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how many combines are needed from 231 to 300.

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  • how many combines are needed from 231 to 300.

    My tailoring is at 231, goal is 300.

    I have gathered the following combines,

    100 pristine template trival at 236
    30 flawless rockhopper trival at 242
    200 arctic wyvern hide, trival at 252
    450 fine template trival at 274
    100 excellent template trival at 312
    20 superb template trival at 350
    550 flawless template trival at 388

    total 1450 combines, I am wondering if this will get me to 300.

  • #2
    Originally posted by foxhunt99 View Post
    My tailoring is at 231, goal is 300.

    I have gathered the following combines,

    100 pristine template trival at 236
    30 flawless rockhopper trival at 242
    200 arctic wyvern hide, trival at 252
    450 fine template trival at 274
    100 excellent template trival at 312
    20 superb template trival at 350
    550 flawless template trival at 388

    total 1450 combines, I am wondering if this will get me to 300.
    What is your higher of int/wis?
    Do you have any tailoring mastery AAs?
    What mod item do you have?

    Check out the advanced calculator on the main page. That will help answer the question. Just to start, using the template recipe:

    Assuming your int/wis is 400, you have mastery 3 and an 8% modifier:
    Skillups needed 5
    Attempts needed 63.7
    Average attempts per skillup 12.749

    Continuing this process, you'd need 81 flawless rockhopper, 147.9 arctic wyvern hide, 404.2 fine template, then 709.3-778 of the 300+ recipes (depending on the recipe). I'd say, no, that isn't enough...I'd estimate you'd get around 285 or so. If you convert higher templates to armor (which have a success rate increase), then probably.
    Last edited by Twistagain; 01-14-2008, 01:16 PM.

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    • #3
      I am a gnome wizard int is maxed I think it is at 490 or something.
      wis is 445 with a C8.

      I have + 5 percent mod, i can get higher if I try.
      Also I got no tailoring aa, will it help, because it would only take me 1-2 days to max that aa.

      Thanks for input

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      • #4
        Originally posted by foxhunt99 View Post
        I am a gnome wizard int is maxed I think it is at 490 or something.
        wis is 445 with a C8.

        I have + 5 percent mod, i can get higher if I try.
        Also I got no tailoring aa, will it help, because it would only take me 1-2 days to max that aa.

        Thanks for input
        With that int, no. Mastery won't help at all. The mod won't make a difference, really, either. You're success rate's gonna be capped already with that route.

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        • #5
          Do i need to get other buffs for str, dex, agi, wis before I attempt this?

          Will other stats help?

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          • #6
            Originally posted by Twistagain View Post
            With that int, no. Mastery won't help at all. The mod won't make a difference, really, either. You're success rate's gonna be capped already with that route.
            There are other reasons to get it though. Having the AAs increase the chance of success. This yields EXP for evolving the trophy (if he has one) as well as providing a resulting product to sell in bazaar/vendorize/tribute. And if he wants to take a stab at any of the higher end items, it is strongly recommended to have them (easy to see the benefits using the calculator).


            Gorse

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            • #7
              Originally posted by foxhunt99 View Post
              Do i need to get other buffs for str, dex, agi, wis before I attempt this?

              Will other stats help?
              Nope. It will just use the higher of int/wis for tailoring.

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              • #8
                the flawless book doesnt become avalible until 300(think its book XII) so those flawless templates wont help at all for getting 300 but will help with the trophy

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                • #9
                  the advanced calculator will let you go all the way to 300...

                  On average... (asuming 400+ int/wis)

                  Skillups needed
                  69

                  Attempts needed
                  1,447.0

                  Average attempts per skillup
                  20.972

                  this is pure average and does not account for good or bad luck.

                  So if your luck is totally average, that will be enough.
                  Ngreth Thergn

                  Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                  Grandmaster Smith 250
                  Master Tailor 200
                  Ogres not dumb - we not lose entire city to froggies

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                  • #10
                    Originally posted by Twistagain View Post
                    With that int, no. Mastery won't help at all. The mod won't make a difference, really, either. You're success rate's gonna be capped already with that route.
                    Your stats do not affect your success rate. Your chance to skill up on a success is the same no matter you have 0 int/wis or 500 int/wis. Your chance to skill up on a failure however, increases with higher stats (to a point based on the skill, some need more stats than others). Your chance to skill up on a failure will never exceed your chance to skill up on a success.

                    Based on this, you want to succeed more often than you fail; therefore, if you can improve your chances to succeed on a given combine, it can only help you. To improve your chances you can get the mastery aa or a tradeskill mod item, and you can use the calculator to see what kind of an effect each will have.

                    Originally posted by maxpower
                    the flawless book doesnt become avalible until 300(think its book XII) so those flawless templates wont help at all for getting 300 but will help with the trophy
                    For the flawless templates. You CAN create them without being 300 skill. You will just have to learn the recipes the old fashion way. When you reach 300 skill, you can buy the template book that will give you all the flawless templates and learn them from scribing the book. This goes for all templates. Armor/symbols are slightly different. If you did not learn the recipes before the recipe books were added to the game, then you have to acheive the skill to purchase the recipe book and that is the only way to make them. This goes for Elaborate/Elegant armor and Eminent/Exalted/Sublime symbols.
                    Shawlweaver Sphynx on Cazic Thule
                    Master Artisan Aldier on Cazic Thule

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                    • #11
                      Originally posted by Aldier View Post
                      Your stats do not affect your success rate. Your chance to skill up on a success is the same no matter you have 0 int/wis or 500 int/wis. Your chance to skill up on a failure however, increases with higher stats (to a point based on the skill, some need more stats than others). Your chance to skill up on a failure will never exceed your chance to skill up on a success.

                      Based on this, you want to succeed more often than you fail; therefore, if you can improve your chances to succeed on a given combine, it can only help you. To improve your chances you can get the mastery aa or a tradeskill mod item, and you can use the calculator to see what kind of an effect each will have.
                      That was my point. His int already puts him above the point where it matters whether he succeeds or not. Prior to that, I didn't know what his int/wis was...so modifiers/mastery COULD have helped (by allowing him to succeed more.) As it is, though, he is already maxxing his success rate at the cap AND has an int high enough to neglect success rate when skilling, so it is a moot point.

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                      • #12
                        Originally posted by Twistagain View Post
                        That was my point. His int already puts him above the point where it matters whether he succeeds or not. Prior to that, I didn't know what his int/wis was...so modifiers/mastery COULD have helped (by allowing him to succeed more.) As it is, though, he is already maxxing his success rate at the cap AND has an int high enough to neglect success rate when skilling, so it is a moot point.
                        Ahh... your right, I forgot what the numbers were but for tailoring 400 int/wis is when the chance for skill up on failure equals chance for skill up on success.

                        However, if he is working on evolving a trophy, then he would want to succeed as often as possible.
                        Shawlweaver Sphynx on Cazic Thule
                        Master Artisan Aldier on Cazic Thule

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                        • #13
                          Originally posted by Aldier View Post
                          Ahh... your right, I forgot what the numbers were but for tailoring 400 int/wis is when the chance for skill up on failure equals chance for skill up on success.
                          Well, 415 actually (since tailoring has no secondary stat)...but 490 is well above.

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                          • #14
                            If someone could find that thread with the stat needed to max out skill up chance on failure (think its in general if not someone should post there) and we get it stickied for easy reference.

                            Or could it be added to a FAQ somewhere?
                            Shawlweaver Sphynx on Cazic Thule
                            Master Artisan Aldier on Cazic Thule

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                            • #15
                              I posted this in another thread a while back.

                              Here's the full list of what your stat would need to be to have your skillup chance equal whether you fail or not:
                              Alchemy 815
                              Baking 615
                              Brewing 615
                              Fletching 800
                              Jewelcrafting 815
                              Poison Making 400
                              Pottery 815
                              Smithing 400
                              Tailoring 415
                              Tinkering 415

                              Of course, several of these are unattainable currently.

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