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Does Tailoring need a major face-lift?

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  • #16
    Originally posted by EQRipclaw
    Tailoring does need a viable store-bought-heavy route to get the skill up to atleast 188; similar to smithing where you need to farm only silks and pelts for padding.

    As we have already said, IT EXISTS.


    Hunt Beetles in NK, or any one of the 10-25 MoBs that drops any one of 12 different dye components.

    6 of the dye components will get you to 187, the other half only get you to 182.


    But nothing HAS to be foraged. It's EVEN easier then hunting leather padding.


    -Lilosh
    Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
    President and Founder of the Loudmouthed Sarcastic Halflings Society
    Also, Smalltim

    So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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    • #17
      :shock: There is a recipe for tailoring that gets you to 182/187....easier than studded acrylia? Could you send the link for the recipe?

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      • #18
        Originally posted by Gadawen
        :shock: There is a recipe for tailoring that gets you to 182/187....easier than studded acrylia? Could you send the link for the recipe?
        http://www.eqtraders.com/secrets/LoYrecipes.htm

        Each of the 6 "Race restricted tailoring" has 6 ribbons.
        The ribbons can be made by anyone, of any race, who purchased LoY.
        The 6th ribbon for each race trivs at 187
        The 5th tibbon for each race trivs at 182.


        -Lilosh
        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
        President and Founder of the Loudmouthed Sarcastic Halflings Society
        Also, Smalltim

        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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        • #19
          When baking went store bought to 191 I was at 192. I actually "threw in the towel" at that point for about 2 weeks. I found it deeply depressing, having spent months and months farming and working my way up to find that people were one skill point below me <i>after a day of baking</i>. They headed over to Jagged Pine, blew some plat (and not even an extravagant amount) and were 191. I'm sorry, but you can't compare killing green mobs in a newbie zone to get 50 stacks of a dye component and spending 100pp per combine to a trip to JP and a second to Thurg or SH to do single combines (no pre-combine needed).

          Realistically, to keep tradeskills in line, they should all be vendor bought to some point and then farmed/foraged/whatever from there. If you want to keep an even spread they should all have a similar skill-up path in terms of hardship.

          Having said that, it's not the case, they don't have similar paths and I am glad. It may sound bitter, but I can't really see the point in tradeskilling if it's simply a point of setting a day or two aside to reach 200. Reaching a pinnacle of something is supposed to be worth something ... it's a type of Epic for a lot of us. And the fact that some of the epics are stupidly easy compared to others doesn't mean it is sensible to make them all trivial.

          Would I have reached 250 baking if they hadn't made 200 baking so simple to attain? Maybe not, maybe the need to retain my position as "a serious baker" was all that made me push forward. But it would depress me if all the tradeskills followed the same route ... I have a deep respect for the people I've met with 250 tailoring and smithing. I have a deep respect for the people in the 1750 club. What stops 90% of the high-level player population from doing this is the pure grief of tailoring and smithing and other than MAKE CELESTIAL ESSENCE PURCHASABLE FOR GODS SAKE I would like to see at least these two tradeskills retain the honour they started with.

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          • #20
            I don't think tailoring needs an overhaul, its a huge achievement to be able to get to 250. Now that I proudly look back on what I have done and where I hunted and what I made to get here, plus all the people that have helped me. To me it would be a lot more satisfying this way than to just get lots of plat, buy from merchants and click,click,click.
            My guild has helped me a lot but I have also made quite a few friends outside my guild, and this would never have happened if I just sat by merchants skilling up. If you could skillup to 250 just by buying and making stuff from merchants, then the only challenge would be to make as much plat as possible to enable you to get to 250.
            By keeping it the way it is there are various challenges ahead that make you go out in the world of Norrath and hunt for what you need.
            Sure if you had enough plat you could buy all the stuff to skillup in the bazaar but at least there are differents options and challenges and people to meet by having to go out and hunt.
            Cheers
            Cebi Majere
            62 Iksar Monk

            Grandmaster Tailor(250)
            Smith(200)
            Brewer(200)
            Fishing (200)
            http://www.magelo.com/eq_view_profile.html?num=79327

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            • #21
              Having using only velious leathers from 158-194 since that was the only path available at the time, I can that anymore *nerfs* to tailoring would be pretty out of line imo. As a cleric, I didn't have the option of quadding othmirs myself. I either bought them all, or traded free combine attempts for the furs. When Luclin came out and acrylia was born, I was happy, although I really thought about people like Adorean who went all the way to 250 on velious stuff.

              Luclin made tailoring nearly trivial in my opinion. Between acrylia armor and solstice robes, the path is much smoother. I don't really know anything about these ribbons, but it just got easier again it seems.

              As for the baker, I did 188 on centi meats and then I went to 202 on truffles, screaming every time I saw some forager force-feed a mushroom on raids. Good stuff.
              Karynna Suxcle
              Inkie Archon
              Maelin Starpyre
              • Tailoring (250)
              • Brewing (250)
              • Baking (250)
              • Pottery (250)
              • Fletching (250)
              • Jewelcraft (250)
              • Smithing (250)
              • Tinkering (207-Makiko)

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              • #22
                The only thing Tailoring needs in my opinion, is a new set of armor with lower trivials then the 240-250 they are at the moment. Most of the other tradeskills have a wide variety of ways on skilling up but Tailoring is pretty hard. Trying to skill up not using cultural is a very difficult task as a Half Elf 193 at the moment and complete hell. Combining over 60 combines and not seeing one skill up is complete torture as well as failing over 58 combines is just not cool at all~
                -------------------------------
                Marshall Valero Forceblade
                Half Elven Overlord
                Township Rebellion
                -------------------------------

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                • #23
                  I am standing firmly on the 'Dont make it easier' side of the fence.

                  Do you people REALLY want to see as many tailoris as there are jewlcrafters on your server?????

                  I am wondering the actuall skill levels of the different people in this post... most who want it easier are under 190, those well into their 200s done want change. Both have valid points, but if it were to change and become easier i can see those who wanted change getting up to 250 and suddenly realising 'hey everybody and his alt are tailors these days, i am nothing special anymore'

                  The above is the personal view of a dedicated 204 tailor.
                  And dabbler in all the rest.
                  (223 Jewlcrafter - i am taking a tailoring break)
                  (185-191 in all other skills)
                  Pootle Pennypincher
                  Short in the eyes of some...
                  Tall in the hearts of many!

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                  • #24
                    Wow, I started a riot. Not my intention at all. After careful thought and consideration of all of the effort I've gone through just to reach 159, I don't want it too easy. But there are 3 changes I would really like to see.

                    1. A method to upgrade Luclin Pelts.
                    2. A method to upgrade ruined or damaged pelts.
                    3. A less contrived set of results for the breakdown of blocks/bricks of ore. It would not have to be exactly the same as the upgrade path requiring 3 to make 1 but it is very ridiculous that starting with 1 block or 1 large brick or 1 small brick may or may not result in 2 small pieces.

                    Even if you disagree with 1 or 2, please /feedback 3.
                    Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

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                    • #25
                      breaking down ore is bugged

                      Group with someone and ask them what messages they get when you break down a block/large brick

                      They will tell you they see you getting the chissling tools and 2 of the nonstackable bricks (ie block would give them 2 large brick messages)

                      While you only get one on your cursor

                      Any ore is supposed to give you 2 of the lesser ore (while requiring 3 of the lesser ore to make). Unfortunately a stacking bug on cursor destroys duplicate unstackable items on the cursor
                      Oberan Lifebringer
                      Archon of Innoruuk
                      < Magus Imperialis Magicus >
                      < Slayer of Kerafyrm >
                      < Rallos Zek Server >
                      < 1750 Club >

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                      • #26
                        Tailoring is a great tradeskill. All the others need a facelift IMO lol. They shouldnt be easy. The harder they are the fewer GM's there are and you feel like you've accomplished something when you get there. I was delerious when I hit 250 in tailoring. Told everyone, took screenshots etc. When PoP came out I took JC from 1 to 250 in 2 days for 10k plat. When I dinged 250 it really didnt mean anything. Its sad when the bragging rights for GM'ing skill include 'how many hours did it take? How much plat did it cost?'
                        Wiggume - 65 Storm Warden

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                        • #27
                          Honestly the only 2 REALLY hard tradeskills are Smithing and Tailoring (well begging is a PITA if you consider it a tradeskill)

                          Im currently in the processes of bringing my tailoring to 200 (which would make all my tradeskills 200+

                          I guess taking LOY ribbons is a bit of a shortcut but it still takes time

                          Being in a raiding guild takes its tolls on skill raising (having to get raid oriented aa's to be a benifit to the guild etc)
                          Oberan Lifebringer
                          Archon of Innoruuk
                          < Magus Imperialis Magicus >
                          < Slayer of Kerafyrm >
                          < Rallos Zek Server >
                          < 1750 Club >

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                          • #28
                            Originally posted by OberonMiM
                            Any ore is supposed to give you 2 of the lesser ore (while requiring 3 of the lesser ore to make). Unfortunately a stacking bug on cursor destroys duplicate unstackable items on the cursor
                            And the obvious fix would be to make all ore stackable.
                            Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
                            Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


                            "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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                            • #29
                              Its obvious therefore it will never happen

                              But i think the main reason against making all ore stackable is it would pathetically trivialize the number of trips back to vendors to buy ore.

                              I mean no longer filling up tons of bags with unstackable bricks to make into sheets. All you have to do is stack em

                              Until they fix their long standing stack weight coding bug it will probably never happen (the stack weight coding but is the fact that a stack of 1 item weighs the same as a stack of 20. Therfore lets say 15 weight ores were stackable. The stack would weigh 15 instead of 300 like its supposed to)
                              Oberan Lifebringer
                              Archon of Innoruuk
                              < Magus Imperialis Magicus >
                              < Slayer of Kerafyrm >
                              < Rallos Zek Server >
                              < 1750 Club >

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                              • #30
                                Originally posted by Itzena
                                Originally posted by OberonMiM
                                Any ore is supposed to give you 2 of the lesser ore (while requiring 3 of the lesser ore to make). Unfortunately a stacking bug on cursor destroys duplicate unstackable items on the cursor
                                And the obvious fix would be to make all ore stackable.
                                And I thought it was just SOE being mean. I will have to /bug and /feedback it everytime I break down blocks.
                                Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

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