            • #15
                              Originally posted by ColdHeart
                              Also the chances of "failing 3 combines in a row during 10 combines" is less than "failing 3 combines out of 10".
                              While this IS true, it is misleading. Failing a particular 3 in a row has the same chance as failing any other 3 at all. It's just that there are more "not-in-a-row" 3s than than there are "in-a-row" 3s.

                              In the 3/10 example, there are exactly 8 ways to get 3 in-a-row. There are 112 3s that are not in-a-row. EACH of these occurances has the same chance, individually.

                              Similarly, very few people would play the lottery with 1-2-3-4-5-6, but you'd be just as (un)likely to win with those numbers as with any others.

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