Short list (without all alternates) (for those who dont care why and just want the best path)
1-18 Metal Bits
19-32 Sheet Metal
33-52 Lanterns
53-74 Scaler, dairy spoons, filleting knives
75-188 Banded Armor
119-152 Golden Ornate chain
153-188 Platemail
189-212 LDoN Platemail
188-224 Enchanted velium bits
220-227 Acid washed Breastplates
224-252 Ceramic smith clays
224-267 Shadowscream
232-278 Tungsten, Titanium and tantalum glove templates or Magnetic armor
260-300 Masters legs and Breastplates
250-300 Old BD Cultural Armor
I would love to know any useful alternates that are a more efficient use of materials if anyone has any suggestions, I have not seen any on these boards.
If you wonder why the ranges overlap and some stuff is skipped read the whole article.
I wrote this like 2 years ago, but it is more current, useful and comprehensive than anything else I have seen. Multiple toons by myself ans several friends with sucess.
Baalmakuug MasterSmith
Povar
Norrathian Blacksmithing in the new Age, A guide to being successful and efficient from 1-300. By Baalmakuug Master-Smith of Povar
Note: this Guide is circa late 2007 so some things may be dated, but most all is current to best of my knowledge or is noted as out of date.
**Note: I try to focus mostly on the what and how rather than the why, but I do tend to wander and add some errata for interest.
Many changes have been made to the tradeskill system and I have never seen a higher level of interest than now in the 8 years I have been playing. This guide is intended for experienced players with considerable resources, but much is of use to even the newest players. Feel free to skip over any portions you wish at your own risk, but things have been much smoother in my experience done in this specific order.
Overview:
First thing off Blacksmithing is probably not the best trade to start as your first. It requires a considerable investment and pays off relatively late. Be assured though that you can make a considerable amount of profit with a fairly low level of skill if you have good knowledge of the materials that pass through your hands. There are a large number of fairly common items sprinkled all over the worlds of Norrath that you can add considerable value to with a simple combine. This applies to many tradesmen’s skills.
Also, much of developing your skill is an exercise in logistics; knowing what you will need and acquiring it. Much of this essay is geared towards that as the rest is fairly simple to learn, especially since the introduction of the tradeskill interface.
Tradesmen’s Trophies: I would advise you, for all trades you pursue, to begin seeking the trade trophy immediately, upon gaining the required skill(over 50), to start the quest. It is fairly simple when you are starting and quite difficult to do once you have gained some considerable skill.
Hoard List: This list is not complete but I will list most of the more useful items you will likely see pass through your hands that will be of use. My advice would be to bank all of these you can while you are going about your business to have them ready when you begin the next level of training. Plentiful Sources in ( ) The value in [ ] is relative market value Platinum Pieces based on vender purchased alternatives, the level of the combine, alternate uses and rarity of the item, and many other factors. Markets vary widely and shift as new sources are found in new expansions. At best to be taken as a rough guide wholesale price. The market is really micro system, so many principles are counter intuitive to us that live in the Earth world macro system. Things of low individual value in large quantity command a premium not a discount. Things of high value in large quantity though usually carry discount. This is not the forum to discuss this but I assure you it is generally true because the value of a player’s time is so high, no one thinks to factor it in and most all production can not be done in mass, and sales can not be done in mass for most things. These principles are generally of advantage to low level players and against high level players giving the economy a low level base.
1. Spiderling Silk (Crescent Reach) [ 5 ]
2. Shadeling Silk (Shadowweaver’s Thicket) [ 9 ]
3. Low [ 5 ], Medium [ 10 ], and High [ 30-200 ], Quality Cat, Wolf, Bear and Rockhopper Pelts
4. Leather Padding [ 25-50 ]
5. Swirling Shadows (Shadowweaver’s Thicket and Twilight Sea)
6. Steppes Ore (Gnolls in Steppes) [ 100 -250 ]
7. Small Brick of High Quality Ore (from Fine Steel weapons) [ 10-15 ]
8. Pond weed, Ice Lichen, Sand verbena, Goblin Bones, Gargoyle Granite (LDoN zones as drops and forages) [ 25-100 ]
9. Velium pieces, small brick, large bricks and Blocks (Crystal Caverns, SkyShrine and Velkator’s Labyrinth)
10. Rhenium, Tungsten, Cobalt, and Titanium Ore (Most zones 65+ level Mobs) [ 100-500 ]
11. Bonded [ 200 ]and Soluble [ 2000 ] Loam (Most zones 65+ level Mobs)
12. Blue Diamonds [ 260-450 ]
13. Magnetic armor, bricks, Patch-plates and Bolts (Muramite Proving Grounds) [ 500-5000 ]
14. Lightning Cores (Muramite Proving Grounds) [ 500-20,000 ]
First step Away from the Forge:
To start I would recommend working a faster and less costly trade to an extent first, you will make mistakes and learn from them cheaply. I would most highly recommend developing skill in brewing to at least 190 before ever picking up a hammer. This can be done very quickly and for a few hundred platinum pieces and has many benefits. The largest is that for Blacksmithing projects are much easier to accomplish if you can do the brewing yourself required for many Blacksmithing recipes. The second is that if you are one of the many people that do not find such activities appealing you can figure that out with minimal cost in coin and time. I will let you find your own brewing guide and path, but needless to say, you can easily push brewing skill to the 240s without considerable expense or ever leaving the Plane of Knowledge.
As an addendum I would also recommend improving your Pottery skill to about 190. This can be done very quickly, with little expense, in Crescent Reach most efficiently. This will be extremely useful for Blacksmithing if you choose certain paths for developing your skill and making items for profit. Beyond that if you do not have the time and patience for these small tasks; it would probably be well advised to give up on Blacksmithing before you start as it is much more challenging and expensive in coin and time by several orders of magnitude.
Step up to the forge:
There are many skill paths and I have seen and experimented personally with several. The route I advise is my favorite for reducing the cost and overall time and minimizing the strain on your storage space. First try to clear a good deal of space in your inventory to allow you to work faster. I am assuming you have already followed my earlier advice and gained familiarity with certain universal elements of the trades. As I progress I will be less precise with the instructions as I will assume by this point you have gained some familiarity with the basic elements involved.
Apprentice Blacksmithing, The first leap: This stage is best done in one sitting and goes fairly fast you will need a few hundred platinum pieces and about 40 bag spaces to work most efficiently. This can be done in most every city in Norrath and most certainly in the Plane of Knowledge.
Skill 1-18 Make metal bits: Get a 4 stacks of “small pieces of ore” and 10 stacks of “flask of water”. Combine 2 “small piece of ore” and a ‘Flask of water” in a forge to make “metal bits”. You will trivial these fairly quickly but go ahead and complete them all and maintain them in your inventory.
Skill 19-32 Make sheet metal: Get 4 stacks of “small block of ore” and combine 2 at a time in a forge with a flack of water to make “sheet metal”. Complete all them all and maintain them in your inventory.
Skill 33-52 Make lanterns: Take the “metal bits” you made and combine with “a bottle”, “a flask of water”, and “a lantern mold”. Continue until you reach 52. Sell off the lanterns, buy more molds as required. Sell all lanterns and remaining lantern molds when 52 skill is achieved. Make more metal bits as required. Also procure one ‘file mold” and combine with 1 “metal bits” to make “a file”, keep the file you will need often.
Skill 53-74 Making Scalers, Dairy Spoons, and Filleting Knives: I prefer these as all 3 use the same components, just in different quantities, they are inexpensive, and most of the produced items stack. Start with Scalers which is “a flask of water”, “a Scaler Mold”, and 1 “metal bits”. Once these trivial at 68 skill, advance to Dairy spoons which are “a flask of water”, “a Scaler Mold” and 2 “metal bits’ until these trivial at 71 skill. I bet you can guess the recipe for a Filleting knife(Trivial 74); “a flask of water”, “a Scaler Mold” and 3 “metal bits”. Sell off all the scalers, spoons, and knives.
At this point I strongly advise you to get the quest for the Apprentice Blacksmithing Trophy. Complete it as you will, but get it now, before your skill advances beyond the apprentice level; requiring you to receive a more difficult quest. This should only take you a few minutes as the book from the Plane of Knowledge book in West Freeport is in the same area as the quest giver to the south west outside the gates and away from the guards. I would advise completing it as soon as possible as it has a skill modifier and advances and evolves with you as you learn you art.
Journeyman Blacksmithing
Skill 75-118 Making banded armor: Advance through banded armor to 118 skill is my recommendation, it is relatively inexpensive and the components are widely available. This is fairly straightforward and you should still have some sheet metal you made earlier if you are powering through this.
Skill 119- 152 Making Golden Ornate Chain: There really are many paths to choose at this point but I recommend Golden Ornate chain for its speed and reasonably low cost. Why not silver or platinum? Well training with the silver is really a waist of the other components and the platinum is way to expensive at this stage of your training. There are many, many other paths, but I have found them very slow, very expensive, or very difficult to find the materials. To reduce the cost further you can melt down fine steel weapons to get the ore if you are in a position where you receive them as drops. I still do this and sell the ore for others to use in their training as I find fine steel weapons on corpses. If you are of a level where you hunt in areas where Fine Steel regularly drops, it is a fine example of value added as the ore is worth much more to players than the weapon is to merchant vendors. Skip the silver chain and start right off with “Golden Ornate Chain Coifs” until they trivial at 135 skill. Next move to I recommend making “Golden Ornate Chain Tunics” until they trivial at 152 Skill. Sell all the Golden ornate you make to venders, you will find little market among players for it in the modern economy.
More Chores: At this point it would be very helpful to learn a bit about tailoring. As you move towards hammering out platemail items you will require. These items can be obtained from other players, but it is usually much faster and less expensive to make them yourself. Tailoring while, not nearly as simple as Brewing is fairly easy to advance to over 100 skill if you have some skill with brewing and Blacksmithing. The level of blacksmithing you have gained at this point is also sufficient to support these tailoring projects.
Becoming a Master Blacksmith
153-188 Making Platemail: Believe it or not in the beginning this was the pinnacle of the art in the ancient past. I used to use some pieces myself in a time that seems so long ago. I was able to make a considerable amount of money on this armor many years ago when it was the best that many people could find and afford. It was quite difficult to make and as the components were very bulky, heavy, and available only in remote locations slow to make and expensive. I made a considerable amount also making the folded sheets; as they were much less bulky and heavy and highly sought but those practicing Blacksmithing with a forge available close to the source of supply. (this is gone now as ore is widely sold and stacks now) That time now is in the ancient past; with new technologies it is much easier to produce in most any city and very suitable for improving your skills. Completed pieces sell for about the cost of the vender purchased components. You will just loose a little for the value of the “leather padding” making the armor and selling to merchants. You can make this yourself if you have any tailoring skill at all or purchase it from other players at widely ranging costs. I still produce leather padding from most all materials for it that pass through my hands. Even purchasing materials from other players; it is a simple way to add value to something common and pocket a few coins. Another good example of a simple way to easily add value to items that pass through your hands.
Platemail requires Medium Quality ore which is available in many locations, but not everywhere, the most obvious though is the plain of knowledge. All types of molds desired for platemail are also available so it is a good neutral location to conduct this business.
If you are developing skill in blacksmithing for a quest or to support some other trade, this is probably a good place to stop. Things become much more expensive and time consuming at this point.
189-212 Making LDoN Platemail: These recipes are basically the same are the platemail you have been working. They use a vender sold padding and a different hammer, both available in the Plain of Knowledge. They do however require a temper made from dropped or foraged components from LDoN instances. The temper components are widely available in the economy most of the time.(update: these are becoming rare as LDoN is rarely done much now) The finished tempers are not and usually carry a premium when they are sold. Having a substantial skill in brewing will always give you a route to put a few coins in you pocket making these tempers. The completed armor pieces will gladly be purchased by merchants for a little less than the costs of the components excluding the temper. Making these tempers yourself will likely save you much time and money. This is another good way to again to add value to things that pass through your hands.
Master’s Works
You have stepped up to a threshold now where things will become very expensive and time consuming to advance your skill, however you also now will be able to start effectively making things which you can actually sell to other players or make for your own use.
213-224 Skill Making Enchanted Velium Bits: There are many choices at this point but none of them is easy of inexpensive to do in the quantity required. Enchanted Velium Bits require fairly common materials and are not too expensive. They are however No-Drop so you will receive nothing back monetarily from them and just probably need to destroy them as you make them, but it is a learning experience in many ways. These require 2 small bits of velium, a copy of the “enchant velium” spell (sold in Thurgadin), and 1 “Coldain Velium Temper”. It cost almost as much to make the tempers as to buy them so probably best just to purchase them. You may need a friend purchase them or have to brew them if you like me have tangled with Dain Frostriever IV many times in your youth.
220-227 Skill Acid Washed Breastplates: These have a minimum skill requirement close to their trivial but not quite. This is part of a Planes of Power Trades Master quest, { Aid Grimel } I consider this step completely optional. This requires “dilute acid solution” which is easily brewed and a quest piece given on request { Aid Grimel } These are not fast to make, but the cost of this training in coin is minimal and most all in the Plane of Knowledge. The downside is you have to run back and forth each combine in the Plane of knowledge. You probably spend time hanging out there anyway, may as well be doing something useful.
224-252 Skill Ceramic Smith’s Clays: These require some uncommon components and you can not sell them as they are No-drop, but they can be produced in decent quantity fairly consistently. They require “a file”(which the recipe used to be bugged and consume), “a large block of enchanted clay”, and 1 “steppes ore”. The clay is easy to acquire as any level 12 enchanter can enchant clay. A very small donation is suitable if you find someone available not too much advanced beyond this level. Also very often sold by players. The “steppes ore” is not an uncommon drop and fairly well recognized as having value. Players usually will be selling it for 100-300pp. If you are in you high 60 or 70s you might want to target more of your grouping to the Steppes. The time required to gather the materials is not too great if you start while you are working through earlier stages. Working with the many other combinations of techniques at this stage is also advisable if the materials come to hand. There are also several options for combines with various Templates, but I have found these to be difficult to gain in quantity and generally much more expensive to make for training purposes. If you are the appropriate level and fighting often in the right places these components may be gushing out of your backpack. Mistletoe sickles are another option if you have lots of money and want to get this done as fast as possible real time rather than online time.
1-18 Metal Bits
19-32 Sheet Metal
33-52 Lanterns
53-74 Scaler, dairy spoons, filleting knives
75-188 Banded Armor
119-152 Golden Ornate chain
153-188 Platemail
189-212 LDoN Platemail
188-224 Enchanted velium bits
220-227 Acid washed Breastplates
224-252 Ceramic smith clays
224-267 Shadowscream
232-278 Tungsten, Titanium and tantalum glove templates or Magnetic armor
260-300 Masters legs and Breastplates
250-300 Old BD Cultural Armor
I would love to know any useful alternates that are a more efficient use of materials if anyone has any suggestions, I have not seen any on these boards.
If you wonder why the ranges overlap and some stuff is skipped read the whole article.
I wrote this like 2 years ago, but it is more current, useful and comprehensive than anything else I have seen. Multiple toons by myself ans several friends with sucess.
Baalmakuug MasterSmith
Povar
Norrathian Blacksmithing in the new Age, A guide to being successful and efficient from 1-300. By Baalmakuug Master-Smith of Povar
Note: this Guide is circa late 2007 so some things may be dated, but most all is current to best of my knowledge or is noted as out of date.
**Note: I try to focus mostly on the what and how rather than the why, but I do tend to wander and add some errata for interest.
Many changes have been made to the tradeskill system and I have never seen a higher level of interest than now in the 8 years I have been playing. This guide is intended for experienced players with considerable resources, but much is of use to even the newest players. Feel free to skip over any portions you wish at your own risk, but things have been much smoother in my experience done in this specific order.
Overview:
First thing off Blacksmithing is probably not the best trade to start as your first. It requires a considerable investment and pays off relatively late. Be assured though that you can make a considerable amount of profit with a fairly low level of skill if you have good knowledge of the materials that pass through your hands. There are a large number of fairly common items sprinkled all over the worlds of Norrath that you can add considerable value to with a simple combine. This applies to many tradesmen’s skills.
Also, much of developing your skill is an exercise in logistics; knowing what you will need and acquiring it. Much of this essay is geared towards that as the rest is fairly simple to learn, especially since the introduction of the tradeskill interface.
Tradesmen’s Trophies: I would advise you, for all trades you pursue, to begin seeking the trade trophy immediately, upon gaining the required skill(over 50), to start the quest. It is fairly simple when you are starting and quite difficult to do once you have gained some considerable skill.
Hoard List: This list is not complete but I will list most of the more useful items you will likely see pass through your hands that will be of use. My advice would be to bank all of these you can while you are going about your business to have them ready when you begin the next level of training. Plentiful Sources in ( ) The value in [ ] is relative market value Platinum Pieces based on vender purchased alternatives, the level of the combine, alternate uses and rarity of the item, and many other factors. Markets vary widely and shift as new sources are found in new expansions. At best to be taken as a rough guide wholesale price. The market is really micro system, so many principles are counter intuitive to us that live in the Earth world macro system. Things of low individual value in large quantity command a premium not a discount. Things of high value in large quantity though usually carry discount. This is not the forum to discuss this but I assure you it is generally true because the value of a player’s time is so high, no one thinks to factor it in and most all production can not be done in mass, and sales can not be done in mass for most things. These principles are generally of advantage to low level players and against high level players giving the economy a low level base.
1. Spiderling Silk (Crescent Reach) [ 5 ]
2. Shadeling Silk (Shadowweaver’s Thicket) [ 9 ]
3. Low [ 5 ], Medium [ 10 ], and High [ 30-200 ], Quality Cat, Wolf, Bear and Rockhopper Pelts
4. Leather Padding [ 25-50 ]
5. Swirling Shadows (Shadowweaver’s Thicket and Twilight Sea)
6. Steppes Ore (Gnolls in Steppes) [ 100 -250 ]
7. Small Brick of High Quality Ore (from Fine Steel weapons) [ 10-15 ]
8. Pond weed, Ice Lichen, Sand verbena, Goblin Bones, Gargoyle Granite (LDoN zones as drops and forages) [ 25-100 ]
9. Velium pieces, small brick, large bricks and Blocks (Crystal Caverns, SkyShrine and Velkator’s Labyrinth)
10. Rhenium, Tungsten, Cobalt, and Titanium Ore (Most zones 65+ level Mobs) [ 100-500 ]
11. Bonded [ 200 ]and Soluble [ 2000 ] Loam (Most zones 65+ level Mobs)
12. Blue Diamonds [ 260-450 ]
13. Magnetic armor, bricks, Patch-plates and Bolts (Muramite Proving Grounds) [ 500-5000 ]
14. Lightning Cores (Muramite Proving Grounds) [ 500-20,000 ]
First step Away from the Forge:
To start I would recommend working a faster and less costly trade to an extent first, you will make mistakes and learn from them cheaply. I would most highly recommend developing skill in brewing to at least 190 before ever picking up a hammer. This can be done very quickly and for a few hundred platinum pieces and has many benefits. The largest is that for Blacksmithing projects are much easier to accomplish if you can do the brewing yourself required for many Blacksmithing recipes. The second is that if you are one of the many people that do not find such activities appealing you can figure that out with minimal cost in coin and time. I will let you find your own brewing guide and path, but needless to say, you can easily push brewing skill to the 240s without considerable expense or ever leaving the Plane of Knowledge.
As an addendum I would also recommend improving your Pottery skill to about 190. This can be done very quickly, with little expense, in Crescent Reach most efficiently. This will be extremely useful for Blacksmithing if you choose certain paths for developing your skill and making items for profit. Beyond that if you do not have the time and patience for these small tasks; it would probably be well advised to give up on Blacksmithing before you start as it is much more challenging and expensive in coin and time by several orders of magnitude.
Step up to the forge:
There are many skill paths and I have seen and experimented personally with several. The route I advise is my favorite for reducing the cost and overall time and minimizing the strain on your storage space. First try to clear a good deal of space in your inventory to allow you to work faster. I am assuming you have already followed my earlier advice and gained familiarity with certain universal elements of the trades. As I progress I will be less precise with the instructions as I will assume by this point you have gained some familiarity with the basic elements involved.
Apprentice Blacksmithing, The first leap: This stage is best done in one sitting and goes fairly fast you will need a few hundred platinum pieces and about 40 bag spaces to work most efficiently. This can be done in most every city in Norrath and most certainly in the Plane of Knowledge.
Skill 1-18 Make metal bits: Get a 4 stacks of “small pieces of ore” and 10 stacks of “flask of water”. Combine 2 “small piece of ore” and a ‘Flask of water” in a forge to make “metal bits”. You will trivial these fairly quickly but go ahead and complete them all and maintain them in your inventory.
Skill 19-32 Make sheet metal: Get 4 stacks of “small block of ore” and combine 2 at a time in a forge with a flack of water to make “sheet metal”. Complete all them all and maintain them in your inventory.
Skill 33-52 Make lanterns: Take the “metal bits” you made and combine with “a bottle”, “a flask of water”, and “a lantern mold”. Continue until you reach 52. Sell off the lanterns, buy more molds as required. Sell all lanterns and remaining lantern molds when 52 skill is achieved. Make more metal bits as required. Also procure one ‘file mold” and combine with 1 “metal bits” to make “a file”, keep the file you will need often.
Skill 53-74 Making Scalers, Dairy Spoons, and Filleting Knives: I prefer these as all 3 use the same components, just in different quantities, they are inexpensive, and most of the produced items stack. Start with Scalers which is “a flask of water”, “a Scaler Mold”, and 1 “metal bits”. Once these trivial at 68 skill, advance to Dairy spoons which are “a flask of water”, “a Scaler Mold” and 2 “metal bits’ until these trivial at 71 skill. I bet you can guess the recipe for a Filleting knife(Trivial 74); “a flask of water”, “a Scaler Mold” and 3 “metal bits”. Sell off all the scalers, spoons, and knives.
At this point I strongly advise you to get the quest for the Apprentice Blacksmithing Trophy. Complete it as you will, but get it now, before your skill advances beyond the apprentice level; requiring you to receive a more difficult quest. This should only take you a few minutes as the book from the Plane of Knowledge book in West Freeport is in the same area as the quest giver to the south west outside the gates and away from the guards. I would advise completing it as soon as possible as it has a skill modifier and advances and evolves with you as you learn you art.
Journeyman Blacksmithing
Skill 75-118 Making banded armor: Advance through banded armor to 118 skill is my recommendation, it is relatively inexpensive and the components are widely available. This is fairly straightforward and you should still have some sheet metal you made earlier if you are powering through this.
Skill 119- 152 Making Golden Ornate Chain: There really are many paths to choose at this point but I recommend Golden Ornate chain for its speed and reasonably low cost. Why not silver or platinum? Well training with the silver is really a waist of the other components and the platinum is way to expensive at this stage of your training. There are many, many other paths, but I have found them very slow, very expensive, or very difficult to find the materials. To reduce the cost further you can melt down fine steel weapons to get the ore if you are in a position where you receive them as drops. I still do this and sell the ore for others to use in their training as I find fine steel weapons on corpses. If you are of a level where you hunt in areas where Fine Steel regularly drops, it is a fine example of value added as the ore is worth much more to players than the weapon is to merchant vendors. Skip the silver chain and start right off with “Golden Ornate Chain Coifs” until they trivial at 135 skill. Next move to I recommend making “Golden Ornate Chain Tunics” until they trivial at 152 Skill. Sell all the Golden ornate you make to venders, you will find little market among players for it in the modern economy.
More Chores: At this point it would be very helpful to learn a bit about tailoring. As you move towards hammering out platemail items you will require. These items can be obtained from other players, but it is usually much faster and less expensive to make them yourself. Tailoring while, not nearly as simple as Brewing is fairly easy to advance to over 100 skill if you have some skill with brewing and Blacksmithing. The level of blacksmithing you have gained at this point is also sufficient to support these tailoring projects.
Becoming a Master Blacksmith
153-188 Making Platemail: Believe it or not in the beginning this was the pinnacle of the art in the ancient past. I used to use some pieces myself in a time that seems so long ago. I was able to make a considerable amount of money on this armor many years ago when it was the best that many people could find and afford. It was quite difficult to make and as the components were very bulky, heavy, and available only in remote locations slow to make and expensive. I made a considerable amount also making the folded sheets; as they were much less bulky and heavy and highly sought but those practicing Blacksmithing with a forge available close to the source of supply. (this is gone now as ore is widely sold and stacks now) That time now is in the ancient past; with new technologies it is much easier to produce in most any city and very suitable for improving your skills. Completed pieces sell for about the cost of the vender purchased components. You will just loose a little for the value of the “leather padding” making the armor and selling to merchants. You can make this yourself if you have any tailoring skill at all or purchase it from other players at widely ranging costs. I still produce leather padding from most all materials for it that pass through my hands. Even purchasing materials from other players; it is a simple way to add value to something common and pocket a few coins. Another good example of a simple way to easily add value to items that pass through your hands.
Platemail requires Medium Quality ore which is available in many locations, but not everywhere, the most obvious though is the plain of knowledge. All types of molds desired for platemail are also available so it is a good neutral location to conduct this business.
If you are developing skill in blacksmithing for a quest or to support some other trade, this is probably a good place to stop. Things become much more expensive and time consuming at this point.
189-212 Making LDoN Platemail: These recipes are basically the same are the platemail you have been working. They use a vender sold padding and a different hammer, both available in the Plain of Knowledge. They do however require a temper made from dropped or foraged components from LDoN instances. The temper components are widely available in the economy most of the time.(update: these are becoming rare as LDoN is rarely done much now) The finished tempers are not and usually carry a premium when they are sold. Having a substantial skill in brewing will always give you a route to put a few coins in you pocket making these tempers. The completed armor pieces will gladly be purchased by merchants for a little less than the costs of the components excluding the temper. Making these tempers yourself will likely save you much time and money. This is another good way to again to add value to things that pass through your hands.
Master’s Works
You have stepped up to a threshold now where things will become very expensive and time consuming to advance your skill, however you also now will be able to start effectively making things which you can actually sell to other players or make for your own use.
213-224 Skill Making Enchanted Velium Bits: There are many choices at this point but none of them is easy of inexpensive to do in the quantity required. Enchanted Velium Bits require fairly common materials and are not too expensive. They are however No-Drop so you will receive nothing back monetarily from them and just probably need to destroy them as you make them, but it is a learning experience in many ways. These require 2 small bits of velium, a copy of the “enchant velium” spell (sold in Thurgadin), and 1 “Coldain Velium Temper”. It cost almost as much to make the tempers as to buy them so probably best just to purchase them. You may need a friend purchase them or have to brew them if you like me have tangled with Dain Frostriever IV many times in your youth.
220-227 Skill Acid Washed Breastplates: These have a minimum skill requirement close to their trivial but not quite. This is part of a Planes of Power Trades Master quest, { Aid Grimel } I consider this step completely optional. This requires “dilute acid solution” which is easily brewed and a quest piece given on request { Aid Grimel } These are not fast to make, but the cost of this training in coin is minimal and most all in the Plane of Knowledge. The downside is you have to run back and forth each combine in the Plane of knowledge. You probably spend time hanging out there anyway, may as well be doing something useful.
224-252 Skill Ceramic Smith’s Clays: These require some uncommon components and you can not sell them as they are No-drop, but they can be produced in decent quantity fairly consistently. They require “a file”(which the recipe used to be bugged and consume), “a large block of enchanted clay”, and 1 “steppes ore”. The clay is easy to acquire as any level 12 enchanter can enchant clay. A very small donation is suitable if you find someone available not too much advanced beyond this level. Also very often sold by players. The “steppes ore” is not an uncommon drop and fairly well recognized as having value. Players usually will be selling it for 100-300pp. If you are in you high 60 or 70s you might want to target more of your grouping to the Steppes. The time required to gather the materials is not too great if you start while you are working through earlier stages. Working with the many other combinations of techniques at this stage is also advisable if the materials come to hand. There are also several options for combines with various Templates, but I have found these to be difficult to gain in quantity and generally much more expensive to make for training purposes. If you are the appropriate level and fighting often in the right places these components may be gushing out of your backpack. Mistletoe sickles are another option if you have lots of money and want to get this done as fast as possible real time rather than online time.
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