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  • Vanadium Plate _____ Template Recipes

    All items are class: none, race: none "This item can be used in tradeskills"
    - Items are stackable as well.

    ~
    In a cultural forge

    Vanadium Plate Bracer Template (trivial 488):

    Smithy hammer
    1 Plate bracer template mold
    1 Brimstone coal
    1 Metal tempering chemicals
    1 Vanadium ore
    - Returns the smithy hammer

    Vanadium Plate Gauntlet Template (trivial 490):

    Smithy hammer
    1 Plate gauntlet template mold
    1 Brimstone coal
    1 Metal tempering chemicals
    1 Vanadium ore
    - Returns the smithy hammer

    Vanadium Plate Helm Template (trivial 492):

    Smithy hammer
    1 Plate helm template mold
    1 Brimstone coal
    1 Metal tempering chemicals
    2 Vanadium ore
    - Returns the smithy hammer

    Vanadium Plate Vambrace Template (trivial 494):

    Smithy hammer
    1 Plate vambrace template mold
    1 Brimstone coal
    1 Metal tempering chemicals
    2 Vanadium ore
    - Returns the smithy hammer

    Vanadium Plate Boot Template (trivial 496):

    Smithy hammer
    1 Plate boot template mold
    1 Brimstone coal
    1 Metal tempering chemicals
    2 Vanadium ore
    - Returns the smithy hammer

    Vanadium Plate Greaves Template (trivial 498):

    Smithy hammer
    1 Plate greaves template mold
    1 Brimstone coal
    1 Metal tempering chemicals
    3 Vanadium ore
    - Returns the smithy hammer

    Vanadium Plate Breastplate Template (trivial 510):

    Smithy hammer
    1 Breastplate template mold
    1 Brimstone coal
    1 Metal tempering chemicals
    3 Vanadium ore
    - Returns the smithy hammer
    Crystilla
    EQ Round Table Member
    The Persistent Serving Wench
    ~~~Quest'er, Camp'er, Raider and Tradeskill'er at Heart~~~
    Member of the 2100 club (5/6/2007)

  • #2
    Breastplate and Greaves templates are not stackable.

    I can confirm the rest of the info above however.

    Comment


    • #3
      Thanks for mentioning that as I forgot to include it.

      (Any recipes posted are recipes I personally made on a live server and not recipes from beta that haven't been tested.)
      Crystilla
      EQ Round Table Member
      The Persistent Serving Wench
      ~~~Quest'er, Camp'er, Raider and Tradeskill'er at Heart~~~
      Member of the 2100 club (5/6/2007)

      Comment


      • #4
        Doesn't have to be a cultural forge.

        By copycating the basic template recipes using Vandadium Ore and Brimstone Coal I managed a set of vanadium plate templates.

        By doing the same with Exquisite Silk using Immaculate Silk and Faysilk Filament I managed to build a set of immaculate silk armor templates.

        I would feel safe to guess that the leather and chain recipes will be the same but haven't actually tried yet.
        Last edited by Cellan; 12-10-2009, 06:12 AM. Reason: add final notes

        Comment


        • #5
          The recipies for Leather and Chain templates do indeed follow the same pattern, except leather uses tanning chemical and each uses a different armor type specific template pattern.

          Also, note that the templates have 2 uses in UF:
          1. Combine with other items to make cultural armor
          2. Combine with clay and bonding agent to make group armor (this is why I made a full set of templates last night for all armor types/slots. I successfully created Tier7 group armor with the following recipe:

          Combine in Kiln, no-fail:
          ---------------
          Celestrium Encrusted Brachial Clay +
          bonding agent (from vendor in Brells rest) +
          Vanadium Plate Vambrace Template

          produces:
          ---------------
          Celestrium Graceheart Vambraces
          MAGIC ITEM LORE ITEM NO TRADE INFUSIBLE
          Slot: ARMS
          Purity: 50
          AC: 118
          Skill Add DMG: Bash +9
          STR: +33+4 DEX: +16+3 STA: +35+4 CHA: +24+5 WIS: +26+7 INT: +5+1 AGI: +33+2 HP: +865 MANA: +905
          SV FIRE: +20 SV DISEASE: +27 SV COLD: +34 SV MAGIC: +32 SV POISON: +28
          Combat Effects: +3 Shielding: +1% Avoidance: +7 Stun Resist: +2% Strikethrough: +1% DoT Shielding: +2% Attack: +10 HP Regen: +4 Mana Regeneration: +4 Clairvoyance: 8 Spell Dmg: 3 Dmg Shld Mit: 2 Heal Amount: 7
          Recommended level of 85. Required level of 83.
          Focus: Brell's Respite II
          WT: 4.8 Size: MEDIUM
          Class: CLR
          Race: HUM ERU HIE DEF DWF HFL GNM FRG DRK
          Slot 1, Type 7 (General: Group)
          Slot 2, Type 13 (Energeiac: Group)

          Comment


          • #6
            Hey Rat I notice your combine does not use any "loam" which I was told would be spongy for this new armor. Do you know if this is because you went with the Group armor instead of Cultural?

            The stuff you made doesnt appear to be restricted by race at all. Can you confirm that races other than the person doing the combine can use this Group armor? Cultural by definition should be restricted to the race of the char doing the combine, can anyone confirm or refute this and possibly give an example of a single combine of the Cultural stuff?

            Comment


            • #7
              Originally posted by Ratblaster View Post

              Also, note that the templates have 2 uses in UF:
              1. Combine with other items to make cultural armor
              2. Combine with clay and bonding agent to make group armor (this is why I made a full set of templates last night for all armor types/slots. I successfully created Tier7 group armor with the following recipe:

              Combine in Kiln, no-fail:
              ---------------
              Celestrium Encrusted Brachial Clay +
              bonding agent (from vendor in Brells rest) +
              Vanadium Plate Vambrace Template

              produces:
              ---------------
              Celestrium Graceheart Vambraces
              MAGIC ITEM LORE ITEM NO TRADE INFUSIBLE
              Slot: ARMS
              Purity: 50
              AC: 118
              Skill Add DMG: Bash +9
              STR: +33+4 DEX: +16+3 STA: +35+4 CHA: +24+5 WIS: +26+7 INT: +5+1 AGI: +33+2 HP: +865 MANA: +905
              SV FIRE: +20 SV DISEASE: +27 SV COLD: +34 SV MAGIC: +32 SV POISON: +28
              Combat Effects: +3 Shielding: +1% Avoidance: +7 Stun Resist: +2% Strikethrough: +1% DoT Shielding: +2% Attack: +10 HP Regen: +4 Mana Regeneration: +4 Clairvoyance: 8 Spell Dmg: 3 Dmg Shld Mit: 2 Heal Amount: 7
              Recommended level of 85. Required level of 83.
              Focus: Brell's Respite II
              WT: 4.8 Size: MEDIUM
              Class: CLR
              Race: HUM ERU HIE DEF DWF HFL GNM FRG DRK
              Slot 1, Type 7 (General: Group)
              Slot 2, Type 13 (Energeiac: Group)
              I am not understanding this. Is not "cultural armor" also group armor?
              Maybe I do not understand the cultural armor your race wears.
              Are you saying that you can take a smithed template and make cultural armor by smithing method (at high levels) with high trivial for the combine
              OR do the same cultural armor using pottery device with a no-fail combine?

              Comment


              • #8
                cultural forge part of recipe

                you do not need a cultural forge to make the vanadium templates. Cultural forges are for the cultural version of the armor made from using one of the templates.

                Comment


                • #9
                  Originally posted by Paloverde View Post
                  I am not understanding this. Is not "cultural armor" also group armor?
                  Maybe I do not understand the cultural armor your race wears.
                  Are you saying that you can take a smithed template and make cultural armor by smithing method (at high levels) with high trivial for the combine
                  OR do the same cultural armor using pottery device with a no-fail combine?
                  Standard group armor for the expansion, requires a template (Immaculate leather/silk or Vanadium plate/chain).

                  Cultural armor for this expansion will require a template AND then a loam/marrow/fluid to create the cultural armor and symbols. What Rat posted he stated was a t7 GROUP armor piece not cultural. I do not think it is the best idea to list all the no fail armor combines (in a kiln) in the tradeskill lists for all the tiers of group and raid armor in UF.

                  Also, just to note, Immaculate templates and vanadium templates were already in the game prior to UF being launched. They just are now getting a use.
                  Shawlweaver Sphynx on Cazic Thule
                  Master Artisan Aldier on Cazic Thule

                  Comment


                  • #10
                    Ok, I am getting this now, at least partly.

                    There are two lines of armor that can be crafted from a single template.

                    The familiar cultural armor limited to one race, and several classes.
                    The new (to me at least) group armor that seems to be limited to one class and several races.

                    As I am studying the recipe cited here, it appears to be the clay that sets the class. Looking at an example of the clay on Lucy, the item itself is not helpful in determining which clay to select from the merchant. BUT, the list of these clays suggest that a piece of clay must be selected not only for the class but by body part also.

                    Regarding the clay, perhaps I need further clarification. Perhaps the clay is looted, not purchased, and treated in some way to set the class and body part?

                    Comment


                    • #11
                      Using the basic recipe for elegant, and substituting the new coal, ore and with a vanadium template ... I am getting a DNC using spongy loam.

                      Something is missing.

                      And/or I need to find the cultural books for the Stalwart level cultural Armor. I expected to - but did not - see them on the regular book merchants.

                      However the error message Im getting isnt the "this looks right but you need something else ..." one that has previously meant you need to memorize the book recipes..

                      It's .. You cannot combine these items in this container type!

                      ______________

                      UPDATE: I found the books. What is missing is steely antonican ore. Not on the cultural ore vendor in Qeynos. Instead he has refractory antonican ore at what logically would be expected of the price of the steely. The refractory ore results in the DNC. It appears the spongy loam is correct, per the books.
                      Last edited by MareeTP; 12-11-2009, 12:43 PM.
                      Silmare - Fu World Order - Bristlebane
                      Master Artisan ~ Master Researcher (Hybrid)
                      Master Tinker ~ Master Alchemist ~ Master Researcher(Caster) ~ Master Poisoncrafter

                      Comment


                      • #12
                        Originally posted by Paloverde View Post
                        Ok, I am getting this now, at least partly.

                        There are two lines of armor that can be crafted from a single template.

                        The familiar cultural armor limited to one race, and several classes.
                        The new (to me at least) group armor that seems to be limited to one class and several races.

                        As I am studying the recipe cited here, it appears to be the clay that sets the class. Looking at an example of the clay on Lucy, the item itself is not helpful in determining which clay to select from the merchant. BUT, the list of these clays suggest that a piece of clay must be selected not only for the class but by body part also.

                        Regarding the clay, perhaps I need further clarification. Perhaps the clay is looted, not purchased, and treated in some way to set the class and body part?
                        Cultural armor = crafted template + loam/marrow/fluid + racial ore (storebought currently not in game, going in on the 15th) + racial patterns/molds, etc.

                        Underfoot group armor. Drop from mob will determine what tier it is from (basically what zone it drops in) and the slot for the armor. You need a tradeskilled component (the template) and then a vendor sold bonding agent. The armor type and bonding agent will narrow down to only 1 possible class outcome and yields group armor of t6, t7, t8, t9.
                        Shawlweaver Sphynx on Cazic Thule
                        Master Artisan Aldier on Cazic Thule

                        Comment


                        • #13
                          So the Celestrium Encrusted Brachial Clay in your recipe is a dropped component from a mob, much like a luminescence from SoD, right? Or maybe a more appropriate analogy would be a steam core from SoF, since those were semi-class restrictive. And instead of needing the previous tier of armor we just need a template instead. Does that pretty much sum it up?

                          Comment


                          • #14
                            Originally posted by Merlaina View Post
                            So the Celestrium Encrusted Brachial Clay in your recipe is a dropped component from a mob, much like a luminescence from SoD, right? Or maybe a more appropriate analogy would be a steam core from SoF, since those were semi-class restrictive. And instead of needing the previous tier of armor we just need a template instead. Does that pretty much sum it up?
                            Yes.
                            Shawlweaver Sphynx on Cazic Thule
                            Master Artisan Aldier on Cazic Thule

                            Comment


                            • #15
                              Maree,
                              Where did you find the book and what was it called? I looked on the book vendor in PoK but didn't see anything beyond book XIII, or crafting elegant armors.

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