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  • #46
    hehe this is one of those ideas that just gets me excited

    I didn't really put a list of what I was willing to do, so let me do that now:

    Classes(in order of desire): Magician, Druid, Enchanter
    Races(in order of desire): High Elf, Wood Elf
    Trades(in order of desire): Brewing, Baking, Tailoring, Pottery, Smithing, Fletching, Jewelcraft

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    • #47
      FYI all, DenMom said we can use the name for the guild! It's offical from her, now we have to start the guild process. I can or if we decide on the "One true leader" they can do it.

      Also, I think I am going to give the Wood Elf Druid a try, work on Fletching and Tailoring. Also like I said I have an easier root to the 160s in Smithing. And I was thinking, it's going to be odd to be UBER with Breeze on me.....(/cry no KEI for 3+ hours)
      Enfiniti Starr
      Pathfinder of the great Rain God, Karana
      Ayonae Ro

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      • #48
        Count on me to be there. My characters will be an Erudite SK, DE mage, and some sort of beastlord (probably Troll because the 'gators are so cute ).

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        • #49
          Aandaie made a good point, from experience. Other people will outlevel you and then use their greater resources to power right past you in tradeskills. That 'levels before everything' strategy actually works.

          There used to be a truism that the fastest way to raise tailoring was to first level a necromancer to 50, then use it to gather supplies, then start combining. People said that for a very good reason... and there's a reason why they chose that specific level, never saying level 49 or 47 or 29 instead of 50.

          You need to think about levels before trades if you want to be included in the market economy at all, let alone have near-monopolies in the early days. There are some things that are useful early on... banded armor, wisdom jewelry, a few others, but you have to have a plan if you really want to market them.

          A few other things learned over the years

          1. Do you plan to break the EULA and use the shout and ooc channels to sell your stuff? If not you'll be at a significant disadvantage.

          2. Do you plan to have extra accounts to keep a trader (or several) up 24 hours a day to sell your stuff, and stuff from your other guildmates?

          3. Do you plan to break the EULA and share account passwords so that you can level up a few characters 24 hours a day, then use them to powerlevel others? If not you'll be at a HUGE disadvantage.

          4. (removed. We won;t talk about exploits}

          5. Do you know other powerleveling techniques? How about spots where mobs respawn instantly, so you never have to have even one minute of downtime? When it's faster to die (and reappear with full mana) than to try to survive?

          6. Do you know any good spots to use pathing exploits? Do you have rogues ready to pickpocket mobs that other groups are fighting? Do you have monks prepared to create trains in crowded zones? If not, nobody in your guild will get to xp in any of the best spots.

          7. {Lets leave SOE out of it too...}

          Ok ok, I could go on and on, but let's forget all that competitive crap and assume you're going to me a more friendly, for-fun sort of guild, and you'll start trades even before level 10.

          A. Do you know which newbie zones give the most platinum per hour? If you haven't tried them in the last six months you don't... it's a much different situation that it was years ago.

          B. BTW, I think there's more than 12 tradeskills. Take research for instance enchanter research and magician research are almost totally seperate, with hardly any recipes in common. An enchanter with high research can't make any magician spells at all. Also woodelf fletchers can make various useful items that other GM fletchers can't... it's not even like cultural armor, where other races make different but equivelent items.

          C. Your guild will have many different levels of characters. Is it even possible to treat them all equitably? How much help will the slower players expect -- powerleveling, hand-me-down armor, a few trade supplies, or just advice?

          D. Suppose you have three tailors, all offering free combines to the guild for skillups. Will only the one with highest skill get all the business (raising him even further ahead), or will they all be helped equally?

          E. Will trade supplies be traded (or sold) mostly person-to-person, or will you try to set up a guild banker to collect and distribute everything? If the latter, what punishment will be given to those who don't use the guild banker, or use it only some of the time? In any case... if someone uses the guild's supply of spider silk to skill up, how much of the profit from selling that armor in bazaar do they get to keep? And what of future profits they make from higher-skill items?

          F. What will you do when two guildmembers get in a pricewar and start undercutting eachother in the bazaar?

          G. Suppose a few groups who play with eachother often outlevel the rest of you (in part because they always have a group -- with eachother), and mostly chat with eachother, and mostly trade supplies and loot with eachother, having no interest in grouping with the rest of you. Would you care? What if they got a few skills up and then left the guild... then would you care?

          H. What if some of your folks want to level-then-skill (with some specific level as their goal), while others want to dabble in both? What if some folks want to do raids and others don't? Differences in playstyle never resolve themselves. The guild will either split in half, or certain folks will leave the guild one by one.

          That last one is most important. You all want to start fresh but you probably don't all have exactly the same thing in mind. There will, at a minimum, be some politics. Unless you state very clearly before the server opens which playstyle you support, you'll have a rather large number of people who don't really belong in your guild. They just assumed that you'd support their playstyle (because all the posts on this thread *seem* to be in agreement) and when you don't, they'll drift away in various fashions, some quietly others rather noisily.

          I'm not going to post repeatedly and be a party pooper, but there really are quite a few pitfalls. Now's the time to make clear, realistic plans, the more specific the better. And even consider that you might not all get along (you might, but it's not a given).

          {-edits by Ngreth}
          83/1000 High Elven Enchanter on cazic (8x300 tradeskills)

          Comment


          • #50
            quoth my roomie, "I never really thought that much about it before. How much to charge on a server where (in theory) no one has more than 100p or maybe even 10p on the first day? That 'other' people really are vicious like that (the GM-crash-zone-for-you thing), and can you really 'trust' anyone who's in this guild on day one?"

            she also made the point that whomever flakes out within a month would most probably not return. So yes, opening day would be hellish, but after a while an even keel would be reached.....

            And what about the people who might respond to any '/ooc making new tradeskill guild' calls.... never TSed before, complete and utter 'TS-noob', 'what's a loom, what's a forge', etc, but it just sounded kind of fun.... yeah, first week or so be REAL fun for Leader-person. Unless of course it is being planned to restrict the guild only to people who come here (which is of course unfair), or you must some how prove that you know something about tradeskills (recite a recipe or soemthing) which is not necessarily unfair. DMC could certainly have an entrance exam of a sort, that's not that uncommon.

            Hah. Denmother's Children, abbr DMC. Should a 'faction'ization occur and a split happen, the splinter group might leave and form DNC... Does Not Combine. Okies, sorry, back on track.

            And the people who level fast and then sell the needed components for way too much in /bazaar... and make it too difficult for you to get them yourself... yes, hyper-lvling is possible, ask the 59 druid who's been playing for 2 years on sullon who wants to know why the HELL a froggie cons red to them???

            It is theoretically possible to set up a table of sorts with the common members about who contributed what to guildbank, what sold, how much plat they get in return. A more complicated system would be splitting loot to whom wants/needs it.... and how do you justify 'need'? Does the new halfling tailor need those tufts to gain a little skill, or the older, been around longer, higher halfling tailor need them to make a bag? etc etc. how long would a guild-noob have to be in the guild, what would they have to 'prove', for their percieved need to become important enough to recieve 'guild help'?

            yeah, there's lots of questions that need to be answered. Anyone or most of the 'i want to be leader/officer' people free on saturday noon/afternoonish to hop on and join some channel and hash this out a bit straighter? I am and should be sullon.iroke (unless for an odd reason i am vallon.nolyfe or, for a less-odd reason, mithaniel.clico).

            And if we're going to 'split up' the tradeskills into certain 'factions' like brewing, baking, etc, and include spell research, then i can see how it would be beneficial that the specific INT-casters need their own columns. IE, Mage-Research-Officer shouldn't be expected to keep up with Wizard knowledge.

            -- sanna
            becoming creepily attached to the idea of becoming an INT caster...
            Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
            Gneehugging Chantaranga of the 66th Mez Break - AA:59
            Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
            Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
            [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
            Icon by Kenshingentatsu

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            • #51
              Though I unlocked this thread...

              you may want to discuss this further in this thread:

              http://mboards.eqtraders.com/phpBB2/viewtopic.php?t=7115
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

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              • #52
                usaual policy with new servers...

                when kane bayle, antonius bayle, venrill sathir, and firiona vie started up there was a week with no guild formation. You might want to consider that in your planning.

                Sunlar. et. al.

                Sunlir Luintinelen [HiE Pal 20] Master: Smith (176), Cook (101)
                Sunlar Luintinelen [WE Rng 30] Grandmaster Fletcher (204), Master: Cook (125), Smith (141)
                Yanamila Luintinelen [HiE Enc 24], Master: Jeweler (172), Cook (191), Brewer (167), Potter (128), Tailor (101)
                Roylna [Vah Shm 14] Master: Potter (123), Brewer (104) Morell-Thule
                Sunlar [WE Rng 18] Grand Master: Fletcher (203), Master: Smith (132), Baking (133), Brewing(115)
                Taerlaeri [DE Enc 16] Master: Jeweler (154), Cook (131)Xev>
                Sunbelle [HiE Enc Tunare 16] Master: Jeweler (162), Cook (138), Brewer (141), Smith(101)Firiona Vie

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                • #53
                  Basically grouping with friends I'd put a thorncoat on the tank, then snare what they are fighting, dot it, and if I had extra mana I'd throw in an occasional nuke.
                  NO! you just demonstrated you are behind on the learning curve! Druids dont get groups!!! Oh you said 'friends'... well they might be willing to sacrifice and let a druid in.... :P
                  Wiggume - 65 Storm Warden

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                  • #54
                    Originally posted by Wiggume
                    Basically grouping with friends I'd put a thorncoat on the tank, then snare what they are fighting, dot it, and if I had extra mana I'd throw in an occasional nuke.
                    NO! you just demonstrated you are behind on the learning curve! Druids dont get groups!!! Oh you said 'friends'... well they might be willing to sacrifice and let a druid in.... :P
                    Bah, Druids don't have friends.

                    We just have people we put in front of angry MoBs so that we dont get hit.


                    -Lilosh
                    Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                    President and Founder of the Loudmouthed Sarcastic Halflings Society
                    Also, Smalltim

                    So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

                    Comment


                    • #55
                      Have they given a date when this is going live?

                      I can't seem to find it anywhere.
                      Marteeny
                      65 Enchanter
                      Vazaelle

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                      • #56
                        Stromm went Live Friday. There have been lots of people there. 224 in gfay Saturday night, for example. Some guilds started but there is a hold right now. I have my ranger and enchanter up to 41 in smiithing and the ranger is at 68 in fletching.

                        Sunlir Luintinelen [HiE Pal 20] Master: Smith (176), Cook (101)
                        Sunlar Luintinelen [WE Rng 30] Grandmaster Fletcher (204), Master: Cook (125), Smith (141)
                        Yanamila Luintinelen [HiE Enc 24], Master: Jeweler (172), Cook (191), Brewer (167), Potter (128), Tailor (101)
                        Roylna [Vah Shm 14] Master: Potter (123), Brewer (104) Morell-Thule
                        Sunlar [WE Rng 18] Grand Master: Fletcher (203), Master: Smith (132), Baking (133), Brewing(115)
                        Taerlaeri [DE Enc 16] Master: Jeweler (154), Cook (131)Xev>
                        Sunbelle [HiE Enc Tunare 16] Master: Jeweler (162), Cook (138), Brewer (141), Smith(101)Firiona Vie

                        Comment


                        • #57
                          Sunlar - Your signature file is kind of long. It is in fact longer than a majority of messages. Could you trim it, or otherwise reduce it in size please?

                          ~Lothay
                          Lothay retired from EQ in 2003
                          EQ Traders - Moderator - MySpace or LiveJournal

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                          • #58
                            Here is my few comments on starting on a new server with no transfers...


                            My first EQ character was in made when Velious was live but no Luclin yet. I had only Kunark as expansion from the start. I made an Erudite Necromancer on Vazaelle(where a friend and my brother had started playing) as Necromancer was an interesting class. I played mostly solo because mostly people didnt want necromancer in group. Something like "you can solo". Of course I met good people to group with yes after a while but still mainly soloed. I started tailoring back then and didnt get very far as being a newbie to the game and didnt have resources/knowledge. In the end I got bored when my Necro was at level 31 and was tired of seeing lvl20 people with over 100k twink stuff running around. That was it I stopped playing.
                            Then after some months I got back in to the game and leveled to 39 and whee it was fun again.
                            Then I heard Kane Bayle was coming live.... a new server with no transfers for 6 months. Everyone starting from scratch! My friends/brother thought it would be fun to make some chars there are try it out. Originally I was against the idea of losing everything but in the end I made a Halfling Druid to have fun with on Kane Bayle and try to play with different people.
                            Hours and days passed as I really started to love this new server. Even when at start there was over 100 halfing running around in Misty Thicket things calmed down and KB became KB. A low population server.
                            I joined a guild while grouping in Paludal Caverns and got to know nice people who started from scratch as well...
                            ... and now after a year has passed on Kane Bayle I'm a member of The Celestial Rapture (a hardcore raiding guild), I'm lvl65 with some AA, I have my epic and lot more better stuff from raiding. I never would have guessed I liked raiding every day but it just happened that I met the right kind of people and got really into the game.

                            If you are little bored with your old character(s), then do start from scratch on a no-transfer server! It's a wonderful experience!


                            (I have to admit I have made a hellish twink myself which I hated back in Vazaelle... :P)

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