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  • Disparities in trophy skillups

    Recently, changes were made in the skillup rate of both the smithing and JC trophies for the last level, to make them comparable to tailoring. For me, this translates to one percent for every 5 or 6 successful combines on any of those trophies.

    I understood why smithing was "raised," but I always found jewelcrafting far easier as a skill, and had resigned myself to the 1000 or so it would need to evolve to maximum. Instead, after the change I suddenly found myself with a 97% evolved trophy, and a few combines later, "poof" it was the intricate jewelers glass.

    Meanwhile, tinkering, which is FAR more difficult in my eyes than JC, has had no change. So the same combine that would advance a JC trophy with five or six successes (say, silver conduit cylinder, for example) requires 8 or 9 successes to advance the tinkering trophy.

    There are only 5 of the many parts to an Amalgamator that give a chance to skill up the trophy, and although my tinker has made what feels like tons of these items, as well as converting all the silver conduit to cylinders for my main's smithing (now maxed) and tailoring trophies (now at 64%), her trophy has barely passed 50% even though most of her combines are successes.

    Seems as if the disparity (particularly between JC and tinkering rates) deserves a re-examination.

    Kemie

  • #2
    I have completed the trophies for Tinkering and JC and almost Smithing. JC required about 20% less combines than either Tinkering or Smithing, which both require just under 1000 (using Sunshard for the most part).

    In my opinion there was zero difference between using a silver conduit combine and an Amalgamator sub combine in terms of raw numbers for Tinkering.

    Considering the item made uses the exact same ingredients (silver conduit) for the exact same cost the only reason Tinkering is harder than JC to max is because "someone" wanted it to be that way.

    Comment


    • #3
      Number of *successful combines* with *trivial of 350 or above* for trophy 6-7:

      Fletching: 450
      Tailoring: 450
      Smithing: 750 (originally 1000 before Mistletoe Cutting Sickles were nerfed)
      JC: 450 (originally 1000 before patch of Nov 20)
      Baking: 1000
      Brewing: 1000
      Pottery: 1000

      Spell Research: 450
      Poison Making: 750

      I can personally verify for all of the above. I can't find any record for alchemy.

      Note that these nos. are for 350 (or above) trivial combines. 335 trivials will make it 475, 1050 etc. 303 trivials will make it 500, 1100 etc.

      Can refer to this post for further info: http://mboards.eqtraders.com/eq/showthread.php?t=25442

      Comment


      • #4
        Always seemed unfair to me that the Tinkering trophy takes so many combines to evolve.

        There are far, far more viable combines for the other trades to use for trophy skilling.

        Just the new templates alone pretty much trivialize it for smithing and tailoring if you simply have some plat to blow in the Bazaar.


        Would be nice if there were similar paths for Tinkering available. Or if the number required could be lowered some.

        Can only make so many AAAA subcombines before your head explodes, after all.



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        • #5
          I just hit 300 Tinkering today and got the chance to check.

          Tinkering belongs to the "750" group.

          Comment


          • #6
            I am very new to Tinkering and I went to 300 treating it like a smithing + tailoring skill (since these two skills I'm very familiar with). I never did one single AAAA combine so far. And to be honest, I think the combines available to highend tinkering is pretty balanced compared to smithing and tailoring and I'll even dare to say, better than new JC.

            Tinkering gets one combine out of Sunshard Ores. Same as JC, smithing and tailoring.

            Tinkering gets one set of cultural symbol combines. Same as smithing.

            Tinkering doesn't get the template combines. But the smithing template drops can be used for Seal combines. So tinkering is not really shut out of using Tungsten and Titanium. While Rhenium and Cobalt can actually be used without the loam.

            And to balance it off, tinkering gets *both* smithed and tailored cultural armor combines. Frankly, I was so happy when I can use both silk+spinneret and ore+loam to skillup.

            Perhaps I came from a smithing+tailoring background. That's why I look at tinkering from a different point of view. And I really don't think highend tinkering is worse off than smithing and tailoring.

            ------------------------------------------------------------------------

            I remember when I was on the way up, I was quite grumpy that the vendor path only goes up to 148 with Aqualung. (Anyone who considers the Rebreather as a vendor path must have been doing Inferno Scepters for smithing.)

            But then leather padding goes up to 235 with Foot Warming Boots! This is what modern smiths will drool over (and ancient smiths like me who got to smith up to 242 with leather padding go all misty eyed with nostalgia).

            So ... apart from the vendor bought path ending at 148 instead of 162, and the easy drop path ending at 235 instead of 252, (ok .. and the fact that tinkering's blue diamond cultural is no where near a realistic skillup path), I really have no complaints for the skillup routes for tinkering as it is today.

            Now how did classical tinkerers get to 300 with only coiled spring, molten ore, immaculate steel, knuckle joint, clockwork carapace and haze panther eye (!) is totally beyond me. My salute to them.
            Last edited by Elfdruidess; 12-22-2007, 06:34 PM.

            Comment


            • #7
              Originally posted by Elfdruidess View Post
              Now how did classical tinkerers get to 300 with only coiled spring, molten ore, immaculate steel, knuckle joint, clockwork carapace and haze panther eye (!) is totally beyond me. My salute to them.
              I actually did a very large portion of 252-300 doing BD gnome cultural
              Evram
              300 Expert Tinker on Quellious (Rodcet Nife)
              80th Necromancer of the Brew Masters

              Comment


              • #8
                Originally posted by Elfdruidess View Post
                I just hit 300 Tinkering today and got the chance to check.

                Tinkering belongs to the "750" group.
                Just to clarify....
                Tinkering to 300 = 750 group
                Tinkering Trophy from 6 to 7 = 1000 group

                Unless I am mistaken, this was the issue raised by Kemie

                Comment


                • #9
                  Would agree with the final evolution of the tinkering trophy being in the 1000 group. Was in the 1000-1100 successful combine range for me just like the baking (misty thicket oicnics) & smithing (mistletoe cutting sickles) doing combines with trivials in the 302+ range. Did mostly the ytrrium cultural & geerlok floatation packs which I believe were just 302 trivals to evolve the trophy.
                  Last edited by Prexis; 12-23-2007, 11:44 AM.
                  Master Artisan Hidron
                  Veritable Quandary
                  Drinal

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                • #10
                  Misty Thicket Picnics and Mistletoe Cutting Sickles are 335 trivial. So they take 1050 successful combines when they belong to the "1000 group".

                  For 302 trivial combines, if they're only taking 1000-1100 combines, then they do not belong to the "1000 group".

                  The problem with tinkering is that the most convenient and abundant combine is 303 trivial. It should be compared to a JCer leveling trophy exclusively with Blue Diamond Bracelet (302 trivial) before the patch of Nov 20.

                  My experience with the tinkering trophy so far, when doing 303 combines, it's behaving the same as the smithing trophy doing 303 combines.

                  That said, I do believe that smithing and tailoring should be the same. So either 450 or 750 but they should be the same.

                  Comment


                  • #11
                    Check out http://mboards.eqtraders.com/eq/showthread.php?t=25442 again.

                    Look at Poison Making:
                    Poison 262,500 (816 322 combines) (750 350 combines)

                    When doing 322 trivial items, the "750 group" already needs 816 successes.
                    So doing a 303 trivial should raise it to around 900 successes needed.

                    - Edit -

                    Btw, I don't think JC (before patch of Nov 20) has a unique group of its own at 950 (as listed in the link provided above). Doing Gem Studded Chains exclusively for the JC trophy back then makes it behave exactly the same as doing other 335 trivial items for baking, brewing, pottery and smithing. My suspicion is that the data collected for JC was not "pure" enough for a definitive conclusion due to alot of people mixing in Blue Diamond Bracelet (302) combines with Gem Studded Chain (335) combines.
                    Last edited by Elfdruidess; 12-23-2007, 12:30 PM.

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                    • #12
                      The easiest way to test if the tinkering trophy from 6-7 belongs to the "750 group", try this:

                      1) make sure your trophy just moved up one point (to make sure you're starting a "new point" fresh)
                      2) do 15 *successful* bazu seal combines (342 trivial) in a row
                      3) if the trophy moves up exactly 2 points at the 15th combine, then the tinkering trophy belongs to the "750 group" (because 15 x 50 = 750)

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                      • #13
                        Ok, I just did 180 Silver Conduits in a row. Trivial is 303. It's consistently 26 successes for 3 points. So it's 866 successes needed for 303 trivial combines. Totally in line with the 750 group.

                        The Silver Conduits then went to another alt smith of mine. It's also 26 successes for 3 points for her smithing trophy when she did Silver Conduit Caps at 303 trivial.

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                        • #14
                          Ok, I just did 180 Silver Conduits in a row. Trivial is 303. It's consistently 26 successes for 3 points. So it's 866 successes needed for 303 trivial combines. Totally in line with the 750 group.
                          If this is true, then the difficultly of the final level on the tinkering trophy must have been reduced. It was not quite that easy to level before, but its been close to a year since I capped it. At that time it was approx. 11 successful combines per % for 302 trivial items, and 10 combines for 342 trivial (bazu seals).
                          Last edited by Prexis; 12-23-2007, 05:22 PM.
                          Master Artisan Hidron
                          Veritable Quandary
                          Drinal

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