Well, given the flagging requirement, PLUS the fact that it requires both a grandmaster Jeweler and Grandmaster Smith to combine, either that ore'd better rain from the sky, with every MOB dropping 3-4 bars each (even the most pointless zonetrash) or the stats on the stuff had better be a step up from POP God drops. AND have Type 8 slots.
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Cestus Dmg/Dly : This will be Nerfed soon I Imagine
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I think some of you will be pleasantly surprised when you get to making the better weapons with the higher quality ore. Others won't be impressed at all, but overall, you should get a nice market for yourselves with these weapons.
I repeat that the requiremnt to be fully GoD and Time flagged and be fully GoD/Time geared top make a 2hd weapon on par with the Bot Tower 2hdrs, which can be duoed (At least great staff of the 4 winds)
What they are allowing the majority of smiths to make is utter junk, with no market.
DaiDaikoku Ashikaga
Lizard Samurai of Altered State
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This blathering about "you should have a good market with the higher-end weapons" is BS.
I suppose that the Elemental-flagged smiths have a "good market" with the other 90% of EQ players with elemental gear as well. Now the people who manage to get to Kod'Taz can also be the 5% that farms and owns 95% of the wealth in the game -- again.
(A) If you can manage to acquire the ingredients for these weapons, you already possess (or your guildmates possess) FAR FAR superior weapons to what these could possibly be, given what we're seeing on the Pale Velium, and the "others may not be impressed" comments from the devs.
(B) Therefore the ingredients will be sold to the rich Time-flagged players, by the rich Time-flagged players for their twinks to use, or to enhance their monopoly fortunes, taking all tradable items out of reach of the non-Time flagged player in the economy. just like the elemental temper ingredients....just like the elemental temper ingredients and armor.
...why bother giving people with far superior gear sole access to ingredients of weapons that they will not use, but instead sell? Where is the "a hard working smith should be able to forge his/her own reasonable gear, with drops from zones he can survive in"?
The truth boils down to this: The high-end GoD smithed gear is nothing more than another expensive tradable item set which flagged players can sell to the rest of us. The only smiths that need even bother with GoD are those that can reach Kod'Taz (10-20% of players tops, most of whom are GM smiths thanks to their ability to PL their smithing skills with money, not some serious time investment relative to early GM smiths). End of story for the casual player.
In a sense, they've turned all "worthwhile" smithing into a set of "chance to fail" quests, where the quest containers are available to all, but the quest items are only obtainable by the elite few and the obscenely rich.
To me this is a message from SOE that they couldn't care less about the casual crowd, and that will probably extend to EQ2.Last edited by Arhallia; 02-18-2004, 03:25 PM.Arhallia Ironborne, Arch Mage
Alliance of the Arcane
Quellious
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Ya hit the nail on the head!
Now if they set the good stuff as a rare drop in the lesser GoD zones the rest of us might have a chance.
As it is if you have any kind of real life, job, family, etc. then you have no chance at this.
I'll never be in a raiding guild. I can't play 6 - 12 hours a day.
But go ahead Sony, cater to the no life kids. We've pretty much learned to expect no more from you.
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This blathering about "you should have a good market with the higher-end weapons" is BS.
To me this is a message from SOE that they couldn't care less about the casual crowd, and that will probably extend to EQ2.
You can make the same argument and end it with a statement like: How can we improve things for casual gamers?
Channel the frustration into some creative ideas and you get the developers ear instead of turning them off in the first sentence.
Silverfur Mangycoat
63 DRU of The Nameless
<The Fools Republic>Silverfur Mangycoat
Druid of The Nameless
Officer of The Fools Republic
245 Potter
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More negativity = less developer interaction on these boards.
Nothing here that we haveseen is decent, nothing that could be given anadvantage to a Smith, over a Uberguild component farmer.
Nothing that like having a multiple fold 250+ repeated combine 4-6, or more times straight to make a GOOD Katana, out of materials.
No bar of tempered velium, using 3 small bricks of velium, temper, and a celestial essence, 200ish combine, no, make it a plat sink so people can not afford tomake it with requiring vendorbought velium.
"Good" weapons you will not make for years unless you are an uberguilder, what is avalible is missdesgined for the current playstyle/market (No AC/no HP, sub par dam/delay) pale velium has good stats, but no one that seriously looks at weapons looks at str/int/wis.
Do not show me a 24/30 2hdr and tell me it is good, do not tell me that I need to farm a zone of 1k hitters to aquire the stuff to make it, don't make one spend 3/4 the the sale price in vendor only component costs per attempt. and then I wont be negitive
DaiDaikoku Ashikaga
Lizard Samurai of Altered State
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I am an off peak, non uber guild player (read "family type" guild) who took up dwarf smithing both as a RP and alternative to high level farming method to get myself good armour.
I did it when smithing wasnt that popular or easy. I would like to see options for people like me to upgrade our cultural armours and weapons in this expansion.
Working on already made armour/weapons to upgrade it with a significant chance of failure seems an easy way to do it for instance.
Hopefully it wont work oyut like PoP plate.Radodverge Bluddoath "The Red Dwarf" 66 Paladin
Master of all Trades, Grandmaster Smith with TROPHY(!) 249/250
Officer, Companions of the Dawn, Quellious
"Between two evils I always choose the one I havent tried" - Mae West
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Originally posted by Jarak_akn
11 delay would be rather nice if it was procing some mad dd or something.
in general, with 305 dex, ALL weapons - except cleric 1hb and bf and such - are proc'ing at the rate of 2 procs per minute.
in short, weapon delay has zero impact on how much the weapon proc. be it a 5 delay weapon, or a 50 delay weapon, it will proc 2 times per minute on average.
there is currently no >300 delay weapon in the game, so dont ask me how to proc 2 times if u are using a weapon that swing less than 2 times a minute
ps. the above observation exclude the GoD AA as it was done b4 GoD released.
edit: u cant proc (generally) when riposte.Last edited by HamkChai; 02-19-2004, 05:39 AM.
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It's unchanged so far. Or at least if it was changed, it wasn't retroactive.
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