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  • Looking for old spells under the new combines

    Anyone started a thread or know how to determine what the new compnents for the older spells are (ie up to level 60)?

  • #2
    There've been a few recipes posted as part of larger threads, as well as some DNCs, and a couple recipes have shown up in the "SoF data submission" thread. This is probably a fine thread heading for sharing various guesses and other info.

    Some of the DNCs mentioned elsewhere were for the solo and group forms of DMF, and Disintegrate. I won't repeat them here other than to say the recipes that poster tried for DMF looked reasonable to me.

    For my part, I'll bring up "Conjure Corpse", which just became a level 57 SK spell instead of level 65 so I'm looking to make it for my 59 alt. There are also lower level corpse summoning spells that had old-style recipes and presumably can be made now using the new style. But I'm just stuck wondering what ink to try. Ink of the Companion is for pet summoning, which feels wrong. The best I can think of is Ink of Tranquility, which is supposed to be for Mez/Lull but at least has a name that suggests a corpse! So maybe try that plus Conjuring Thickener (which is for summoning items), and perhaps a coffin or whatever the consumed component is? I'll try that the next time I can get in game, but thought I'd ask for other suggestions in the meantime.

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    • #3
      Spell: Dead Man Floating
      Spell Info: Level 41 Necromancer, single-target buff, EB, See Invis, Poison Resist, levitate.
      Recipe Expected:
      Cleaned Supple Runic Hide
      Quill of the Arch Lich
      Ink Additive of the Nameless
      Ink of Prexus
      Ink of the Eagle
      Ink of Saryrn
      Ink of Xegony
      Invigorating Thickener

      Spell: Dead Men Floating
      Spell Info: Level 45 Necromancer, group buff, EB, See Invis, Poison Resist, levitate.
      Recipe Expected:
      Fine Supple Runic Hide
      Quill of the Arch Lich
      Ink Additive of the Nameless
      Ink of Prexus
      Ink of the Eagle
      Ink of Saryrn
      Ink of Xegony
      Talisman Thickener

      For both DMF spells, I tried omitting each of the inks. I tried swapping the thickeners.

      Spell: Disintegrate
      Spell Info: Level 60 Wizard, Nuke? - Destroys the target. Consumes an opal
      Recipe Expected:
      Fine Runic Papyrus
      Luclin's Ink Additive
      Quill of the Arcanist
      Arcane Thickener
      Ink of Pain

      Ink of Nameless says it's for spells that effect all stats, and destroying something... well... why not? I tried that instead of Pain and in addition to pain. I'm not sure if this spell is considered resistable, since it only lands on low level critters. Just in case, I tried both Ink Additive of the Nameless and Luclin's Ink Additive. Maybe it's considered a punt? I guess transport spells are using buff thickeners, but Invigorating just seems so... wrong. I didn't try it. I did try Debilitating. Oh, and I remember reagents being used in some of the recipes, so I tried adding an opal.
      Last edited by Neebat; 11-14-2007, 07:48 PM.
      I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

      Comment


      • #4
        Originally posted by Neebat View Post
        Spell: Dead Man Floating
        Spell Info: Level 41 Necromancer, single-target buff, EB, See Invis, Poison Resist, levitate.
        Recipe Expected:
        Cleaned Supple Runic Hide
        Quill of the Arch Lich
        Ink Additive of the Nameless
        Ink of Prexus
        Ink of the Eagle
        Ink of Saryrn
        Ink of Xegony
        Invigorating Thickener
        From lucy:

        1: Water Breathing(2) (xeogny)
        2: See Invisible(1) (eagle)
        3: Levitate(2) (xeogny)
        7: Increase Poison Resist by 61 (L41) to 70 (L50) (saryn)

        not sure why you would use prexus ... which is mana effects



        Originally posted by Neebat View Post
        Spell: Disintegrate
        Spell Info: Level 60 Wizard, Nuke? - Destroys the target. Consumes an opal
        Recipe Expected:
        Fine Runic Papyrus
        Luclin's Ink Additive
        Quill of the Arcanist
        Arcane Thickener
        Ink of Pain

        Ink of Nameless says it's for spells that effect all stats, and destroying something... well... why not? I tried that instead of Pain and in addition to pain. I'm not sure if this spell is considered resistable, since it only lands on low level critters. Just in case, I tried both Ink Additive of the Nameless and Luclin's Ink Additive. Maybe it's considered a punt? I guess transport spells are using buff thickeners, but Invigorating just seems so... wrong. I didn't try it. I did try Debilitating. Oh, and I remember reagents being used in some of the recipes, so I tried adding an opal.
        Did you get another spell instead? For damage spells with conflicting recipes often require additonal inks of pain, there is precedent with wizard spells.

        Comment


        • #5
          Conjure Corpse

          I've tried several variations on Conjure Corpse without success. All of them used Papyrus (level 57), Conjuring Thickener for summoning, Ink of the Nameless (no resist), and Tiny Jade Inlaid Coffin (the material component).

          The quill should be Arch Lich (arcane over other archtypes), but I've tried both it and Dread Lord (and both!). The list of inks in "Systematic Spell Research Addendum: Summoning" doesn't list anything about summoning corpses, but does suggest that the existing inks have various effects when used with conjuring thickener. So far I've tried Ink of the Companion, Ink of Tranquility, and Ink of the Nameless (which the book describes as being for miscellaneous items).

          Using just the Arch Lich quill I've also tried inks of Forgetfulness and Listlessness (with the conjuring thickener etc., of course). DNC.

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          • #6
            hmm Ean have a clue about what is expected for the 59 shaman spells Pox of Bertox and Talisman of the Rhino?

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            • #7
              Originally posted by Sukrasisx View Post
              I've tried several variations on Conjure Corpse without success. All of them used Papyrus (level 57), Conjuring Thickener for summoning, Ink of the Nameless (no resist), and Tiny Jade Inlaid Coffin (the material component).

              The quill should be Arch Lich (arcane over other archtypes), but I've tried both it and Dread Lord (and both!). The list of inks in "Systematic Spell Research Addendum: Summoning" doesn't list anything about summoning corpses, but does suggest that the existing inks have various effects when used with conjuring thickener. So far I've tried Ink of the Companion, Ink of Tranquility, and Ink of the Nameless (which the book describes as being for miscellaneous items).

              Using just the Arch Lich quill I've also tried inks of Forgetfulness and Listlessness (with the conjuring thickener etc., of course). DNC.
              Definately Arch Lich Quill, Papyrus (level 57), Conjuring Thickener for summoning, Ink Additive of the Nameless (no resist).

              The problem is what Ink to use. You said you checked the manuals and there is no reference to a coprse ink, so Ngreth probably used one already in place. (Although I suggested a different one )

              Comment


              • #8
                Originally posted by Newcromancer View Post
                hmm Ean have a clue about what is expected for the 59 shaman spells Pox of Bertox and Talisman of the Rhino?

                Pox of Bertoxxulous
                SHM 59 (Quill of the Prophet / Runic Papyrus)
                Resist Type : Disease (Bertoxxulous' Ink Additive)
                Spell Type : Damage over time (Extending Thickener)
                Slot Description
                1: Increase Disease Counter by 9 (Bertoxxulous)
                2: Decrease Hitpoints by 158 (L59) to 170 (L65) per tick (pain)
                3: Decrease HP when cast by 90 (pain)

                Talisman of the Rhino
                SHM/58 (Quill of the Prophet / Fine Papyrus)
                Spell Type : Unresistable (Ink Additive of the Nameless)
                Target Type : Beneficial Group v2 (Talisman Thickener)
                Slot Description
                1: Increase STR by 68 (rhino)

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                • #9
                  Originally posted by Eanelder View Post
                  From lucy:

                  1: Water Breathing(2) (xeogny)
                  2: See Invisible(1) (eagle)
                  3: Levitate(2) (xeogny)
                  7: Increase Poison Resist by 61 (L41) to 70 (L50) (saryn)

                  not sure why you would use prexus ... which is mana effects
                  I know someone said Summon Water uses Prexus, which makes a lot of sense to me, since Prexus is an ocean god. Xegony for breathing makes a weird kind of sense, so I'll have to try double Xegony.

                  Did you find a book that mentions EB effects? I couldn't find anything about levitate in the books, but I heard Ngreth was thinking of adding Xegony to SoE.


                  Originally posted by Eanelder View Post
                  Did you get another spell instead? For damage spells with conflicting recipes often require additonal inks of pain, there is precedent with wizard spells.
                  None of the combinations I tried for Disintegrate produced anything. (Aside from frustration.)
                  I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                  Comment


                  • #10
                    Originally posted by Neebat View Post
                    I know someone said Summon Water uses Prexus, which makes a lot of sense to me, since Prexus is an ocean god. Xegony for breathing makes a weird kind of sense, so I'll have to try double Xegony.

                    Did you find a book that mentions EB effects? I couldn't find anything about levitate in the books, but I heard Ngreth was thinking of adding Xegony to SoE.

                    None of the combinations I tried for Disintegrate produced anything. (Aside from frustration.)
                    For summon water I thought of the WoW system .... Water repelnishes mana (prexus) Food replenishes health (Tunare).But yes, the systematic manual states that Xeogny is for spells with an Air Effects (uses in the air pet spells) ....at least thats what my notes say.

                    As for Disintigrate... just keep adding inks of pain till you get it (3)
                    Last edited by Eanelder; 11-16-2007, 01:05 AM.

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                    • #11
                      Thanks Ean, you're the best! I have a hard time linking the lucy effects to the components. If it isn't too much trouble could you give me a heads up on Talisman of the Raptor as well please (also a shammy 59)? Hate to ask you to do this, is there a comprehensive list of what lucy lines correspond to what inks/thickeners exactly?

                      Comment


                      • #12
                        Originally posted by Newcromancer View Post
                        Thanks Ean, you're the best! I have a hard time linking the lucy effects to the components. If it isn't too much trouble could you give me a heads up on Talisman of the Raptor as well please (also a shammy 59)? Hate to ask you to do this, is there a comprehensive list of what lucy lines correspond to what inks/thickeners exactly?
                        http://www.eqtraders.com/articles/ar...r=080105000000

                        theres a break down of each component above.

                        A listing of stationery type per level can be found here:

                        http://mboards.eqtraders.com/eq/show...99&postcount=5


                        T of Raptor is a lvl 59 shaman Group dex buff. From spell research point of view, its very similar to T of Rhino, the lvl 58 shaman group STR buff recipie I provided earlier. The only thing that needs to change is the Stationary (cause of the level difference 58 vs 59 ) and the Ink (cause of the effect difference STR vs DEX).

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                        • #13
                          Ah bless you, serves me right for only searching the message board when it was somewhere else. You are very kind.

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                          • #14
                            Originally posted by Eanelder View Post
                            Definately Arch Lich Quill, Papyrus (level 57), Conjuring Thickener for summoning, Ink Additive of the Nameless (no resist).

                            The problem is what Ink to use. You said you checked the manuals and there is no reference to a coprse ink, so Ngreth probably used one already in place. (Although I suggested a different one )
                            Thank you for that bold suggestion, sir!

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                            • #15
                              Everfount

                              On a similar note, I'm trying to make Everfount. Here's what I'm using and why:
                              • Prepared Fine Hide -- level 22 spell
                              • Quill of the Convoker -- Magician spell
                              • Ink Additive of The Nameless -- no resist
                              • Conjuring Thickener -- general item summoning


                              I have tried inks of Tunare, Nameless, E'Ci, and Companion. I just don't know what else to try! Why did you suggest Alacrity for the necro pet spell? Should I try it here? Or maybe it's Prexus, since being thristy affects your mana regen?

                              But before I experiment further, I'd like some reassurance that the rest of my ingredients seem right. Maybe I should throw in a Water Flask, like you'd throw in a Malachite for a pet summon?

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