Announcement

Collapse
No announcement yet.

I have no fear of dying, for I already live in hell...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I have no fear of dying, for I already live in hell...

    ...and it's called The Wakening Land. ;( I have to say, I have a newfound respect for tinkers. I'm collecting all the pieces for some clockwork observer armor that I desperately need, and have recently spent hours upon hours in WL. I looked around on eqtraders and spent a bit of time on the the tinkering.org messageboards, and didn't see any people say anything about drop rates other than "bad", so this post serves more than a catharsis about the horrors in WL. :P

    I should've seen it coming though, as I spent over a year guilded with Pimm and firsthand knew he was insane... I enchanted hundreds and hundreds of bars for his jewelcrafting, etc etc, but this is bad!

    But more than a rant, I'd like to know how my time compares to others, to see if I'm having some bad luck or am par for the course. The only pieces I need to drop are a pair of globs of tar for some bracers, having bought a faun hoof in the bazaar (a mere 59 plat..) so I didn't kill anything but tar goos. This thread may also serve useful if people list what kind of drops or time they put in for the other clockwork watchman piece drops in WL, to sort of collect a bit more info on them than exist on the boards here.

    I haven't really kept track of the time I spent there, and even if I did my active time spent killing varies a lot due to talking on AIM or whatever other distractions. If I try, I can only kill two and med up before first one respawns.. and there are four spawns in this cave I'm killing at. Obviously if I could keep all 4 down it wouldn't be as bad. In any case, so far I've received about 13 oily goo secretions, 8 tar goo strands, and a big fat 0 globs of tar. I have already broken the spawn, which I assume happens when too many of those little tar goos that spawn when the big ones die show up... as an SK, I can run them off into the woods and FD them off, which saves a lot of time. So then, would you folks say my drop rate of the three potential items are on track? Maybe just a little bad luck, but nothing horrible (like for example, my 76 hour AC camp in OOT...)?

    Again, seeing info on other drops in WL for watchman stuff might be useful to other aspiring tinkers or people collecting items for them. On the other hand, it may dissuade people from persuing the clockwork armor route. Alas.
    Phantasmist http://www.magelo.com/eq_view_profile.html?num=8182Noggel Nimbelnoggin - Lanys T'Vyl - retired (Dec '01)
    Outrider http://www.magelo.com/eq_view_profile.html?num=15316Lythelas Manasponge - Lanys T'Vyl - retired (Aug '02)
    Revenant http://www.magelo.com/eq_view_profile.html?num=592200Skoggel Nimblenoggin - Tholuxe Paells
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  • #2
    OK uh, so I just got bored and started killing the little dinky green ones that spawn after death and got a glob of tar. Now, before I cut off my hands in this cruel twist of fate, someone tell me that the big ones have a chance to drop the globs as well? :P I won't feel so dumb then.

    A prime bang-your-head-against-computer-desk moment if I've ever seen one.
    Phantasmist http://www.magelo.com/eq_view_profile.html?num=8182Noggel Nimbelnoggin - Lanys T'Vyl - retired (Dec '01)
    Outrider http://www.magelo.com/eq_view_profile.html?num=15316Lythelas Manasponge - Lanys T'Vyl - retired (Aug '02)
    Revenant http://www.magelo.com/eq_view_profile.html?num=592200Skoggel Nimblenoggin - Tholuxe Paells
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

    Comment


    • #3
      Um, hate to break it to ya but Globs of tar ONLY drop off the small goos. Ive never gotten one off any of the big ones. They only drop the strands, secretions, and i think the occasional gem, but i never pay attention to them.

      I can keep that 4-spawn clear with no downtime. (total of 12 kills, 4 big, 8 small) I usually get 2-3 globs per clearing.

      What you are REALLY gonna hate are Haze Panthers. Not having Track will make this a struggle in futility.

      1. Haze panthers are very magic resistant. At lvl 65, once i had to try *8* times to get a snare to stick.

      2. They are a rare spawn. Kill regular panthers to get them to spawn. Probably one will spawn for every 10 panthers you kill.

      3. Eyes are a rare drop. Id say 1 in 5 will drop an eye. Very rarely, they will drop 2 eyes. Ive had this happen to me ONCE.

      4. All panthers wander, and cross paths with many other, KOS mobs. Flying monkeys (holgresh) and named giants for various quests, not to mention Corrupted mobs that HT for 1001.
      Splunge the Insane - Former Test Server Inmate
      Splunge (Reborn) - Hunter of Lightbringer

      Comment


      • #4
        A thought.


        You have a level 60 enchanter, albeit a retired one?

        If he has Dire Charm ,look for "A wounded Giant", and charm it. This is , from what I have heard, the best pet in all of WL.

        No downtime. Point, /pet attack, loot.


        -Lilosh
        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
        President and Founder of the Loudmouthed Sarcastic Halflings Society
        Also, Smalltim

        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

        Comment


        • #5
          Except for what you need out of the caves (geonids, tars), the best place to hunt I've found is the faun outcast camp that is close to Kael. I DC a suit (also right nearby) and just start killing near that faun camp. If it moves, I kill it. If it doesn't move (like the fauns), I kill it anyway.

          Panthers, sifaye, and holgresh all roam nearby. Kill all the roamers and eventually haze panthers will spawn. And the fauns, well, obviously 3 of them in the camp. Passing sifaye like to SoW them, so dispelling them after you slow them is a good idea...or just ignore them if you don't need hooves. It may take 3-5 hours, maybe longer depending on your kill rate, but since you are effectively camping 5 items at once, it works out well.
          It's up to you, what you do will decide your own fate.
          Make your choice now, for tomorrow may be far too late. -- Twisted Sister

          Comment


          • #6
            1. Haze panthers are very magic resistant. At lvl 65, once i had to try *8* times to get a snare to stick.
            I'm trying to think of any time when a snare has been resisted. I almost never get a resist on my magic-based dot, but will for my fire-based one. I've been hunting them on and off (for tailoring) since lvl 50 or so.

            You don't really need tracking. The haze panthers are normally invisible. If you stand in the middle of the zone (just South of the Sentient Armor), they will find you. Be careful of the Priests (if you are not on Kael faction), the corrupted, and mist panther. I don't know if the mist panther can be mezzed (keep Rapture memorized, that's your best bet), but everything else can be except the giants.
            Pinyon Treedotter
            Level 59 Preserver
            "Always a Guardian", Luclin Server
            Magelo Profile
            User of the Grandmaster Tailor's Needle

            Comment


            • #7
              Sence animals does wonders here.

              I decided to try my hand at haze panthers for a tinkering friend of mine.

              /cast Sence Animals
              Run to where it points me
              Kill
              Repeat.

              Ended up with 3 eyes in no time.

              Kitchi Behlakatz
              65th Season Feral Lord of Rodcet Nife
              Proud Owner of the 8th Coldain Shawl

              Comment


              • #8
                Faun Hooves

                Took me around 4 rounds of clearing the outcast camp to get one hoof.

                What is it with hoofless fauns and liverless panthers? /sigh
                Visionary Beldhyr Jogues, Sigil of Mindspark, Consul. Entrancer of Brell Serilis, Nameless (Innoruuk) Server
                Master Artisan, Researcher, & Tinker.

                Comment


                • #9
                  Just the mention of WL gets me all twitchy. :shock:
                  51 WAR: Kritta Didymus, GM Tinker - 250 of tinkering.org lore
                  Also: Bake'n 200, Fletch'n 200, Smith'n 200, Fish'n 200, Brew'n 200, Jewel'n 200
                  Last played years ago. Feel free to email if you wish.

                  Comment


                  • #10
                    I actually love WL. I used to hunt there when the panthers were dark blue. It keeps you on your toes.

                    I still farm there occasionally. Tinkering, Tailoring, a wee bit of experience off the suits... What fun !
                    Pinyon Treedotter
                    Level 59 Preserver
                    "Always a Guardian", Luclin Server
                    Magelo Profile
                    User of the Grandmaster Tailor's Needle

                    Comment


                    • #11
                      Originally posted by Kritta
                      Just the mention of WL gets me all twitchy. :shock:
                      Couldn't agree more...mind you I skilled up on Clockwork for quite sometime, that could be why

                      Exarch Laearya Lifeblood
                      65th Tunarean Archon of Sol Invictus


                      Bhadgar - Level 46 Rallos Zek Warrior
                      Trinkets
                      20th Gnomish Enchanter
                      ~ Premiere Grandmaster Tinkerer ~ <250>
                      The Tribunal

                      Comment

                      Working...
                      X