Curently, when a tinkering item can be recharged, we have a separate item with no charges in the DB that is used for the charge recipe. There are 2 reasons ofr this.
#1 In the original DB design, if I used the item the recipe makes as one of the components, there would be an infinte loop created. The design changed and this is no longer an issue.
#2 there can be some confusion on the customer side. When there are no charges left on an item, often the "charges" field of the item display jsut disapears, meaning there could be some confusion for people with the "but this is not the same item... mine does not have the charge listing on it like EQTC does... what do I do with this item?"
So would you as a community like me to:
I am personally inclined to choice 2. But I thought I would leave it up to you
#1 In the original DB design, if I used the item the recipe makes as one of the components, there would be an infinte loop created. The design changed and this is no longer an issue.
#2 there can be some confusion on the customer side. When there are no charges left on an item, often the "charges" field of the item display jsut disapears, meaning there could be some confusion for people with the "but this is not the same item... mine does not have the charge listing on it like EQTC does... what do I do with this item?"
So would you as a community like me to:
- Leave it like it is with the "fake" uncharged item in the DB
- Fix it so that only the "real" item is used, even though it shows full charges.
- Do both, enter in recipes with the "charged" component, and leave the "uncharged" one in.
I am personally inclined to choice 2. But I thought I would leave it up to you

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