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  • Tufts of Dire Wolf Fur

    A couple of questions

    First, my situation. I am currently at 236 tailoring and am looking to get to 251 with the haversacks. The calculator estimates 215 combines ... so I am planning on 250. So 250 haversacks * 36 tufts + 10% subcombine failures = 9,900 tufts. Then, of course, there are the blue diamonds. I am currently buying them and have around 200. I figure I need about 800. I have 300 acorns that I picked up at 5plat each so I have that covered. I have set aside 200k in the bank for platinum threads and other expenses.

    I have created a bot army of four foragers (minimum level 55, NB3, max forage and foraging machette) so I am hoping that the foraging task is not as daunting as it seems.

    (Well get on with the questions, Zavian!)

    Okay. First question. Does my math seem right (right number of combines, right number of tufts, diamonds, acorns)?

    Secondly, I was wondering if anyone has any data on what zone produces the most tufts per hour foraging. Since I need like 10k of them, I definitely want to forage in the best zone. I have heard Thurgadin produces about 1 in 6 forages (so 5 per hour per forager).
    Zavian

  • #2
    I seem to get them faster in Kael then in Thurgadin but no hard facts to support it.
    Liwsa 75 Druid Prexus - Retired


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    • #3
      I use Thurgadin because it is safer for me, but Kael *should* produce more because there are fewer things on the forage table there from my experience (I used to forage there exclusively until I died a few times to trains). I like to use Western Wastes because of the other tradeskill items you can forage there (Drake, Dragon and Wurm eggs). However, for best yield, I think Kael will be the best spot.
      Uban the Wizard
      Luclin (formerly of Stormhammer (formerly of Bristlebane))

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      • #4
        You probably don't need to account for a 10% subcombine failure rate. At 236, your failure rate on the subcombines would be closer to 1-2%. Also if make sure you do the skill ups as you go. If you wait till you have 250 attmepts ready, you're bound to end up with extras after you're done.

        If your foraging skill is already maxed, then adding the machette doesn't help you any. If you have foragebots, you don't need to worry about buying acorns, you can just send one of your foragebots to forage them on your own. Regarding foragebots, using automated macros/programs/whatever while you're afk is a bannable offense.
        -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
        try: Inventory/Flags/Spells tracker program - (sample output)

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        • #5
          At 236 you will have a 1% failure rate on the subcombines, after 246 you shouldn't fail at all.

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          • #6
            From my experience I found Eastern Wastes to be one of the best sports for the tufts. My recent experience in Western Wastes indicates it is NOT a good place to forage for the tufts, it was only about 5% of ~500 forages.



            Gorse

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            • #7
              Western waste is good if you also want the eggs for things.
              Liwsa 75 Druid Prexus - Retired


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              • #8
                Originally posted by Liwsa
                Western waste is good if you also want the eggs for things.
                Correct. I foraged about 25% eggs (drake, wurm and dragon) when doing long term forages in WW. Look at the "best eggs for noodles" thread in baking if you want to see the numbers I was getting.


                Gorse

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                • #9
                  Thanks for all the replies. I guess I will try Kael, EW and Thurg and do a comparison. Since I am easily distracted, I do not actually hit the button consistently so I am not sure how accurate it will be but I will report my findings when I am done.

                  Mewkus/Bobaten,
                  I did not realize that the subcombine would be so low so thanks, I really don't want to forage any more than I have to since I should have quite a few haversacks to sell as it is. However, I do not understand why the forage machette will not make any difference. Is there a hardcoded limit of 200 in the game?

                  Regarding foragebots, using automated macros/programs/whatever while you're afk is a bannable offense.
                  When I called them bots, I simply meant to indicate that they were not on my main account. When I forage, I do use gamepads (all stuck to a board that sits in my lap while I watch TV) but I do not use them while AFK. I realize that this happens (how else do you explain the guy that sells 30-40 haversacks at a time on a regular basis) but I do not do it.
                  Zavian

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                  • #10
                    Originally posted by Zavian
                    However, I do not understand why the forage machette will not make any difference. Is there a hardcoded limit of 200 in the game?
                    Well, the unmodified skill cap for druids is 200 and for bards it is 50.

                    The 10% boost for a maxed bard makes it 55. Yeah you should see a bit better results as a bard, but hardly worth mentioning since your foraging is awful with or without the machette.

                    If you are a maxed druid, you forage every time anyway, so increasing from 200 to 220 doesn't really improve anything there either. And I've been told the increased skill doesnt change the ratio of what you loot either. Higher skill does not get you the more desired items more often than junk; you will see more of the desirable items only because you see that much more junk as well.
                    Tomojo Wizard of the 67th house of the Seventh Hammer

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                    • #11
                      Originally posted by tomojo
                      Well, the unmodified skill cap for druids is 200 and for bards it is 50.

                      The 10% boost for a maxed bard makes it 55. Yeah you should see a bit better results as a bard, but hardly worth mentioning since your foraging is awful with or without the machette.

                      If you are a maxed druid, you forage every time anyway, so increasing from 200 to 220 doesn't really improve anything there either. And I've been told the increased skill doesnt change the ratio of what you loot either. Higher skill does not get you the more desired items more often than junk; you will see more of the desirable items only because you see that much more junk as well.
                      It depends on the zones and how they are set up.

                      Sometimes it will get you better stuff (you will hit the better table more often) sometimes though it does make little difference (some zones have the same table for all 3 tables)
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

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                      • #12
                        Originally posted by Ngreth Thergn
                        It depends on the zones and how they are set up.

                        Sometimes it will get you better stuff (you will hit the better table more often) sometimes though it does make little difference (some zones have the same table for all 3 tables)

                        So you are saying that the selection of the table used is random?

                        I was under the impression that the 'better' tables were used as skills went up. Which meant that Bards always got the junky table (even with the Foraging Machete?), druids who were skilling up but not maxed would progress through the junky/so-so/better tables, and maxed druids always saw the 'better' table.

                        This was discussed in fishing where it was bad to have high skill when you want a fished item on the low skill table and not on the high skill one (or there but at a very, very low drop rate).

                        Are forage tables handled differently?
                        Tomojo Wizard of the 67th house of the Seventh Hammer

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                        • #13
                          Originally posted by tomojo
                          So you are saying that the selection of the table used is random?

                          I was under the impression that the 'better' tables were used as skills went up. Which meant that Bards always got the junky table (even with the Foraging Machete?), druids who were skilling up but not maxed would progress through the junky/so-so/better tables, and maxed druids always saw the 'better' table.

                          This was discussed in fishing where it was bad to have high skill when you want a fished item on the low skill table and not on the high skill one (or there but at a very, very low drop rate).

                          Are forage tables handled differently?
                          fishing and foraging do do their rolls slightly differently, but in a similar faction.

                          I will no at this time be giving detailed formulas.

                          but the basics is a random roll + skill (there is a little more that goes on here... but that is the basics)

                          if threshold 1 is not met you fail
                          if threshold 1 is met but not 2 you get table 1
                          if threshold 2 is met but not 3 you get table 2
                          if threshold 3 is met you get table 3.

                          for fishing threshold 3 is 200... so a 200 skill ALWAYS fishes table 3.
                          For foraging the thresholds are higher, and even at 200 skill you are not AWLAYS getting the best table like in fishing.

                          in some cases, designers before me only made one table and put it in all three "table spots" (the system does not care... it just checks the "table spots" Absor was *NOT* likely to do this. he usually made multiple tables)

                          Those thresholds are enough that bard may never see table 3 in foraging. Except in the case of zones where all 3 tables are the same (skyshrine) thin your skill is only relevant in do you succeed.
                          Ngreth Thergn

                          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                          Grandmaster Smith 250
                          Master Tailor 200
                          Ogres not dumb - we not lose entire city to froggies

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                          • #14
                            These tables are they inclusive...like table 1 is just table 1, but table two is table 2 including all items from table 1 and then table 3 would be table three items AND table 2 AND table 1..or are they seperate and never cross over, meaning that once you hit table 2 you will not get items from table 1 or chances of table 1 is lessened greatly.

                            fishing threshold 3 is 200... so a 200 skill ALWAYS fishes table 3.
                            If I were at level or table 3 and I wanted a item from table 1 would I be out of luck?
                            Strokker~Fennin Ro
                            What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

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                            • #15
                              Originally posted by Strokker
                              These tables are they inclusive...like table 1 is just table 1, but table two is table 2 including all items from table 1 and then table 3 would be table three items AND table 2 AND table 1..or are they seperate and never cross over, meaning that once you hit table 2 you will not get items from table 1 or chances of table 1 is lessened greatly.



                              If I were at level or table 3 and I wanted a item from table 1 would I be out of luck?
                              I would assume that it depends on the zone. In other words, most likely the tables would all include the same items...just with differing chances. But, that is dependant on how the designer built the tables. So, they COULD make it so that table 3 contains an item that tables 1 and 2 don't...but they generally don't.

                              I believe (no way to confirm) that at least with fishing, there are such examples. Once your fishing is high enough, for instance, you will never fish another 1-4lb fish in Abysmal Sea. If you need a 2lb-er, you'll need to get it from someone else or use an alt to fish. In this case, Table 3 doesn't have 1-4 lb fish (or I have been EXTREMELY unlucky...working on Chowderly's Bowl, I fished over 2 stacks of EACH of the higher fish without ever seeing one of the lower ones...until I switch to an alt.)

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