First off, I really appreciate all the work that Ngreth has done on tradeskills since he started working for Sony. I definitely appreciate the feedback that he leaves on various threads. That said... I'm venting anyway.
I'm extremely frustrated with the apparent mind-set that high-end tradeskills should be the sole province of the filthy rich and/or high level. I'm speaking mainly of smithing and tailoring.
This started with the advent of the cultural armor, when you HAD to get to mid-30's or so in order to farm your cultural temper and (in the case of tailoring) the hides. With Velious, it got worse because you need to get to the early 40's to farm those zones safely.
Then comes PoP, and the bar for the high end tradeskills gets reset to 46, the minimum for Planar access. BD cultural is introduced - which requires levelling further since farming in the planes at 46 is close to suicidal. Now we have the DON cultural which requires a GROUP of 65 minimum (my opinion) to get the glossy drake hides and metallic drake scales for the Grandmaster armor.
I think it's quite obvious that Sony intends the high end tradeskills to be for high-level characters. The PoR trophies are one more bit of fuel on the fire. My level 33 smith cannot complete his Journeyman's trophy, as it requires drops from Velious, Luclin, and GoD that he cannot get by himself.
Here's some suggestions:
1) Add an option to get the Beginner's Trophy tasks for low level (pre-50)characters so they can get their trophies without having to spend hours farming plat to buy the components.
2) Lower the required level on PoP tradeskill items to 30. Lower the recommended level on the BD cultural armor to 30. This would improve the market for these goods.
3) Replace the sapphires for Innoruuk, rubies for Brell, etc, with a single "soulgem" (name it what you will) that costs the same regardless of deity. Currently, some folks pay significantly more for their deity's gem (Brell and Innoruuk) than others (RZ and E Marr for example) and SOME deities are drop-only (Mith Marr, Bertox, and The Tribunal). This would even the playing field for everyone.
4) Make the humming luclinite mallet and vah shir anvil vendor purchasable (with faction). This would reduce the PITA factor of shadowscream slightly.
5) Modify the reinforced jeweler's kit to accept the PoP jewelry combines. Modify the Spell research kit to accept the 16-60 spell combines. This would reduce the over-all number of specialized kits that tradeskillers need.
6) Add a cultural Loom to each city.
I'm extremely frustrated with the apparent mind-set that high-end tradeskills should be the sole province of the filthy rich and/or high level. I'm speaking mainly of smithing and tailoring.
This started with the advent of the cultural armor, when you HAD to get to mid-30's or so in order to farm your cultural temper and (in the case of tailoring) the hides. With Velious, it got worse because you need to get to the early 40's to farm those zones safely.
Then comes PoP, and the bar for the high end tradeskills gets reset to 46, the minimum for Planar access. BD cultural is introduced - which requires levelling further since farming in the planes at 46 is close to suicidal. Now we have the DON cultural which requires a GROUP of 65 minimum (my opinion) to get the glossy drake hides and metallic drake scales for the Grandmaster armor.
I think it's quite obvious that Sony intends the high end tradeskills to be for high-level characters. The PoR trophies are one more bit of fuel on the fire. My level 33 smith cannot complete his Journeyman's trophy, as it requires drops from Velious, Luclin, and GoD that he cannot get by himself.
Here's some suggestions:
1) Add an option to get the Beginner's Trophy tasks for low level (pre-50)characters so they can get their trophies without having to spend hours farming plat to buy the components.
2) Lower the required level on PoP tradeskill items to 30. Lower the recommended level on the BD cultural armor to 30. This would improve the market for these goods.
3) Replace the sapphires for Innoruuk, rubies for Brell, etc, with a single "soulgem" (name it what you will) that costs the same regardless of deity. Currently, some folks pay significantly more for their deity's gem (Brell and Innoruuk) than others (RZ and E Marr for example) and SOME deities are drop-only (Mith Marr, Bertox, and The Tribunal). This would even the playing field for everyone.
4) Make the humming luclinite mallet and vah shir anvil vendor purchasable (with faction). This would reduce the PITA factor of shadowscream slightly.
5) Modify the reinforced jeweler's kit to accept the PoP jewelry combines. Modify the Spell research kit to accept the 16-60 spell combines. This would reduce the over-all number of specialized kits that tradeskillers need.
6) Add a cultural Loom to each city.
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