I've been following the tinkering guide here on eqtraders, but now that I've reached 122 I'm not sure what to make next. It looks like alot of the steps require the later expansions so I'm interested in what people are doing to replace the luclin+ steps.
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Tinkering past 122 on Progression
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Tinkered Catapult should work fine, as it was in the game, just had not use. However, you are going to have to find someone skilling up fletching, or get yourself up high enough to make the bows (148 Trivial).
Aqualungs and Rebreathers to 175.
I don't know progression servers at all, but once Velious opens, I can't recall whether Corking Devices were Velious or PoP. They don't require any PoP drops, just the forage from the Velious zones. These are an alternate skill up method to 174, but the rebreathers will sell to warriors questing an epic.
From 174, its pretty much Footwarming boots and Cultural to 250. God help you with the WL farming...
Now here is an interesting aside -- Nantik's Anti-gravity Unit was in the game long before the drops for it ever existed, so I'm curious as to what expansion they will consider it for progression.
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Originally posted by Evram2I can't recall whether Corking Devices were Velious or PoP.
Once in velious you could concievably skill up to 300 (perhaps only 250) on Invisers. Those would also be likely to sell very well.Master Artisan Kahmon
100 Iksar ShadowKnight on Veeshan(Luclin)
First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
Kroger - 98 Rogue - Poison Making (300), Research (needs work)
Shazbon - 96 Shaman - Alchemy (300)
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