I just finished an extensive revision of the Economical Smith based on feedback I'd received. Here is a list of most of the changes I did between versions 3 and 4:
The following corrections and clarifications were added between Editions 3 and 4:
- Fixed omissions of Brell Serilis and Bertoxxulous in the Imbue Gems table
- Added Shamans as able to imbue diamonds for Mithraniel Marr (frogloks)
- Added Clerics as able to imbue amber for Cazic-Thule (erudites)
- Clarified section on Smithing Races to make it better understood that cultural races have more skilling options, which is what makes them preferable.
- Clarified description of medium quality ore vendors to point out that smiths should not buy ore from three specific vendors with no forge nearby.
- Clarified and added information about morning dew foraging/looting
- Added metal rings to the cost of making shadowscream.
- Changed layout of shadowscream section to call out swirling shadows, wailing substance, and shrieking substance into their own sections.
- Added hilt mold to the list of costs for making mistletoe cutting sickles (already included in the sum totals)
- Corrected the name of Qeynos human cultural plate to full plate.
- Corrected the name of the Velium Smithing Hammer.
- Corrected the spelling of Master Barkhem’s name.
- Corrected costs for Ornate Gold Coif.
- Fixed a few minor grammatical errors.
- Added information on deluxe toolboxes as another alternative for containers.
- Removed Grobb from supply location lists (our sympathies to the trolls. Naughty frogs!).
- Added Gukta to appropriate supply location lists.
- Added information about needed Everquest® expansions for skilling.
- Added rusty weapon supply vendors under Tarnished Weapons Conversion section.
- Updated section about the Hollowshade War to reflect changes in a recent patch.
New sections added:
- Added section, "Tips for Moving Ore", that gives a variety of tips on moving large quantities of ore, including the two-account “ore fetcher” method for those who cannot gate.
- Added "Richeldys’ Tips for the Super Cheap Smith". These are some tips I have gotten based on my experiences running a new smith on the Stromm newbie server.
- Added a new section about Forges, explaining the types of forges and their uses.
- Added Vale Sewing Kits as a halfling-only alternative for skilling to 162.
- Added an explanation of why shears are not a good skilling alternative to ornate chain.
It's all at the same location as before:
http://www.crimsonsnow.com/pdfs/guides.html (LINK CHANGED 7/1)
...Zera
The following corrections and clarifications were added between Editions 3 and 4:
- Fixed omissions of Brell Serilis and Bertoxxulous in the Imbue Gems table
- Added Shamans as able to imbue diamonds for Mithraniel Marr (frogloks)
- Added Clerics as able to imbue amber for Cazic-Thule (erudites)
- Clarified section on Smithing Races to make it better understood that cultural races have more skilling options, which is what makes them preferable.
- Clarified description of medium quality ore vendors to point out that smiths should not buy ore from three specific vendors with no forge nearby.
- Clarified and added information about morning dew foraging/looting
- Added metal rings to the cost of making shadowscream.
- Changed layout of shadowscream section to call out swirling shadows, wailing substance, and shrieking substance into their own sections.
- Added hilt mold to the list of costs for making mistletoe cutting sickles (already included in the sum totals)
- Corrected the name of Qeynos human cultural plate to full plate.
- Corrected the name of the Velium Smithing Hammer.
- Corrected the spelling of Master Barkhem’s name.
- Corrected costs for Ornate Gold Coif.
- Fixed a few minor grammatical errors.
- Added information on deluxe toolboxes as another alternative for containers.
- Removed Grobb from supply location lists (our sympathies to the trolls. Naughty frogs!).
- Added Gukta to appropriate supply location lists.
- Added information about needed Everquest® expansions for skilling.
- Added rusty weapon supply vendors under Tarnished Weapons Conversion section.
- Updated section about the Hollowshade War to reflect changes in a recent patch.
New sections added:
- Added section, "Tips for Moving Ore", that gives a variety of tips on moving large quantities of ore, including the two-account “ore fetcher” method for those who cannot gate.
- Added "Richeldys’ Tips for the Super Cheap Smith". These are some tips I have gotten based on my experiences running a new smith on the Stromm newbie server.
- Added a new section about Forges, explaining the types of forges and their uses.
- Added Vale Sewing Kits as a halfling-only alternative for skilling to 162.
- Added an explanation of why shears are not a good skilling alternative to ornate chain.
It's all at the same location as before:
http://www.crimsonsnow.com/pdfs/guides.html (LINK CHANGED 7/1)
...Zera
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