Tailoring, as a whole, is the most difficult and annoying of the tradeskills.. thusly it has the potential to make some truely kick ass gear.. I won't argue against the progression of difficulty for 200+ (Though the whole Solstice robe thing bugs me)
However, it's post-Wu's that bothers me.
Tailoring is the only tradeskill that you can't get into the 180s without -serious- investments in time and money.
Getting to 158, which harder than other skills, is doable by most anyone with a strong wrist.
With the exception of tinkering, alchemy and make poison, all other 'main' tradeskills can be brought to near 200 (or over) with minimal difficulty/cost, at least alchemy and tinkering being easy, but horribly expensive.
Smithing: Fine plate trivials at 188, only collected item is leather padding, a day in MS and Shadeweavers will get you many many stacks of these, sells back to vendors for almost no loss
Baking: Patty Pelt trivials at 191, entirely store bought (Just gotta trek back and forth between JP and SH, sells in the bazaar fairly well at 5gp to 1pp each.
Brewing: Minotaur Hero brew trivials at 248! It takes 9 components, but they're all store bought. Faydwer shaker trivs at 188, takes 5 componetns and is alla available in two buildings right beside each other in East Freeport, very cheep even if you drink your combines. (And why not?)
Pottery: Casserole Dishes trivial at 199, it takes 3 steps (Make ceramic lining, fire ceramic lining, combine dish) and the ceramic lining doesn't stack, but it's all store bought in one small group of buildings in PoK aside from the sketches which are bought in JP, but two bag fulls of them is about sufficient to get to 190 after large bowls, which are all store bought right there in PoK. A small investment, but you don't lose a great deal, selling the unfired dishes back to vendors gives a small chunk of the cost back.
Fletching: Steel shafts trivial at 202! Sit down at any fletching merchant anywhere in the world with 2k pp and you'll hit 200 fletching in one evening. Sell-back rate is so-so, but not bad
Jewelrycraft: Same as fletching, though you'll need a bit more money to 'seed' your skill-up runs into the high-100s. Successful combines have only a few gp loss.
What's the options for Tailoring?
Acrylia studded, which is actually HARDER than Acrylia reinforced since you need 1.5 times more Acrylia per combine and, after fighting in Mons Letalis for 2 AAXP and half of a level, Superb Hides seem to drop about 2/3 as much as flawless. Plus these sell back to vendors for far less than even the paelea bark tannen and selling in the bazaar is a joke now-a-days.
Solstice Robes: Easy in terms of item collection, just run around EK for a week and dump 100k onto vendors and piss off every Tunare Druid/Cleric and JCM3 Enchanter you know and you -might- hit 200. Market is shot for these in the bazaar and you get hardly anything from vendors.
Velium Hound Fur: Goes up to 176, but good luck getting a few hundred of those. I forget if they are no-drop or if they sell to vendors for anything.
Go straight to Velious/cultural and fail 75% of the combines.
Getting tailoring past 200 -should- be hella hard. But getting it to 200 should have more options.
Suggestion: A new Wu's. There's currently cured silk and cured SHADE silk armor that's made with shade silk found off alien dudes in Shadeweavers. Increase the availability of shade silk, have it drop off the alien dudes in TM and other zones. Similar progression as Wu's
Master Wu's Fighting Armor
Recipe: pattern, varrying number of shade silk swatches, 2 Heady paealas
cap, mask, belt, boots, belt: 1 swatch Trivial 155 (As an alternative to Wu's tunics)
Cloak, mantle, sleves: 2 swatches Trvial 167
Gloves, legs, tunic: 3 swatches Trivial 175, Tunic 182
Stats are similar to Wu's with a slight increase in AC, perhaps an extra point of AGI on each peices and/or one additional stat, such as STR or DEX, depending on the peice.
Have shade silk not as easy to get as spider silk, making Wu's a more viable option for 135-150 while decreasing the ammount of brewing needed.
What y'all think?
Edit: Gah, it's POST-Wu's, not Pre you dummie. Pre-Wu's is Greyhopper armor, tailored quivers, and crystaline silk.. not too rough.
However, it's post-Wu's that bothers me.
Tailoring is the only tradeskill that you can't get into the 180s without -serious- investments in time and money.
Getting to 158, which harder than other skills, is doable by most anyone with a strong wrist.
With the exception of tinkering, alchemy and make poison, all other 'main' tradeskills can be brought to near 200 (or over) with minimal difficulty/cost, at least alchemy and tinkering being easy, but horribly expensive.
Smithing: Fine plate trivials at 188, only collected item is leather padding, a day in MS and Shadeweavers will get you many many stacks of these, sells back to vendors for almost no loss
Baking: Patty Pelt trivials at 191, entirely store bought (Just gotta trek back and forth between JP and SH, sells in the bazaar fairly well at 5gp to 1pp each.
Brewing: Minotaur Hero brew trivials at 248! It takes 9 components, but they're all store bought. Faydwer shaker trivs at 188, takes 5 componetns and is alla available in two buildings right beside each other in East Freeport, very cheep even if you drink your combines. (And why not?)
Pottery: Casserole Dishes trivial at 199, it takes 3 steps (Make ceramic lining, fire ceramic lining, combine dish) and the ceramic lining doesn't stack, but it's all store bought in one small group of buildings in PoK aside from the sketches which are bought in JP, but two bag fulls of them is about sufficient to get to 190 after large bowls, which are all store bought right there in PoK. A small investment, but you don't lose a great deal, selling the unfired dishes back to vendors gives a small chunk of the cost back.
Fletching: Steel shafts trivial at 202! Sit down at any fletching merchant anywhere in the world with 2k pp and you'll hit 200 fletching in one evening. Sell-back rate is so-so, but not bad
Jewelrycraft: Same as fletching, though you'll need a bit more money to 'seed' your skill-up runs into the high-100s. Successful combines have only a few gp loss.
What's the options for Tailoring?
Acrylia studded, which is actually HARDER than Acrylia reinforced since you need 1.5 times more Acrylia per combine and, after fighting in Mons Letalis for 2 AAXP and half of a level, Superb Hides seem to drop about 2/3 as much as flawless. Plus these sell back to vendors for far less than even the paelea bark tannen and selling in the bazaar is a joke now-a-days.
Solstice Robes: Easy in terms of item collection, just run around EK for a week and dump 100k onto vendors and piss off every Tunare Druid/Cleric and JCM3 Enchanter you know and you -might- hit 200. Market is shot for these in the bazaar and you get hardly anything from vendors.
Velium Hound Fur: Goes up to 176, but good luck getting a few hundred of those. I forget if they are no-drop or if they sell to vendors for anything.
Go straight to Velious/cultural and fail 75% of the combines.
Getting tailoring past 200 -should- be hella hard. But getting it to 200 should have more options.
Suggestion: A new Wu's. There's currently cured silk and cured SHADE silk armor that's made with shade silk found off alien dudes in Shadeweavers. Increase the availability of shade silk, have it drop off the alien dudes in TM and other zones. Similar progression as Wu's
Master Wu's Fighting Armor
Recipe: pattern, varrying number of shade silk swatches, 2 Heady paealas
cap, mask, belt, boots, belt: 1 swatch Trivial 155 (As an alternative to Wu's tunics)
Cloak, mantle, sleves: 2 swatches Trvial 167
Gloves, legs, tunic: 3 swatches Trivial 175, Tunic 182
Stats are similar to Wu's with a slight increase in AC, perhaps an extra point of AGI on each peices and/or one additional stat, such as STR or DEX, depending on the peice.
Have shade silk not as easy to get as spider silk, making Wu's a more viable option for 135-150 while decreasing the ammount of brewing needed.
What y'all think?
Edit: Gah, it's POST-Wu's, not Pre you dummie. Pre-Wu's is Greyhopper armor, tailored quivers, and crystaline silk.. not too rough.
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