Since the Int casters got their new nifty robes (The Robe of Skewn looks really cool) would it be reasonable for similar racial recipes using furs/skins to be added for Wis casters? It would not have to be uber or anything but just a nice mid-range Tunic. It would fit right into LoY since Froggies have Wis casters.
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What about adding Tailored Leathers to other races/classes?
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NO.
NO NO NO NO NO.
NO.
This is why I was very upset at the way they implemented the new robes.
I saw it leading to questions like this
Not every culture should have cultural tailoring.
Not every culture should have cultural smithing.
-LiloshVenerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
President and Founder of the Loudmouthed Sarcastic Halflings Society
Also, Smalltim
So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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Lilosh, I don't have a problem with you disagreeing with what he said. However, you could try to be a little more open-minded to ideas instead of essentially slamming your opinion down other people's throats like you did.
Sorry but your response seemed a little rude to me.
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I don't think my last response was rude, just a very very emphasized, explicit disagreement.
And , if I may comment on Heartsong's suggestion, I would be more then happy to see more tailored armors go into the game.
But Sony would need to take one of two paths, either of which would be ok, if they were consistent.
1) Certian races tailor, Certain races smith. The current setup, basically. Races with Cultural Tailoring would get ALL racial Tailoring. Other races would come to those races for cultural tailored items. Races with Cultural smithing would get all racial smithed items, and other races would come to them for Plate/Chain type armor. Dwarves are known the world over for their legendary prowess with metal and hammer, and the elves are know for the intricate skill with a needle.
2) All races have both kinds of cultural. Halflings Tailor for their druids, and Smith for their warriors. Humans smith for their Paladins, and Tailor for their casters. All races are independant, and rely on none others.
In my humble opinion, it should be one or the other. Don't provide some cultures with both, others with one, and some with neither.
I very very much like the new items that are being put into the game. Please don't think that I am criticizing Sony in any way. It's the philosophy behind cultural that I think might need a bit of thought put into. And the implementation of the philosophy is important.
(Edited to add: You may guess from my first post that I am kind of in favor of the first choice. If the transition was made to the second choice, I wouldn't mind too much. I just wanted to add this in so people arent comfused as to my personal position)
-LiloshVenerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
President and Founder of the Loudmouthed Sarcastic Halflings Society
Also, Smalltim
So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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Now you're at least being diplomatic. Far better than basically daring people to have a different opinion than you, as your first reply implies.In my humble opinion, it should be one or the other. Don't provide some cultures with both, others with one, and some with neither.
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Ok, please don't take this the wrong way, but are you here to add to the conversation, or just referee it? I spent alot of time composing my reply, and all I seem to be getting is a pat on the head, and told that I am now being a good boy.Originally posted by VelorekNow you're at least being diplomatic. Far better than basically daring people to have a different opinion than you, as your first reply implies.In my humble opinion, it should be one or the other. Don't provide some cultures with both, others with one, and some with neither.
Forgive me if this comes off as rude, but I have to say, I find your manner to be slightly offputting.
-LiloshVenerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
President and Founder of the Loudmouthed Sarcastic Halflings Society
Also, Smalltim
So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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I would not mind it myself (I am a halfling tailor). Just keep everything race restrictive (even the bags).
And do the same with Smithing. Having every race be able to smith, and tailor cultral gear would be great.
Remove the current situation where other races can wear cultral made from another race as well.
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Now you can appreciate what it was like reading your first reply.Forgive me if this comes off as rude, but I have to say, I find your manner to be slightly offputting.
Anyway, I personally think that the devs filled in the void for leather classes more than adequately with the release of PoP. Druids, Monks and Beastlords now have armor sets that can last them from start to finish. The elemental armors finally give them a viable alternative to cultural plate and are certainly end-game material for many. This is what was lacking pre-PoP and, IMO, they've addressed it.
Kudos to the devs!
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Idea for solution: Give VaH Shir cultural tailoring, with plate/chain/leather equivilents.
Plate: Something using Owlbear hides
Chain: Something using Sonic Wolf Hide
Leather: ?
Have non-imbued versions which can be used by more than just the kitties, and have an 'Imbue: Luclinite' which is restricted to Vah Shir only (circumventing the 'agnostic' issue)Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.
"If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."
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Intels got robes because there was minimal "cloth" armor that could be tailored... it was either true newbie gear, or stuff from level 55+ mob drops... there was no mid-level cloth sets.
Cloth classes.. (read.. INTEL casters).. wear robes, hence.. they added robes.
For leather classes, there is already a very wide range of armor sets... there are no "holes" in leather armor levels to fill in. They weren't filling in a hole in "cultural" items.. they were filling in a hole in progressive usability.
Now, if leather classes had rawhide and trilounhide as the only 2 tailored armor sets, then they would deffinately have holes to fill (yes, an extreme example.. but not that far off from going from raw silk to having to kill iceburrowers.)
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Several things:
Lilosh, I wasn't offended at all in case you are wondering. I value your opinion regardless of the tone of the post and I understand that you are a member of the Curmudgeon Club as am I.
About SOE - I agree that they need to decide if certain races will have cultural tailoring while others will have cultural smithing or that all races will have both. I would prefer to see all races have both but their crafted armor be restricted to their races only. The only possible exception would be Half Elves. As a racial advantage, I could see allowing them to wear and craft armor of humans and ONE elven race chosen at creation.
My post originated out of disgust for a lack of decent low and mid level crafted goods for Vah Shir, Trolls, & Barbarians. Vah Shir don't have it, Trolls, well just ask Cigarskunk, and Barbarian Armor is very poor when you consider the level required to get winter essence out of Ice Giants. This may sound selfish but I have graphic problems with Luclin and can't farm acrylia yet so it is not an option either. So the upshot is I just want something for my Barbarian Shaman and my Vah Shir Beastlord to be able to tailor at low and mid-levels that would have some use and offer more options for skill-ups.
(Come on, it would just be 5 tunics, please, pretty please with brownie parts on top!
)
Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0
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Umm...I don't know about anybody else, but I've been working on tailoring off and on since I created my character (first 10 skill points into tailoring starting at level 3). I realy couldn't afford to get my skill up to 100 until I was well into my 30s. I realy couldn't afford to get my skill higher than that till I could hunt (not farm) crystal silk. Eventualy I dumped alot of plat (at the time) into making Wu's...and I was level 50(?). Now I feel I can waste HQ brute hides on a few combines...assuming I can find enough acorns to make it worth my while. I suppose brute farming is a little easier than farming ice giants (about 5 levels diff considering you can't get a group to hunt brutes, but you can get a group to hunt ice giants) but realy, by the time you get the levels to get the skills (assuming you hunt some of your own drops) your far above what the cultural armors are based on (pre-velious drops mostly).
Basicaly, I guess I'm saying get a few levels.
Tailoring, why did I ever start tailoring? *sob*
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