Im currently at 178 tailoring and Acrylia studded is not my cup of tea. Ive considered 3 possible skill up routes to 215 (After 215 i will do othmir fur caps) Should i go ahead and use my velious saved and expect decent skill up rates? Or should i do Solstice robes since they are not as time consumeing and cash shouldnt be that expensive just going to 215 since the success rate would be fairly small. Am i just tired and rambling or can you guys shove me in the right direction
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GM tailorsCritque my research please
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Re: GM tailors . ..
Well, as a tailor only 3 points below you in skill, I can tell you that velious armors are probably not the wisest choice you have available at this time. I burned through a stack and a half of wyvern hides last night because I wanted to see if I could actually make a mask at 175 skill. No dice, and 30 attempts didn't garner a single skillup. Solstice robes are cheap, and should they have the same skillup ratings as other posters have mentioned, are at least better than velious.
If you have the cash to blow, however, look at the LOY research robe combines. The robes themselves seem to give the best bang for your buck, but even the swatches should be able to gain you at least a little skill, and they aren't exceedingly difficult. For my 10 attempts, I got at least a single skill up, and 8 nice looking Robes of Neglect to play with. I'd wait for a real GM tailor to confirm or deny any of this, but I'd suspect you'll be happier making something you can actually succeed at and still skill up.
Zerlatik Flaimweaver
Sorcerer of Tholuxe Paells
"It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity" - Graham Chapman.
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It really depends on how much you can sell the robes for.
If you have JCM3 access the chains will halve in price so even a higher successrate will not hurt you finacially.
What does, however will be the sheer amount of clicks needed.
But i would say that the robes look like your best bet, both financially and timewise.
178-215 in robes would be around 1800-2000 final combines, meaning around 6000 swatches, counting the 5% failure rate 6300 combines or so for the swatches.
It also will yield around 100 robes to sell, so around 100 chains to make
Still i did my skillrises on the robes till the successrate started killing me timewise (just too many items to keep combining to do a stretch of skillups and the chains don't stack). Around 220 or so i went full velious mode and at 240 i started on cultural
Best advise i can give is to plan the sessions carefully and plan some in between prep sessions (chain making/ swatches farm/combine/imbueing & dustmaking (easy when you imbue next to the kiln, sit down when oom and make the dust whilst medding up) and making the tunarean swatches. It seemed to me far less stressfull to do it this way because i could do a single final combine session of some substance (like 80-100 combines at a time) instead of spending one session making components and combining, when i can average around 20 or so before i get totally frustrated and go trash some green_mob_00 for tradeskill supplies
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<I>Best advise i can give is to plan the sessions carefully and plan some in between prep sessions (chain making/ swatches farm/combine/imbueing & dustmaking (easy when you imbue next to the kiln, sit down when oom and make the dust whilst medding up) and making the tunarean swatches. It seemed to me far less stressfull to do it this way because i could do a single final combine session of some substance (like 80-100 combines at a time) instead of spending one session making components and combining, when i can average around 20 or so before i get totally frustrated and go trash some green_mob_00 for tradeskill supplies</I>
Absolutely agree. My first robes session I did sort of helterskelter ... here's some metal chains, okay, more celestial, ah a druid, she can imbue more emeralds, oooh, swatches for sale, buy them quick!
I ended up doing spending half the weekend for two sessions of ten combines
I'm a very logical baker (my boyfriend claimed my baking mule was better organised than my office filing system) but it didn't come instinctively with tailoring.
This is now my system:
first: make a million celestial essences.
second: imbue a couple thousand emeralds and crush them
third: make a couple hundred thousand silk swatches and combine into something sacred
fourth: do as many gem studded chains as you can afford successes ... when those are used up you know your robe-making time is over
-Fay
(more bank space? That lasted half a day :P)
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Re
solstice robes are an option until around 215 or so when success rate kick in. Price wise I would estimate that I had spent approx 30K on supplies to that point doing robes (wasn't exclusive though, some points came from other sources). Fortunately in the beginning I had really good robe prices in bazaar to fall back on. By the time I hit 210, I had actually made profit on my robes. The robe market recently crashed on my server however, so now at 218 i am doing velious stuff with an occasional batch of robes.
My organization for robes:
skill points 162-200, I did robes in batches of 60ish combines at a time.
1. imbue 8 stacks of emeralds
2. While medding for emeralds, make celestial essences (enough for dusts and silks)
3. Begin making dusts while finishing imbuing.
(lots of times I would start imbuing the night before, set up trader, imbue some more before work when i woke up, then imbue when I got home, this saved me physically waiting at the computer on med time)
4. Farm silks/buy silks
5. Make tunarean silks
6. Make chains (I only had 4 or 5 on hand per combine session until i reached 185 or so, when I started making 10-20 at a session).
I used this approach while VERY inventory slot challenged (no bank space at all and most of my inventory taken up with stuff). YOu have to juggle alot, but space shouldn't be as much of an issue nowKiatek Elvenfyre
Storm Warden
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I didn't do much Velious until I have trivialed acrylia reinforced. By that time, I had amassed several stacks of black panther skins, yew leaves, and velium boning. I did that almost exclusively until 250.
My feeling was that I was "wasting" velious leathers when I knew I would need them later. I was also fortunate to have hit the acrylia leathers when there was still a market for them (and I was buying nearly everything in The Bazaar for acrylia while I quadded Wyverns and hunted Drakes in Cobalt Scar, and played in WL).Pinyon Treedotter
Level 59 Preserver
"Always a Guardian", Luclin Server
Magelo Profile
User of the Grandmaster Tailor's Needle
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...should i do Solstice robes since they are not as time consumeing...
/breathes
By Tunare's crooked face, robes are the most time consuming. Ugh. Not that I didn't do my fair share of them.
I didn't have the patience to "do recipe X up to skill Y before doing recipe Z". I combined everything and anything I could get my hands on.
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My robe combines were usually a weekend project. Saturday morning, buy up all the silk I could get for the price I wanted to pay - usually 3-4 bags of swatches. Move them to bank or mule. (I would work with 6 empty handmade back packs, another one with a couple slots for food, etc., and an empty inventory slot for collapsible mortar-n-pestle or sewing kit. My tailoring mule also had handmade backpacks which makes for the world's easiest exchanges - well worth 40pp a piece or whatever the going rate on HQ rock's or bear's.)
Buy enough emeralds for all the silk (maybe a stack extra for failures). Then fill up all the remaining bag slots with celestial solvent, save 4 spaces open; mortar-n-pestle unfolded and empty. Head to EC.
Cast wolfie, and buy 3 stacks of research component thingy which escapes my mind right now. Take off wolfie, cast Mask of the Hunter and horsey and imbue until OOM (making sure to do full stacks and not partial). Take off horsey and sit (saving on food because I only have one stack). Make CE's while medding; take off MotH and recast wolfie when need to buy more research thingies.
Repeat until all celestial solvents are converted into CE's. Head to kiln. Make dusts (and more imbuing, draining mana and then making dusts if you haven't finished). When done with dusts, now you need more CE's. Fill up on celestial solvents again and head to EC.
If I've martyred my hands ahead of time (i.e. filled up my CE mule with CE's [god, finding a bag of CE's you've forgotten you had is like finding a 20 dollar bill in your jeans - I *love* that]), then I'll just stay at the kiln, stand up, imbue til oom, sit down, make dust til you're out of imbued emeralds, make sacreds til you're out of dusts, rinse repeat.
Anyway, process the silks. Then either buy some enchanted silver in the baz or beg/pay an enchanter to make some up (I usually would do 20-80 chains in a go). Make the chains. Then I'd set a date with my jeweler friend (hello mister enchanter with 250 jc, trophy and JCM3), buy the gems and cross my fingers.
For combining that much, I'd have two mule accounts standing by - because you can't hold 80 chains and 4 bags of silks
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Yeah, robes aren't time consuming at all.
The cupcake is DONE! 1750!!! And 7 Trophies! And a fishing pole! That summons beer! Woo! And Tarteene, the enchanting gnomish tinkerer of the 247th bolt and one neato Tinkering Trophy
Butcherblock Oak Bark Map, hosted by Kentarre!
Reztarn's Guide to Finding Yew Leaves
Frayed Knot - The Rathe
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*chuckles*
Ohhh Chenier... that is sooo bang on the money
Thanks for reminding me yet another reason why I'm SOOOOOOOOOOO happy to have hit 250
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