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More Tinkered Containers...please?

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  • More Tinkered Containers...please?

    I would dearly love to see more tinkered containers in the game, after all we Gnomes are a rather ingenious race and have long ago mastered levitition, yet it seems that these Weight reduction bags others like the Halflings, may the hair on their feet turn grey, can even make 100% weight reduction bags.... We even can and have made collapsable containers for people, something others cannot do yet I am puzzled by this weight reduction thing. No wonder I am going bald.
    Strokker~Fennin Ro
    What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

  • #2
    Tinkering, for non-gnomes please. Until then, tinkering doesnt need anything else.

    Foraging and alchemy would be nice too. Rogues can keep poison making.
    Roanne LeFaye
    Warrior Barbarian of the Tribunal
    Outsider Domination
    The Seventh Hammer
    2100 Club + 300 melee Research

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    • #3
      Originally posted by Roanne View Post
      Tinkering, for non-gnomes please.
      BLASPHEMY!!
      Uncle Shmoozo
      "Some of you may remember me ... "

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      • #4
        Tinkering for non-gnomes

        Originally posted by Roanne View Post
        Tinkering, for non-gnomes please. Until then, tinkering doesnt need anything else.
        Foraging and alchemy would be nice too. Rogues can keep poison making.
        Contrary to foraging and alchemy, tinkering is a race-skill. It should stay gnomes only.

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        • #5
          Originally posted by Taomiel View Post
          Contrary to foraging and alchemy, tinkering is a race-skill. It should stay gnomes only.
          I agree, but what about your thoughts on more tinkered containers with some WR thrown in...after all we will be loosing Deluxe toolboxes sometime.
          Strokker~Fennin Ro
          What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

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          • #6
            Originally posted by Strokker View Post
            ...after all we will be loosing Deluxe toolboxes sometime.
            I do not see the base for this assumtion yet? Did I miss a news?

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            • #7
              Doubt we'd ever lose Deluxe boxes, heh. Can't combine the old BD cultural armor in anything else.


              But, yeah ... would be nice to be able to make some WR containers. Something universally useful.



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              • #8
                Originally posted by Strokker View Post
                ...after all we will be loosing Deluxe toolboxes sometime.
                Originally posted by Taomiel View Post
                I do not see the base for this assumtion yet? Did I miss a news?
                Take a look at this Link it sort of explains my remark and sort of not. I don't think it will be too far down the road nor too near< Gosh I sound like a Politician...lol>.
                Strokker~Fennin Ro
                What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

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                • #9
                  I know this thread is over a month old but I was working on my tinkering yesterday and I really would still love to see some tinkered containers in the game with Weight reduction. Any more thoughts on this? If not I will let it die, for now...
                  Strokker~Fennin Ro
                  What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

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                  • #10
                    I am more likely to give this to tailoring.

                    It will certainly not be "Soon" no matter what.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

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                    • #11
                      Originally posted by Ngreth Thergn View Post
                      I am more likely to give this to tailoring.

                      It will certainly not be "Soon" no matter what.
                      Ok Boss, but they already got sooo many WR items and we poor tinkers who are very resourseful have none.../sniff.../sniff....
                      Strokker~Fennin Ro
                      What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

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                      • #12
                        I am sorry to say despite the Tinkerers Bag, I see this as a "magic" thing more than a tinkering thing.

                        Not like Tinkerers don't currently make one of the most valuable items in the game...
                        Ngreth Thergn

                        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                        Grandmaster Smith 250
                        Master Tailor 200
                        Ogres not dumb - we not lose entire city to froggies

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