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Solstice robe Part2

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  • Solstice robe Part2

    Ok,

    So I got banged pretty hard by the nerf to solstice robes and velious tailoring. With 200 combines worth of Arctic wyvern and 200 combines worth of solstice robes combines thats useless to me.

    Well, I decided I have allways wanted a 2nd tailor, a halfer, to make bags for me. So why not do ribbons to 187 and then do some solstice robes to use the components.

    Well, let me just say as a fair warning to everyone out there. Dont ever try to do it. They may have nerfed the trivial level, but they also messed with the inherent success rate of the combine.

    With 187 skill, 75 dex, no geerlock - I succeeded *67* of 120 combines - then i ran outta cash for the gem studded chains.
    Thats ridiculous, seriously.

    I purposely try to *not* max my dex to limit the successrate of the combine, and still i get 67 robes in 120 combines?

    Now, im *very* eager to learn what they propose as they are trying to make tailoring *easier*. Because from my point of view its only going downhill - and FAST!

    *edit*
    I need to say also, that before I made those 200 combines. I did 22 reinforced rockhopper combines. 4 successes. Trivial 242 skill, as comparison.
    Last edited by DamionKB; 03-14-2005, 05:10 PM.

  • #2
    Well duh... obviously reducing the trivial by 80 points drastically raises the success rate.

    Reducing your stats was a double whammy... as stats have a direct bearing on your skillup rate but have no effect whatsoever on succes rate.

    Shot yourself in the foot... twice.

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    • #3
      Actually, they really didn't mess with the success vs skill at all. They have always been like that, but I guess now people are noticing that more so. When I was making those to get my last 10 points of tailoring. 335 - 240 = 93 skill point difference, they should have failed... a LOT. They didn't. In fact, without a geerlok, I still seemed to be managing a very high success rate, around about 50% of the time.

      The skill rate hasn't changed much, but the trivials being lower makes it seem like they have. Generally, when you make the items, you get faster skill gains as you gain a bonus to the % of chance of skill up. Atleast that is my understanding from everything I read. This is a catch 22 with solstice robes as failing is the preferred reason for doing solstice robes. Now the trivial is lower and the success rate higher, so now it makes the robes a VERY costly means of skilling.

      Velious leathers are by far a better means to go in my opinion. But that's because you aren't sitting there wishing you would fail more.

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      • #4
        OK, guys, a lot of issues in this post.

        First, and for the bazillionth time, stats like Dex, Wis, Int, or whatever do NOT NOT NOT have an effect on success rates. ONLY your skill determines whether you will succeed or fail a combine.

        Second, if you were mentioning dex for skillups, you were again wrong. Dex is only used as an alternate stat for fletching. Tailoring only looks at the highest of your Wis and Int.

        Third, we have a Calculator on the main site that will tell you what your chance of success and skillup will be. At 187 skill, with a geerlok (5% mod), doing a 252 trivial combine, you have a 58.5% chance of success, which is pretty darn close to your 67 successes over 120 combines.

        Edit: Without a geerlok, you have a 49.5% chance of success. Your 67 successes, while a tad higher than average, are still more or less in line. Depending on your point of view, you either got lucky (lots of successes) or unlucky (too many successes).

        I hope this helps clear things up for you.
        Last edited by KyrosKrane; 03-14-2005, 10:16 PM.
        Sir KyrosKrane Sylvanblade
        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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        • #5
          Originally posted by KyrosKrane
          you were mentioning dex for skillups, you were again wrong. Dex is only used as an alternate stat for fletching. Tailoring only looks at the highest of your Wis and Int.
          No I wasnt mentioning dex as a *skillup*. I was mentioning dex as *success* rate of the combine. I had WIS of 255 while doing this. (Not that that matters)

          But nm, apparently I was wrong in the dex affects combine success. But I did not use it, believing it would help me get *skillups* rather, I hoped it would help me fail combines. Which is indeed the preferred method for solstice robes.

          Comment


          • #6
            Ok but I think what he was trying to say is that the more wis you have, the more chance you have of a skill up.

            Dex effects nothing (unless we are talking fletching, and we are not).

            Skill level influences the chance of a sucess vs a failure.

            Its really good information to know for everybody trying to figure the best way to skill up

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            • #7
              Just to add some statistical analysis to those figures I ran a 1 sample prop z test through the TI-89. It seems there is a 55% probability that you would see 67 successes in 120 attempts if the true proportion were 58.5%. As it is, 67/120 represents a proportion of 55.8%, so just on sight alone you can see that it's not unusual

              Sorry, finishing up my first quarter of Stats and wanted to put it to some meager use
              Dyllwin Dalewalker
              94th Heirophant of Karana
              Master Artisan, Member of the 2100 club!
              Tailoring 300 - Fletching 300
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              Pottery 300

              Alts:
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              Nimblefoot Dalewalker
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              • #8
                Originally posted by Dyllwin
                Just to add some statistical analysis to those figures I ran a 1 sample prop z test through the TI-89. It seems there is a 55% probability that you would see 67 successes in 120 attempts if the true proportion were 58.5%. As it is, 67/120 represents a proportion of 55.8%, so just on sight alone you can see that it's not unusual

                Sorry, finishing up my first quarter of Stats and wanted to put it to some meager use

                this is the only practical use you'll get out of it :P

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                • #9
                  Originally posted by DamionKB
                  No I wasnt mentioning dex as a *skillup*. I was mentioning dex as *success* rate of the combine. I had WIS of 255 while doing this. (Not that that matters)

                  But nm, apparently I was wrong in the dex affects combine success. But I did not use it, believing it would help me get *skillups* rather, I hoped it would help me fail combines. Which is indeed the preferred method for solstice robes.
                  The one and only thing that affects weather you succeed in a combine is your current skill level (versus the skill level of the item you are trying to make.) DEX, WIS or any other stat have absolutely no bearing on weather you succeed or not.




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