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An idea for aleiviating the pain of post-Wu's

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  • An idea for aleiviating the pain of post-Wu's

    Tailoring, as a whole, is the most difficult and annoying of the tradeskills.. thusly it has the potential to make some truely kick ass gear.. I won't argue against the progression of difficulty for 200+ (Though the whole Solstice robe thing bugs me)
    However, it's post-Wu's that bothers me.
    Tailoring is the only tradeskill that you can't get into the 180s without -serious- investments in time and money.
    Getting to 158, which harder than other skills, is doable by most anyone with a strong wrist.
    With the exception of tinkering, alchemy and make poison, all other 'main' tradeskills can be brought to near 200 (or over) with minimal difficulty/cost, at least alchemy and tinkering being easy, but horribly expensive.

    Smithing: Fine plate trivials at 188, only collected item is leather padding, a day in MS and Shadeweavers will get you many many stacks of these, sells back to vendors for almost no loss

    Baking: Patty Pelt trivials at 191, entirely store bought (Just gotta trek back and forth between JP and SH, sells in the bazaar fairly well at 5gp to 1pp each.

    Brewing: Minotaur Hero brew trivials at 248! It takes 9 components, but they're all store bought. Faydwer shaker trivs at 188, takes 5 componetns and is alla available in two buildings right beside each other in East Freeport, very cheep even if you drink your combines. (And why not?)

    Pottery: Casserole Dishes trivial at 199, it takes 3 steps (Make ceramic lining, fire ceramic lining, combine dish) and the ceramic lining doesn't stack, but it's all store bought in one small group of buildings in PoK aside from the sketches which are bought in JP, but two bag fulls of them is about sufficient to get to 190 after large bowls, which are all store bought right there in PoK. A small investment, but you don't lose a great deal, selling the unfired dishes back to vendors gives a small chunk of the cost back.

    Fletching: Steel shafts trivial at 202! Sit down at any fletching merchant anywhere in the world with 2k pp and you'll hit 200 fletching in one evening. Sell-back rate is so-so, but not bad

    Jewelrycraft: Same as fletching, though you'll need a bit more money to 'seed' your skill-up runs into the high-100s. Successful combines have only a few gp loss.

    What's the options for Tailoring?
    Acrylia studded, which is actually HARDER than Acrylia reinforced since you need 1.5 times more Acrylia per combine and, after fighting in Mons Letalis for 2 AAXP and half of a level, Superb Hides seem to drop about 2/3 as much as flawless. Plus these sell back to vendors for far less than even the paelea bark tannen and selling in the bazaar is a joke now-a-days.
    Solstice Robes: Easy in terms of item collection, just run around EK for a week and dump 100k onto vendors and piss off every Tunare Druid/Cleric and JCM3 Enchanter you know and you -might- hit 200. Market is shot for these in the bazaar and you get hardly anything from vendors.
    Velium Hound Fur: Goes up to 176, but good luck getting a few hundred of those. I forget if they are no-drop or if they sell to vendors for anything.
    Go straight to Velious/cultural and fail 75% of the combines.

    Getting tailoring past 200 -should- be hella hard. But getting it to 200 should have more options.

    Suggestion: A new Wu's. There's currently cured silk and cured SHADE silk armor that's made with shade silk found off alien dudes in Shadeweavers. Increase the availability of shade silk, have it drop off the alien dudes in TM and other zones. Similar progression as Wu's



    Master Wu's Fighting Armor

    Recipe: pattern, varrying number of shade silk swatches, 2 Heady paealas

    cap, mask, belt, boots, belt: 1 swatch Trivial 155 (As an alternative to Wu's tunics)
    Cloak, mantle, sleves: 2 swatches Trvial 167
    Gloves, legs, tunic: 3 swatches Trivial 175, Tunic 182

    Stats are similar to Wu's with a slight increase in AC, perhaps an extra point of AGI on each peices and/or one additional stat, such as STR or DEX, depending on the peice.


    Have shade silk not as easy to get as spider silk, making Wu's a more viable option for 135-150 while decreasing the ammount of brewing needed.

    What y'all think?

    Edit: Gah, it's POST-Wu's, not Pre you dummie. Pre-Wu's is Greyhopper armor, tailored quivers, and crystaline silk.. not too rough.

    Kitchi Behlakatz
    65th Season Feral Lord of Rodcet Nife
    Proud Owner of the 8th Coldain Shawl


  • #2
    Why does it have to be easy? All trade skill do not have to be easy. If you want easy be a jeweler like you stated all components bought at vendor. Somethings need to be hard to be appreciated.

    One thing they should do is adjust some of the stats on the Velious armor to make it more desirable. With Luclin and PoP now, Velious armor is mostly crap for stats.
    Liwsa 75 Druid Prexus - Retired


    Comment


    • #3
      Re

      I agree that not all tradeskills have to be easy-in addition you would extremely twirk off all high end tailors by introducing new routes-but that is change...

      I do think that some higher end tailoring stuff needs stats adjusted. Most velious stuff is considered crap nowadays-took me a week to sell one cobalt drake hide belt at 1400 pp (lowest price whenever I set up vendor). Those sold like hotcakes long ago. That covers costs of velium tempers, but if i had bought componets instead of farming (which is what I did) I would have lost money. In the mean time, I have made a bunch of other stuff I am trying to sell as well. Never ending cycle.

      Perhaps some new armor will be added in the new expansion that trivials around 250 with good stats (for the times now).
      Kiatek Elvenfyre
      Storm Warden

      Comment


      • #4
        I dont speak for all tailors, but I'm pretty sure I can say that the majority feel the same way I do. Master Wu deserves a severe beat with his own trance stick. Anymore Wu's and you will be forced fed your own tailoring kit.

        While I wouldnt mind another way to skill up after Wu's. More kiolas and mana are not the answer. Just say no to Wu's!
        Xynn: Cleric of Innoruuk 240 Baker 187 Brewer drinking and eating.... /burp!
        Farnyr Shrubhugger: Druid of Karana 182 tailoring and crying....
        Vazaelle

        Professore: Rogue of Agnostic 125 Make Poison and stabbin... All Hail Agnostic!
        Tarew Marr

        Comment


        • #5
          My argument was -not- on stats... the usefulness of items is not a part of my argument, it's making getting tailoring up close to 200 -doable- by those of us that don't have tens of thousands of pp sitting around gathering dust and arn't in our high-50s/60s
          Othimur fur, colbalt drake hides, etc are all 50+ fodder and sell for large ammounts in the bazaar.
          Acrylia studded is doably by groups of mid-40s or low 50s folk, but the drop rate on hides is quite low.

          My argument is that any tradeskill can be brought to 100 by someone around lvl 30 or below easy, all can be brought to 150 by the same people with a bit more work/pp, and all BUT TAILORING, can br brought to 180-200 with a bit more pp/work.
          However, you only need a bank roll of around 5k to get ANY of the tradeskills I mentioned in my post up that high.
          Tailoring hits 158 and stops dead in it's tracks.

          I just feel that the not-so-casual-but-not-hardcore people should be able to get tailoring up to around what smithing/brewing/pottery/etc can be brought to by the same people.

          Kitchi Behlakatz
          65th Season Feral Lord of Rodcet Nife
          Proud Owner of the 8th Coldain Shawl

          Comment


          • #6
            Way to make tailoring easier is not the way. I chose to try raise the hardest skill in the game, imho that Tailoring.

            I've invested lots of time and PP (and real life money for paying EQ monthly bills for more than 1 account) to get Tailoring up. I'm now at skill 196 and rising.
            Farming Acrylia Studded/Reinforced is easy for 40-50 lvl guys. Just hit Dawnshroud hopper caves and start whacking + also kill tribals for acrylia. Or alternatively farm loads of PP and make ceremonial solstice robes. Anyway ... skillup path is your own choice.

            But... dont ever say that do velious combines with 75 percent failures. Because most likely you will fail ALL of the combines. I have tried Velious / Solstice Robe combines at skill 190 - 196 and have not had a single success in combine. Mostly I've done Acrylia Reinforced and Halfling Cultural. Success rate in Acrylia Reinforces is about 50-60 percent. More on cultural. But Velious combines... and solstice robes.. about 60 combines done and NO SUCCESSES.

            So dont even try >250 trivial with skill under 200. You wont succeed. (perhaps they have new success rate 1 percent or something :P )



            In short: If you choose Tailoring. It's the HARDEST skill in EQ to raise. Be prepared to invest lot of time to get the skill up.

            Comment


            • #7
              Smithing post nerf is pretty bad too i hear. Not only do the skill ups come slow, but it's hard to get the items unless you do the smithing version of solstice robes, aka missletoe cutting sickles. Expensive little things to make ) God i'm glad i got my smithing to 242 the day before fine plate got nerfed ) Think i had about 6 minutes to spare before servers down too !

              -A
              250 Smithing +15%
              250 Jewelcraft +5%
              250 Baking +5%
              250 Brewing +5%
              250 Fletching +5%
              250 Tailoring +15%
              250 Pottery +5%

              Comment


              • #8
                Re

                Actually I understood that your argument was not to raise stats--I was just mentioning that that should be a part of retuning-so that tailoring is actually a tradeskill worth getting high for many types of armor (not just the new pop stuff).

                To be honest, you can do solstice robes for relatively cheaply in the 40's as well as acrylia stuff. You won't succeed lots, so the cost will mostly be in silk. You can farm the silk yourself and get imbued emeralds someway. If you can get the emeralds imbued at cost, it puts the cost per combine around 50 to 60 pp (not counting chains because you will fail alot). So it would cost about 1400 pp per 25/26 coombines (can you tell I have done robes too much argh). If robes still sell decently at all on your server, you can still recoup some cash.

                I went from 162 to 205 (now) using robes, velious stuff, and some acrylia. I am actually even steven in money at the moment, but i farmed all the stuff myself, robes are still 2Kish on my server, and I made alot of velious/acrylia pieces to sell, not just skilling up on masks. I am not endorsing this method, I am simply saying it is doable.

                I do agree that there should be other viable options for the 158-180 range--but there are two routes now that weren't present two years ago, that are fairly easy or cheap to do.

                Either way, it won't be fast unless you throw lots of pp at it. Should that be fixed--not for *me* to decide thats for sure.
                Kiatek Elvenfyre
                Storm Warden

                Comment


                • #9
                  Making tailoring easier to 200 = many more 'power' tailors on your server

                  Suddenly YOU are just another tailor in the crowd (See Jewlcraft)

                  Is this what YOU want????


                  Put the hard work in and you will be famous, make it easier and you will be another drone.
                  Pootle Pennypincher
                  Short in the eyes of some...
                  Tall in the hearts of many!

                  Comment


                  • #10
                    What was your Ceremonial Solstice Robe success rate with skill 180-200? I havent succeeded in any combine in 60 combines. :P

                    Did you get a skillup like one in 20-30 combines? And if that many combines cost about 1500pp... 40 skillups cost about 60kpp? ugh.

                    Comment


                    • #11
                      Re

                      Grrrrr I had this really long reply and lost it somehow.....so repeat...

                      From 162-190, I averaged 1 skill up per 15 combines. I did 50 combine lots of robes when I did robes and it cost me about 3K for emeralds and ce's. I would typically make 1-2 robes. At the time robes sold very easily for me at 2400 pp. So if I made 1 robe, I would lose about 600 pp, if i made 2, I would gain 1400 pp. If I made money and had a net gain in bank, I would reinvest into velious and acrylia supplies. A few times I overinvested and came out below. I think when I reached 190, I was about 1K down.

                      From 190-201, I averaged 1 skill up per 30to 35 combines. I had a VERY VERY rough time in the early 190's, so be prepared if you are not there. Sometimes I would do 50 combines with no robe successes and no skill ups so I would eat a 3K loss. Fortunately around 193, I hit a lucky streak and made 6 robes in a row (still no skill ups grr) and made my money back.

                      From 201 to 206 (now), I have averaged 1 skill up per 15 combines. Sometimes I deequip my greerlock so that I have less successes if I am running out of chains. I usually only do combines in 25ish lots now and have 2-4 robe successes.

                      However, I have NOT just done robes. I have done arctic wyvern, cobalt, acrylia, and a few other odds and ends velious combines.. I have had A LOT of cash flow-probably 100K or more go through my hands in the past two months. Fortunately after robe sales last night, I am up 7K and can spend more money on supplies tonight instead of farmning yay!

                      I am sortof obessessed with reaching 212 to get rid of a bunch of strands of ether I have been saving. When I reach that point, I will probably slow down somewhat and start exp’ing some more so I can get some AA’s to do baking next =)
                      Kiatek Elvenfyre
                      Storm Warden

                      Comment


                      • #12
                        Strands of ether get done at 210 skill + geerlock. They trivial at 212 so please don't wait to 212 to start with them or you will commit harry-cary.
                        Liwsa 75 Druid Prexus - Retired


                        Comment


                        • #13
                          Tailoring should NOT be made easier.

                          It took me 2 years of blood sweat and tears to get to GM Tailoring... if they turn around and make it any easier and all of a sudden I'm just one of a hundred GM tailors on my server and all my hard work over the past 2 years was just a waste of my time I will SCREAM!!!

                          'nuf said.
                          Tasu Sylvereyes
                          Elder Storm Warden of Tunare - Sun Clan of Warriors

                          Comment


                          • #14
                            Re

                            Thanks for the clarification on strands of ether I realized after I posted I meant to say 210, just didn't have time to fix it. Thankfully they will get me to 212.
                            Kiatek Elvenfyre
                            Storm Warden

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