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Metalofiber, tailoring needed?

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  • Metalofiber, tailoring needed?

    Was looking at this to make cultural and I thought that I could make it all via tinkering, but I can only find reciepe for metalofiber swatches as tailoring.
    Can someone enlighten me please?

  • #2
    Yup, I'll enlighten you, we got hosed

    We can make it via tinkering, of course, someone forgot to mention the 242 tailoring trivial on the GM swatches

    *** Mind you, I'm not an expert in the success chances and such, but if you were 242 trivial + tailoring AAs (which of course we don't get as tinkers) you may have nearly as good a chance of success. Sad isn't it? ***
    Evram
    300 Expert Tinker on Quellious (Rodcet Nife)
    80th Necromancer of the Brew Masters

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    • #3
      As Evram said, you can use tinkering to make GM armor, but the metal/swatches used in the armor require you to use the base skill (smithing or tailoring).

      I haven't done any GM robes, but I did make all of my own GM platemail, and I had to ensure my smithing was high enough for the subcombines. But it's not nearly as bad as Evram makes it sound. I made most of the smithing subcombines with around 215 smithing skill + geerlok, and no AAs. 242 trivial isn't all that hard of a combine really. It's the 386 trivials which are the trick.

      Your bigger problem is the symbols. Those cannot be made with tinkering skill, so you'll either need a friend who can make it, or plan on getting either smithing or tailoring high enough to make those. I personally went the tailoring route for my symbols, since my tailoring was already in the 240s when the recipes went live.
      Last edited by Ixiola; 12-12-2005, 01:11 PM.


      Cazic-Thule Server
      300 Tinker, 300 Potter, 300 Fletcher, 300 Brewer, 279 Tailor, 225 Blacksmith

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      • #4
        Hmm, was sure I allready replied here.

        Thanks for the replies, guess I have some tailoring skillups to do
        Its not like the drop rate on Coarse silks make me wanna attempt those combines with less than 240 skill.......

        Symbols are no issue, since anyone can make those and they are tradeble, and its far easier to get MDS for that anyway. Im not gonna work on my tinkers smithing, enough to do that on one toon hehe.

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        • #5
          Originally posted by Ladwenae_AB
          Hmm, was sure I allready replied here.

          Thanks for the replies, guess I have some tailoring skillups to do
          Its not like the drop rate on Coarse silks make me wanna attempt those combines with less than 240 skill.......

          Symbols are no issue, since anyone can make those and they are tradeble, and its far easier to get MDS for that anyway. Im not gonna work on my tinkers smithing, enough to do that on one toon hehe.
          Given the rarity of Coarse Silk due to it dropping in instances nobody does, and the fact that the combines require 2x as much for tailors than any other base tradeskill, I wouldn't expect to see much of any GM tailored items, unless you have a few bots and can solo the mobs in the unpopular instances yourself. Given the needs for the same tailored swatched in the tinkered version you're not be making that combine either.

          Then, to add insult to injury, if you're a silk caster, here's the difference you see between GM and Master, taking the head item for example:

          Differences in worn item:
          Grandmaster's Metalofiber Cap
          MAGIC ITEM ATTUNEABLE
          Slot: HEAD
          AC: 18
          STR: +3 STA: +5 CHA: +5 INT: +6
          HP: +35 MANA: +35 ENDUR: +35
          SV FIRE: +6 SV MAGIC: +3 SV POISON: +6
          Recommended level of 69. Required level of 65.
          WT: 1.0 Size: LARGE
          Class: NEC WIZ MAG ENC
          Race: GNM
          Slot 1, Type 7
          Slot 2, Type 11
          Slot 3, Type 12

          Master's Metalofiber Cap
          MAGIC ITEM ATTUNEABLE
          Slot: HEAD
          AC: 9
          STR: +2 STA: +3 CHA: +4 INT: +4
          HP: +25 MANA: +25 ENDUR: +25
          SV FIRE: +4 SV MAGIC: +2 SV POISON: +4
          Recommended level of 60. Required level of 55.
          WT: 1.0 Size: LARGE
          Class: NEC WIZ MAG ENC
          Race: GNM
          Slot 1, Type 7
          Slot 2, Type 11
          Slot 3, Type 12

          -9ac
          STR: -1 STA: -2 CHA: -1 INT: -2
          HP: -10 MANA: -10 ENDUR: -10
          SV FIRE: -2 SV MAGIC:-1 SV POISON:-2

          Now you have to ask yourself, is that difference worth 120k+ plat (Just guessing based on Coarse Spider Silk costs the few times I've ever actually seen one in baz), a great deal of your time, and much higher trivials? I guess given the paltry difference int caster gnomes probably shouldn't be too upset, ac is nearly useless and my stats are maxed. All I'd be missing are 10 hp/mana and a total of 5 resist. I do dislike unfinished quests though.
          Xislaben The Rising Sun - Crimson Tempest


          Dead Things

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          • #6
            Just 200 tailoring skill with a Geerlok and NO mastery AAs will give you an 80% success rate on the swatches. While the rarity of the silks would make a 95% success rate nice, it isn't really going to make that big a difference in the total supplies needed.

            200 tailoring is still not the easiest skills to reach, but there are a lot more choices around that level than there used to be. Expert's Metalofiber Sleeves are trivial 212 and a single Crystalline Silk Swatch are the only non-vendor component in each skill up attempt.
            Master Artisan Taadieri
            Sanctus Arcanum - Drinal (formerly Tarew Marr)

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            • #7
              I agree its simply not worth the hazzle to make GM silk armor at all.

              Up to 289 in tinkering now, gotten the last 6 skillups making AAAA combines, so at least I get a little bit out of the work it is to help guildies.

              Just wanna be ready if we ever start flagging twinks for demiplane so he could loot a couple of last bloods ( or a full suit! )

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