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  • Pacify and mezmerize are for weenies

    So, I log in and, wonder of wonders, my usual gang isn't on (the ones that grab me for exp as soon as I log in).

    I debate working on pottery. Not interested.

    So I pop up LFG (LDoN only) and watch text go by for a few minutes. Nothing. I pop up the LFG window, and sure enough, there's one other shaman LFG, and the usual collection of DPS classes. I debate being motivated enough to form my own group. I'm not.

    Well, I do have a handmade backpack full of meat from the last few weeks noodling in Dulak, Torigan and Nadox. I grab the 5k off my trader and zip over to the lighthouse. Enough for 3 stacks of wormwood. Click, click, click.

    XXX tells you, "we really need you in PoV pls"
    (yeah, I bet you do... too bad I'm allergic to gimp zones)
    you tell XXX, "sorry, need points"

    Last of the wormwood gone, essences dumped on trader. Still nothing (this is maybe the second time I've popped up LFG on my shaman and not had an advent in 15 minutes). Maybe I'll pop my SK on and go duo tactics.

    YYY tells you, "you want to be healer for a EF LDoN?"
    you tell YYY, "OMW"

    Since I'm bound at the EF camp, it's a quick trip.

    The guy who invited me is a BST, he's got a ranger, warrior and necro with him. A rogue comes over, and we get a collect 27. Someome slaps a TGB KEI on us and the melees get enchanter haste (yay! no haste!).

    We head over and once everyone is there, the BST says, "ok, pet time," and zones in. We all ramble after him and we're off.

    BST tells the group, "A skeletal apprentice is incoming"

    He doesn't bother to mention the 2 adds he brought along. The warrior's a bit slow, but he's grabbing mobs eventually, the BST is slowing and pet offtanking, the necro will offtank sometimes, the rogue tanks a few, the ranger steps up and put some smacking down.

    I'm just watching and throwing heals on everyone.

    3 more incoming. 4 more incoming. Only 2 this time. Is that 5? Must be, I'm healing everyone. Maybe I'll AE slow. Yeah, I'll AE slow.

    No med breaks, no waiting a minute for a single pull, no "OMG >>> %T <<< MEZZED DON'T TOUCH IT!!!!11!"

    Hm, a collect 27, we've got 14 done, how long do we have? Oh, 73 minutes. I think we might pull off a victory here.

    30 minutes later, 51 points tucked away for later, we decide to clear to the named. Eventually, we do. Except the ranger lost track of where the named was, then everyone wandered off and I saw health bars start flying down and ran back to see the warrior smacking the boss and 3 or 4 other mobs wandering around causing trouble. You know how they say it's not about the size of the mana pool, it's about mana regen? It's true. Except then. Q everyone, Q the warrior again by mistake. Look at his hit points at 5 percent while I'm hoping Tnarg's lands in time. It does. I slam out a few more Tnarg's and get him back to 50 and start slinging another round of Q and a tnarg's or two. I canni and things are under control. The boss is down, I get the warrior topped off, get everyone back over 70 health (except the necro, he can lifetap), and check my mana. 20 percent. Eek. The last mobs go down, and since we're done now, I gate out.

    I spend the 3 AA for Innate Enlightenment since I grabbed another WIS aug which would take me over 280. We also had 3 resist augs and a CHA aug rot - evidently the aug drop rates have been raised again. The rogue dropped and the BST camped, so the 4 way split came to 180pp.

    Along the way, I had a great time. The group kept moving without any arguing over who would pull, or who would tank, or who would heal or ... anything. The puller had mobs in camp at just about all times and people just did their thing. When there were multiples, someone grabbed aggro and tanked. And when they took damage, I healed them. And when stuff died, the looter looted it. And we moved up where the next cluster of mobs were getting beaten and slowed already. Sure it was trivial content (65 easy LDoN) - we couldn't be so slack on tough stuff, but **** was it fun. Move, target, kill, loot, move.

  • #2
    I've had some really great pickup ldons and some really bad ones. I also have a usual group of people I do ldons with and we've got the routine down so well, we're pretty much spoiled, hehe. However, our group does the usual pacify/single pull deal and we tend to win in about 40-45 minutes this way. The one good thing about pickup groups is that it gives me an opportunity to see new strategies, albeit sometimes bad ones. Recently I did a pickup group in Everfrost and we nailed out 4 adventures in about 2.5 hours, plowing, with two beastlords serving as tanks and their pets on the adds. No chanter or necro to mez either, it was pure plow and it was downright simple. Great fun!

    --Myrron Lifewarder
    Myrron Lifewarder, <Celestial Navigators>, Retired

    Grandmaster Tailor ( 250 ) Master Brewer ( 200 ) Master Fletcher ( 200 ) Master Jewelcrafter ( 200 ) Master Smith ( 200 ) Master Baker ( 191 ) Master Potter ( 190 )

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    • #3
      There are times when a pickup group just clicks and rolls... and blitzes through stuff... and then there are times when a pickup group just goes - >>SPLAT<< -

      I (65 Monk) had my LFG flag up for a bit, and get a tell... "Interested in a Hard NRo LDoN?"...

      First off... I am not a Uber-Raider. I haven't done Grummus, or MB... but I do get into some PoP Zones.
      Second... I have done one other Hard LDoN... with a guild group that went well.

      So I say "Sure"... the group kind-a fumbles around a bit getting the last person in and the mix is a standard tank/healer/slower/nuker type group. We get the Mission (Collect XX) and go to the zone in. The first mob I pull once in side takes about 4 times longer to take down than I am used to. And I had a feeling at that point this was a failed mission. But the group kept trying. After 75 minutes we had about half the items we needed, everyone had died at least once... a few more than once... but still no griping. And it was decided since we were still in room # 3 it was a washout.

      My rule of thumb now is

      Pickup Group LDoNs - First a Normal... after that if Normal goes well, and they want a hard OK... but FIRST a Normal to see how well the group functions together.
      Brother Krazick Bloodyscales 65th Trial Scaley Transcendent
      Krizick 37th Kitty Tank
      --Officer of The Renegades--
      --Innoruuk Server--

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      • #4
        I had a similar experience in an LDoN, when conventional grouping just wasn't an option. We zoned in, me (65 shaman) 2 rangers (underequipped), warrior, mage, wizard. Pulling, not an option, and to top it off, the warrior LDed as soon as we zoned in (I suspect /pulltheplug) The rangers both had almost 1k less hps than me and significantly less AC, so I said "I'll tank." The rangers were on CC with their roots, and I just slowed everything on inc, and chain crippled till they were dead to hold aggro, heal up after battle, keep Quiesence on me. Was lots of fun, and we ended up beating the LDoN before the time for the next one popped. I don't know that I would EVER choose to do it this way, but fun fun.
        Lickity

        *GasP* 300 is my new target!!
        "Hoping the grass is once again greener on SOE's side of the fence."

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        • #5
          No med breaks, no waiting a minute for a single pull, no "OMG >>> %T <<< MEZZED DON'T TOUCH IT!!!!11!"
          OK, you can pull from now on, then. Or find another puller.

          Nhinx Aphsion
          Pacify-chicken of the 62nd season, who's hoping there's someone out there who doesn't mind the single pulls she can survive.

          Comment


          • #6
            Originally posted by Nhin Impious
            OK, you can pull from now on, then. Or find another puller.

            Nhinx Aphsion
            Pacify-chicken of the 62nd season, who's hoping there's someone out there who doesn't mind the single pulls she can survive.

            I don't mind then, Nhinx. :-)

            While it can be interesting to have 3-4 mobs in camp, unmezzed, and form interesting CC strategies, unless the group is comfortable with each other, and Significantly overgeared or overpowered for the content, I don't find it fun.

            -Noish
            Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
            President and Founder of the Loudmouthed Sarcastic Halflings Society
            Also, Smalltim

            So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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            • #7
              Originally posted by kiztent
              We also had 3 resist augs and a CHA aug rot.
              Can I just say... WHY?! Resists are great!

              *edited for spelling.

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              • #8
                One of the most.... interesting ... adventures I was on consisted of 5 rangers and me - lvl 62 (at the time) 'chanter. I have never seen mobs die so fast.

                I was pulling 2 at a time, with one of the rangers snagging one and root parking it while the other 4 rangers beat on the second mob. Usually the first mob was dead before I had time to cast anything. If I brought 3, another ranger would grab the second add and park it.

                It was truly an awesome group, and I'd love to try it again sometime.

                Now if you want to talk about bad groups...

                Warrior, Cleric, Paladin, Chanter (me), Rogue, BL. We zone in.

                Warrior and Pally can't agree on who is gonna be MT.
                BL goes off "exploring" while they're arguing and comes back with 5 mobs in his van.
                I hit AE mezz and start calling targets. (Please attack %t NOW!) meanwhile slapping individual mezzes on the mobs.
                Rogue cops an attitude because she "is group leader" and tells the tanks to each take one mob. Rogue does pitch in on the pally's mob.
                BL decides to take a 3rd mob all by his lonesome. I remezz and tell him to assist the pally. He ignores me. I figure if he wants the mob that badly, he can take it.
                30 seconds later, we notice that the tanks are almost at half health, and the cleric is just standing there.
                BL dies. I mezz his mob. Mezz breaks - the BL dotted it. Tanks are now down below half health. Nada from cleric.
                .
                .
                .
                We wipe. I respawn outside the dungeon in time to hear the following exchange in /group

                Rogue: Why didn't you heal, cleric?
                BL: rez plz
                Cleric: Oh, sorry. Just got the game this morning.
                Warrior: Level 64, and you just got the game?
                Rogue: What?
                Paladin: EEEEBAAAAAAY!
                BL: rez plz!
                Cleric: What's eeeebaaaaay?
                Warrior: DOH!
                Pally: !!
                BL: REZ PLZ!
                Cleric: What's rez?
                Madrel Magius
                Crusaders of the Realms

                To truly take the measure of a man, observe how he treats his subordinates.

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                • #9
                  I prefer more than one mob in camp at a time, and that goes for either my shaman or my wizard. Personally I love bards as pullers...but sitting around on paci/pulls just kinda bores me. I like the group constantly moving.

                  In fact, on my wizard, I have intentionally ignored the panicked cries of 'evac'!
                  3 mobs is not a panic (unless the group has shown earlier that they really will fall apart under that kind of pressure). Not to say if the cleric is oom or goes down, or something else drastic happens, I won't evac, but there is a tendency to panic at the sight of multiple mobs.

                  I've also never understood the need, at lower levels, to have every single buff possible. A level 32 something who won't budge until they have temp and clarity and haste and skin like powah and agility...sigh.
                  Grenoble
                  Iksar Shaman

                  Laedria
                  DE Wizardess and Nuker Extroardinaire

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                  • #10
                    A useful LDoN strategy I've used recently (druid) is kiting on an overpull.

                    Scenario: 5 mobs come in to a group that can handle 3, maybe 4 mobs. Heal tank early, draw aggro from the mobs and kite around the room. It gives the rest of the group time enough to off-tank, mez, root etc.

                    First time I did that my guild group almost died laughing. I was flying in circles, mobs close on my tail, guildies desparately chasing the mobs to hit them and get aggro (we were long on tanks, and short on crowd control for that adventure).

                    Thicket
                    Thicket Tundrabog
                    Heroes Unlimited
                    Povar

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                    • #11
                      I remember once I was in an LDON, I was 52 at the time.

                      3 Rogues.
                      2 Warrior
                      1 Bard

                      All exceptional players.

                      We owned the zone, but for some odd reason, there wasn't much treasure.
                      Draggar De'Vir
                      92 Assassin - Povar




                      Xzorsh
                      57 Druid of Tunare - Povar
                      47 Druid of Tunare - Lockjaw

                      Hark! Who is that, prowling along the fields! It is Draggar De'VIr, hands clutching two hardened pitas! He cries gutterally: "In the name of Thor the Mighty, I hereby void your warranty, and send you back to God!!!"

                      "No one can predict the future, so we all should eat our desserts first!" - Gaye from 'The Maelstorm's Eye" (Cloakmaster's Cycle book 3)

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                      • #12
                        BL goes off "exploring" while they're arguing and comes back with 5 mobs in his van.
                        Not sure why, but this quote got me howling.

                        I've done so many pickups, some good, some horrid. That ebayed cleric one is the best I've heard so far though.
                        Jianna & Lianna
                        Ancient Ones of Xegony

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                        • #13
                          We owned the zone, but for some odd reason, there wasn't much treasure
                          Sad how your proud of that.
                          Gherig McComas
                          Coyote Moon
                          Test Server

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                          • #14
                            Originally posted by Aethn
                            Sad how your proud of that.
                            Based on other posts by Draggar, that was a 'nudge nudge wink wink' joke. I know the rogue I group with always pickpockets; at the end he just hands the MLooter whatever he got to add to the split /shrug.
                            Serenya Soulhealer
                            Guild Leader of The Revellers, Tribunal



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                            • #15
                              Play nice now.
                              Lothay retired from EQ in 2003
                              EQ Traders - Moderator - MySpace or LiveJournal

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