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  • Tinkering Charging Recipes

    Curently, when a tinkering item can be recharged, we have a separate item with no charges in the DB that is used for the charge recipe. There are 2 reasons ofr this.

    #1 In the original DB design, if I used the item the recipe makes as one of the components, there would be an infinte loop created. The design changed and this is no longer an issue.
    #2 there can be some confusion on the customer side. When there are no charges left on an item, often the "charges" field of the item display jsut disapears, meaning there could be some confusion for people with the "but this is not the same item... mine does not have the charge listing on it like EQTC does... what do I do with this item?"

    So would you as a community like me to:
    1. Leave it like it is with the "fake" uncharged item in the DB
    2. Fix it so that only the "real" item is used, even though it shows full charges.
    3. Do both, enter in recipes with the "charged" component, and leave the "uncharged" one in.


    I am personally inclined to choice 2. But I thought I would leave it up to you
    31
    Leave it like it is with the "fake" uncharged item in the DB
    9.68%
    3
    Fix it so that only the "real" item is used, even though it shows full charges.
    77.42%
    24
    Do both, enter in recipes with the "charged" component, and leave the "uncharged" one in.
    12.90%
    4

    The poll is expired.

    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

  • #2
    as far as choice 2, what about putting in the Notes about how to recharge, rather than an entire 'bum-recipe'...


    Anizok's Gauze Press
    MAGIC ITEM
    Slot: AMMO
    Charges: 20
    la la la other stuff here...

    Note: recharged by combining with (linked)mana battery - class one(/linked) in (links)toolbox, deluxe toolbox, collapsible toolbox(/links).

    etc.

    -- Sanna
    Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
    Gneehugging Chantaranga of the 66th Mez Break - AA:59
    Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
    Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
    [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
    Icon by Kenshingentatsu

    Comment


    • #3
      I'm with Sanna. The recharge is no fail, so why not just note what battery is used per recipe and leave it at that.


      Cazic-Thule Server
      300 Tinker, 300 Potter, 300 Fletcher, 300 Brewer, 279 Tailor, 225 Blacksmith

      Comment


      • #4
        If recursion isn't a problem, then get rid of the spurious entries. You can combine item XXX with any number of charges with mana battery YYY to get a fully-charged item XXX, so there isn't much point in listing the zero-charge item separately. You should always display the maximum number of charges, IMHO.

        To avoid the problem altogether, instead of a separate recipe, you could create a new type of entry for charged items called "how to recharge this," which wouldn't be tagged as a regular recipe.
        Last edited by Doremi; 07-01-2004, 12:39 PM.
        Muse Doremi Fasolatido, 99.4% retired
        Magelo || AllaKhazam

        Comment


        • #5
          I agree with Sanna. List the item with Full charges, and note that it can be recharged with a battery of type X.

          I guess that means I'm saying #2.

          -Noish
          Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
          President and Founder of the Loudmouthed Sarcastic Halflings Society
          Also, Smalltim

          So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

          Comment


          • #6
            I agree, note it or add it to the stats or recipe area that to recharge this item put it with X battery in toolbox.
            Tinile, 85th Druid of the Seventh Hammer
            1750 - 3/12/04, Still plugging away at 2100...
            Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

            Namarie Silmaril, Enchantress of the 67th level
            Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

            Mumtinie, cute little mage of the 61st level
            Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

            Comment


            • #7
              My vote is whatever is the least amount of work for you - which I guess is leave it as it is. I know how it works - the EQTC database kicks butt. =)


              The cupcake is DONE! 1750!!! And 7 Trophies! And a fishing pole! That summons beer! Woo! And Tarteene, the enchanting gnomish tinkerer of the 247th bolt and one neato Tinkering Trophy

              Butcherblock Oak Bark Map, hosted by Kentarre!
              Reztarn's Guide to Finding Yew Leaves
              Frayed Knot - The Rathe

              Comment


              • #8
                I am all for less work and more return, but I do have a question in the regards to the tinkers. Can a 10 charge item with say 7 charges on it be charged back to full, or do you have to fully deplete it first? I ask because of possible conflicts in the future with the database, but Ngreth may not even be worried...so...
                Lickity

                *GasP* 300 is my new target!!
                "Hoping the grass is once again greener on SOE's side of the fence."

                Comment


                • #9
                  You can recharge an item with any number of charges on it, from zero to max.

                  Here's how charging works on a technical level. It's a tradeskill combine (zero trivial, I believe), that takes the original item with any number of charges and a mana battery or other "power source". When you combine, it destroys the original item and the battery and creates a brand-new item with full charges. The combine works regardless of how many charges the original item still had.

                  Edit: Forgot to mention. My suggestion would be to keep a recipe in the database for charging using the real item. (A recharge is a legitimate, if no-fail, tradeskill combine.) However, include in the notes for that recipe or item that the the recharge recipe can be done when the item has any number of charges on it, from zero to max.
                  Last edited by KyrosKrane; 07-02-2004, 06:07 AM.
                  Sir KyrosKrane Sylvanblade
                  Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                  Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                  Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                  Comment


                  • #10
                    Originally posted by KyrosKrane
                    Edit: Forgot to mention. My suggestion would be to keep a recipe in the database for charging using the real item. (A recharge is a legitimate, if no-fail, tradeskill combine.) However, include in the notes for that recipe or item that the the recharge recipe can be done when the item has any number of charges on it, from zero to max.
                    I agree.

                    Not including the recharge recipes as recipes seems to me both confusing and a dangerous precident - what else isn't "worth" a recipe?

                    Comment


                    • #11
                      If the recharge recipes were converted from recipes to "Notes", wouldn't that prevent searching to figure out what batteries recharge what? ie doing a "Find recipes that use this item" on "Mana Battery - Class Five" to see which devices are recharged with it. Since devices seem to be recharged with whatever battery was used in the original recipe, this might not be considered an issue (since the "Find Recipes" still shows the recipe for the original item). Just a thought.
                      Last edited by Dunthor Warsmith; 07-05-2004, 05:08 PM.

                      Comment


                      • #12
                        it will not be just notes.

                        It will be a second recipe. There will just no longer be a "fake" 0 charge item in the DB... only the max charge item. Since it is a second recipe it will be searchable. The note will jsut be to point out "don't do this with a fully charged item it is a waste"

                        I am disapointed that I only got 31 votes :/ That is in no way a valid sample size of data.
                        Ngreth Thergn

                        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                        Grandmaster Smith 250
                        Master Tailor 200
                        Ogres not dumb - we not lose entire city to froggies

                        Comment

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