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Full Capacity Gnomish Vanishing Device on Test

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  • #16
    Originally posted by splunge
    Oh, i attempted to combine a gvd with a class 6 battery. No go.

    So its:
    (any)GVD+class 5 battery = 5 charges
    (any)GVD+2x Infused Dark Matter = 10 charges

    ...and thats it.

    They had to call them seperate things because i dont think theres a way to just call it a GVD and have it get variable charges depending on what you charge it with.
    *shrug* there's multiple items in the game with the same name (completely different stats)
    Alkure Al`Tikan (Magelo)

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    • #17
      Wag

      Just winging it here, but has anyone tried recharging with 2 class 5 mana batteries? Just thinking that since a class 5 battery can be made from a portion of dark matter, they may have just given the option to use either for recharging, even as inefficient as it may be to use the infused dark matter...
      Bolwyn Whipstich - Celestial Navigators (Maelin Starpyre)

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      • #18
        What SHOULD happen is a normal recharge recipe: to recharge a Full Capacity device, combine with class 6 battery = fully charged device (10 charges)
        No, that would make the Full Capacity worthless. The battery casings for class five batteries cost a little over 2 gold, the battery casings for class six batteries cost a little over 36 plat. So a tinker could make you two Class V batteries for your old Half Cap at a cost of one Raw Dark Matter and 5 gold, or give you the same number of charges in a Full Cap for one Raw Dark Matter and 36 plat. Which would you choose?

        I highly suspect that the cost of raw infused dark matter will exceed that of a class 5 battery if it doesn't already on your server. But I guess now we can rejoice because the dark matter is 'useful'?
        I make class five batteries for resale in The Bazaar. Buy a Raw Dark Matter off a vendor for 3 plat, refine it into at least two pieces, from that make two Class Five batteries for an additional 5 gold in vendor parts. Vendors sell Class Fives for 50 plat, so I charge 25 plat each to encourage people to seek me out and buy from me over a vendor. 25 plat each, at most 2 plat cost. Making over 12 times my investment is pretty darn good to me. Selling batteries to clerics and paladins has pretty much paid for my tinker's skilling from 122 to 187 on those Durable Cutting Blades for the knife press, and will continue to pay for her skilling up to the trivial on that combine (228). I never thought I could skill a tinker that close to 240 without spending a hundred thousand plat or so of unrecoverable expense.

        Just winging it here, but has anyone tried recharging with 2 class 5 mana batteries?
        I hope this option is put in instead of the current conversion method. Half Cap + 1 Type V = fully charged Half Cap, Half Cap + 2 Type V = fully charged Full Cap, Full Cap + 2 Type V = fully charged Full Cap. The refining of infused dark matter can't be done by non-gnomes except by doing the quest turn-in on the boat in Abysmal, and that's a bit awkward. This also lets gnomes make money by selling Class Five batteries, which is highly profitable (unlike many tinkering items).

        Delores Mulva
        Lotus Cult
        Quellious

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        • #19
          Originally posted by Delores Mulva
          Buy a Raw Dark Matter off a vendor for 3 plat ...
          Well, it isn't vendor sold; it has to be dived for. I just checked on my server's bazaar: 1 Raw Infused Dark Matter for sale, 55pp.

          I'm flagged for KT, that's no problem. However, KT on 7th has been completely deserted as an exp zone in favor of OOW's Walls of Slaughter or MPG. There is by no means an endless supply of this stuff and there is an endless supply of Class 5 batteries.

          I suspect this was just a way to find a use for otherwise dark matters. Is something similar headed down the pipeline for sludge, blood, and wheat?

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          • #20
            Well, it isn't vendor sold; it has to be dived for.
            I had to stop diving for them off the Natimbi vendors, my mule had so much stacked up. She still has three unrefined stacks of Raw Infused Dark Matter, and two 10 slot bags of refined dark and infused dark ready to be made into batteries. That won't likely change if they switch to requiring batteries over infused matters, as people could be making and selling batteries now and they aren't. I expected some competition, but right now I'm getting none. Not that I'm complaining - like Gold Nihilite Earrings (I sell at 80-100 pp) it's a nice, steady income and it makes you feel like you're doing something good selling them.

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            • #21
              This seems pretty useless: dark matter goes as low as 14p at the bazaar on my server. Cost to make a class 5 battery is no more than 8p, i sell the batteries for 39p at a steady trickle. Raw infused dark matter is 100p at the lowest, and there is no reason for it go lower. One infused can create between 3.3 or 5 (depending on number of combines done) class 6 mana batteries. The class 6 casings cost around 38p and the class 6 battery is 105, that means you can make at _least_ 3 batteries for one infused +114. With the cost of the casings factored in 100p is a reasonable price for the raw stuff . So, why spend 200p for 10 charges on your vanishing device when you can spend 100 or whatever. It is always going to be more efficient to recharge with class 5s than raw infused plat wise, so what's the point?
              Last edited by Jinjianmu; 11-13-2004, 11:01 AM.
              Jinjianmu
              Tradesgnome of the Granite War Machine

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              • #22
                I have to admit I find this "upgrade" quite dissapointing. I don't find double the number of charges to be any significant difference in the usefulness of the device. I was really, REALLY hoping that the "full" version would have, say, an "improved invisiblity cloak" effect that either lasted for a fixed length of time, or worked against both living and dead critters. Love my gnomish vanishing devices (have 3-4 chars running around with them atm) but I for one won't be bothering to make the switch to the 10-charge version...especially since class 5 batteries are a common drop in PoI.
                Magpye of Innoruuk
                Ageless Wanderers
                The Nameless Server

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                • #23
                  The significance for those of us that can't invis, is that we don't have to recharge it as much. Its a big deal as well, when you use a charge, are running through mobs that can kill you in seconds, your invis starts dropping, you get out of aggro range momentarily, and as you are furiously trying to uncollapse your toolkit and move the junk around to recharge it, wanderer_003 comes by and aggros.

                  Its a convenience, so I don't get what the complaints are.

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                  • #24
                    The complaints are (from tinkerers)...

                    1. Cost of charging to 10 is going to be roughly quadruple the cost of using 2 class5 batteries at the least because of the rarity.

                    2. It's more junk to carry around. Most people I know who use GVD's also use a Shrinker. So they already carry around class5 and class6 batteries, plus the collapsible toolkit. Now infused Dark matter?? Nobody wants that.

                    3. Infused Dark Matter only drops in KT+ zones. So most people won't be able to farm it.

                    /rant on
                    That said, the casual GVD user probably will just say "that's neat", and continue using the GVD as they have. And occasionally, upgrade it to a 10 charge as they run accross infused DM.

                    However, it's us tinks who are most dissappointed. Ever since POP came out with observer armor, Sony has been throwing us recipes like they're tossing table scraps to dogs. We thought this new GVD could be the thing we've been waiting for. A new and exciting but most importantly USEFUL recipe. We like to make things people use. Ever since POP we've been making trinkets and accessories to baking,brewing, etc.

                    So understand that the die-hard tinks were most dissappointed. Not only is this FCGVD not practical, it's not even a new recipe. It's a recharge option.
                    /rant off

                    Mediik - Cleric Tink of 7th Hammer

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                    • #25
                      I seriously don't think two infuse dark matters will be required to recharge the device. That would be laughably insane. SoE isn't going to insult our intelligence by requiring dark matter to recharge it.

                      I think what we're seeing is the device is rolling out on test but it's not finished. They added the recipe to make the device: old GVD + 2 infused dark matters = new GVD. They copy/pasted the attributes, changed charges from 5 to 10. Copy/pasted the recharge combine in the toolbox entries, changed the old GVD component to new GVD and--woops test patch came and whatever they were working on was pushed. So we're seeing the device not fully implemented.

                      It's safe to bet class 6 or maybe class 5 batteries (hopefully) will be used to recharge. If it uses class 6 it won't be of great value to tinkerers and friends of tinkerers, but it will be a little convenience to others. If it uses class 5 to recharge, effectively halving the cost of invis, it will be useful to everyone. (Except gnome warriors and clerics--but there's no pleasing everyone)

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                      • #26
                        *sigh*

                        Ok, last time....

                        A GVD is a GVD.

                        If its made with a class 5 battery, its called Half Capacity and it has 5 charges.
                        If its made with 2 Infused Dark Matter its called Full Capacity and it has 10 charges.

                        If you recharge a Full Capacity with a class 5, it becomes Half Capacity.
                        If you recharge a Half Capacity with 2 Infused Dark Matter, it becomes a Full Capacity.

                        THATS IT.

                        No class 6 anything. No 2x class 5 either.

                        Dont like it? /feedback it.

                        /grump
                        Splunge the Insane - Former Test Server Inmate
                        Splunge (Reborn) - Hunter of Lightbringer

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                        • #27
                          Well, again, I don't think SoE would insult our intelligence or want to have a spiteful laugh at us to require infused dark matter to recharge.

                          But now I'm beginning to doubt. If they truly intend for two infused dark matters to recharge, I cannot believe SoE even wants us as customers anymore. It's just insulting and retarded on a scale I haven't seen in a long time.

                          Logged onto test and /feedback'ed. It'd be nice if we knew their intentions. The GVD is taken very seriously by some clerics. It's not a convenience or toy but a band aid to a hated game design choice. The classes most dependent on the GVD can't farm in GoD very well. They can't solo in KT or yxxta where raw infused dark matter drops. It would require dragging a KT-flagged group to KT/yxxta to farm the stuff. In the past month I've seen 0 groups xp'ing in yxxta (tho a couple necs soloing who can insta-invis and insta-IVU while running with infinite charges ironically), and 1 group a few times xp'ing in KT. And since one of those necs is me I run through fairly regularly.

                          Asking us to recharge with two infused dark matter would be a clear statement that the devs don't even play this game anymore.

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                          • #28
                            Clerics and then some.

                            Any time our guildfund gets GVD's stocked, they poof quickly. (Even with the rather painful limitations they have.)

                            Clerics, warriors and pallys live by the things.

                            You figure it took 5 years or so to put a use for the tinkered catapult in game, I don't see this being fixed soon either.
                            Mortas Corpe - Gnecromancer and Tinker

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                            • #29
                              Thanks to Splunge for passing along the info on the Fully Charged GVD.

                              Sounds to me like Maevenniia has the right idea for what the recipes should end up. Anything more than a single Class 6 to recharge takes the utility right out of the item. Enough feedback without name calling is probably best bet.

                              Seems a bit much to expect fixed duration for a crafted item like this Insta click (since cloudy potions are) may have been nice, but 10 charges for a single item slot not a bad deal. For the classes that need them is a decent step up, all whelming aside.

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                              • #30
                                Oh great.

                                I have almost 2 backpacks of class 6 batteries from all the raw infused dark matter I had. I don't often bother making Anizok devices so the pile stayed high.
                                (Once in a while I get the urge to be a humongous gnome, maybe use a battery 3-4 times a year to recharge my own Maximizer)

                                I've been in Wakening Land the past 3 days, 12 hours a day, farming. So far 16 eyes, 4 of which were from a druid friend of mine, another 4 came from finding 2 panthers that apparently had depth perception.

                                Most of course are blind, naked, and should be represented as a panther skeleton since they don't have any meat for me to nibble on as I grumble and dodge messengers. Also I now have enough Mojo stored to blast my way to Niltram.

                                The eyes may not be worthless but it's still disappointing to find out I needn't have bothered. As far as tinkers go, we might see some interest from selling the infused dark matter which we can eventually make 3 of once in a blue cheesy Luclin.
                                Can I unmake all my batteries now please?
                                Excuse me time to from lack of sleep farming a dangerous greeny zone. /wave

                                ps. I agree a new recipe would have been nice but for the people who use them it might have been irksome to buy a new one, messed up the market a bit as they dumped or traded in old ones, and there's already not much elbow room in WL.
                                -- Giving people the class 6 battery option gives tinkers no advantage, infused dark matter we can at least do a LITTLE better. Well, not we. Whoever gets the raw stuff. Some of we can... most of we can't. Those we who vendor mined it won't find it now.
                                -- I'll reserve my opinion 'til it goes live and then not for a couple of months.
                                Last edited by Xanafeldier; 11-16-2004, 07:22 AM.
                                Xanafeldier, 65 enc, Saryrn

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