Seeing that cultural armor for gnomes was possible thru tinkering, I decided to give it a try. Previously, I'd dismissed the idea as it seemed to require a quest in order to get a few patterns, and I'd have to repeat the quest in order to replenish the patterns... too much trouble when I was facing hundreds of combines in order to max out skill, and there seemed to be no customers for the lower end finished products. Further, the (non ore) drops for the higher end combines are selling in bazaar for thousands of pp, and drop infrequently, so this isn't practical for a skillup/trophy maxing path anyway.
Reading elsewhere on the site, though, I found that making the templates that would be used to make the actual armor did NOT require any quested parts, just ore drop and storebought materials, fairly cheap ones at that, and could be sold to vendor or tributed, so cash spent wasn't just going down the rathole of the Destroy button.
Well I gathered the materials together for a "test of concept" combine, pop them in my toolkit, and... can't combine those materials. I check the list again, puzzled, and then notice that I'm supposed to be doing this in a forge. The smithy hammer makes a little more sense then.
Of course I'm no smith, I'm a tinker (159 skill versus 300 skill). Lets see, no toolkit recipe listed, but there's a later one thats similar, the principle difference being that the smith one takes a smithy hammer, the tinker one takes a gnomish heat source. Cool, I'll swap that in. Still no good.
On reflection, it looks like in order to make gnome cultural armor via tinkering, I still need to have a 300ish skill in smithing (or tailoring), in order to make the templates. And of course if I were a 300 smith, I wouldn't need to be a tinker in order to make use of those templates.
Either I'm missing the recipe for template making, or the whole idea of tinkering cultural seems to be pointless to me.
Reading elsewhere on the site, though, I found that making the templates that would be used to make the actual armor did NOT require any quested parts, just ore drop and storebought materials, fairly cheap ones at that, and could be sold to vendor or tributed, so cash spent wasn't just going down the rathole of the Destroy button.
Well I gathered the materials together for a "test of concept" combine, pop them in my toolkit, and... can't combine those materials. I check the list again, puzzled, and then notice that I'm supposed to be doing this in a forge. The smithy hammer makes a little more sense then.
Of course I'm no smith, I'm a tinker (159 skill versus 300 skill). Lets see, no toolkit recipe listed, but there's a later one thats similar, the principle difference being that the smith one takes a smithy hammer, the tinker one takes a gnomish heat source. Cool, I'll swap that in. Still no good.
On reflection, it looks like in order to make gnome cultural armor via tinkering, I still need to have a 300ish skill in smithing (or tailoring), in order to make the templates. And of course if I were a 300 smith, I wouldn't need to be a tinker in order to make use of those templates.
Either I'm missing the recipe for template making, or the whole idea of tinkering cultural seems to be pointless to me.
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