Tinkering, as we all know, is a rare and fun skill the gnomes do. Ak'anon, being the enlightened and most industrial city in Norrath, is the center for this skill.
Recently it came to my attention that certain items that are gnome made have no use or no loger make sense.
Gnomish Compass
Azimuth Indicative Cuirass
With the changes to sense heading, these became worthless, and are not even good for skillups. Of course, I always argue that the final product should be usefull and not just for skillups.
Now, GoD got us a bunch of new things, specifically MANA BATTERIES. Since we already can buy manabatteries, and most other classes don't need them, we basically got a bunch of combines that lower cost of batteries, but in no way can promote sales as a tradeskill combine.
In addition to these
Fizbin's Guise,
The antigrav unit
and Flambolt.
I would like to see Fizbins to be illusion gnome, with charges
Antigrav - screams levitate
Flamebolt - maybe unlimted charges of FLARE or maybe so charges with a small dmg spell for pulling.
The other, more important point, that I wanted to bring up was that Tinkering tends to make great items.....for gnomes. Unlike other tradeskils that have most of their items usefull for other classes and races, most usefull tinkered items are gnome only. If items could be added, even if they just had cute or limited effects, that all classes could use, it would greatly increase tinkering as a viable income source.
I would also make recommend more interdependancy between tradeskills, like tinkered cams are to fletching. With the idea of removing and re-adding runes, perhaps a "Augment Rune Setter/remover" that a jewler could use to take out and replace augment
Recently it came to my attention that certain items that are gnome made have no use or no loger make sense.
Gnomish Compass
Azimuth Indicative Cuirass
With the changes to sense heading, these became worthless, and are not even good for skillups. Of course, I always argue that the final product should be usefull and not just for skillups.
Now, GoD got us a bunch of new things, specifically MANA BATTERIES. Since we already can buy manabatteries, and most other classes don't need them, we basically got a bunch of combines that lower cost of batteries, but in no way can promote sales as a tradeskill combine.
In addition to these
Fizbin's Guise,
The antigrav unit
and Flambolt.
I would like to see Fizbins to be illusion gnome, with charges
Antigrav - screams levitate
Flamebolt - maybe unlimted charges of FLARE or maybe so charges with a small dmg spell for pulling.
The other, more important point, that I wanted to bring up was that Tinkering tends to make great items.....for gnomes. Unlike other tradeskils that have most of their items usefull for other classes and races, most usefull tinkered items are gnome only. If items could be added, even if they just had cute or limited effects, that all classes could use, it would greatly increase tinkering as a viable income source.
I would also make recommend more interdependancy between tradeskills, like tinkered cams are to fletching. With the idea of removing and re-adding runes, perhaps a "Augment Rune Setter/remover" that a jewler could use to take out and replace augment
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