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flawless tae ew pelts?

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  • #16
    I hate to ask, but I'm curious.

    When you killed "every" mob, were you in a specific area, or was that every brown lizard in the zone? Not a major difference, but it would impact some.

    Spawn Time in Cazic Thule is 30 minutes if I remember correctly, so two spawns an hour would have put your clearing at 8 hours for 10 hides. The formula factors out to be 12.8, which is pretty surprisingly close to on target compared to my past numbers camping there.

    But hey, least it isn't broken =) Just very rare LOL

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    • #17
      Originally posted by Wyvernwill
      I hate to ask, but I'm curious.

      When you killed "every" mob, were you in a specific area, or was that every brown lizard in the zone? Not a major difference, but it would impact some.

      Spawn Time in Cazic Thule is 30 minutes if I remember correctly, so two spawns an hour would have put your clearing at 8 hours for 10 hides. The formula factors out to be 12.8, which is pretty surprisingly close to on target compared to my past numbers camping there.

      But hey, least it isn't broken =) Just very rare LOL
      My method of checking is a bit more extreme.
      I can kill every single mob in the zone at once.
      then I see every item that is on all NPC's as they spawn.
      Then kill the zone again.
      repeat...

      I can do this from zone in.

      That is why I did not specifically say WHICH NPC's to get it from here... just that it is there.
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

      Comment


      • #18
        Just curious, if you happened to look. In the same killings, how many Great Reptile Hides did you see?
        Sunburnt Dmize - 80 Druid - D-Ro
        300 - Tailor +15%, Smith +12%, Fletcher +12%, Brewer +12%, JC +12%, Potter +12%, Baker +12%

        Phrump Eatsogres - 32 Gnome - D-Ro
        300 - Tinker +15%
        300 - Researcher +12%
        300 - Tailor +12%

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        • #19
          we'll i've spent another 4 days in CT killing the NW temple this time. changed to that temple becuase people say that hide drops are better there. so far i havn't seen 1 hide from that area. killing all the lizards at the temple and all the rapters that spwn around the bottom plus all the raptors in the circular room before the temple (only raptors spwn in this room). i did get 1 great reptile hide from this circular room during these 4 days.

          flawless tae ew hides still make me sadface

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          • #20
            Ngreth -

            Gonna have to dispute your method of testing. It's not a fair reflection of reality.

            1) Players can't INSTANTLY kill anything. So we can increase the "spawn cycle" time significantly from yours.

            2) Lead in for the "pipeline" of killing ALL the "possible droppers" is also a factor. A player must kill mob A, move and kill mob B, etc until the whole group is done, then return and start with A again.

            3) Your implication, quite clearly, is that there are more "possible dropper" spawns than one player could handle in a 30 minute cycle. Perhaps killing 15 or even 20 of the possibles rather than ALL of them in a repeated cycle would be a fairer test.

            4) "Alchemy is working" ... Testing with a GM client on a closed internal test server has never actually found a bug. Looking good on internal testing and being actually bugged is the norm rather than the exception.

            If you wanted to gather ACTUAL DATA about the REAL drop rate it would be easy to do.

            Hold a dynamic GM event. Randomly determine a live server and announce a "hide hunt" with a significant prize to the first person to deliver a hide to the enterance. Presuming you offered a significant prize (Special title? Instant max tailoring skill? Level 6/7 trophy?) and presuming the drop rate is actually 1.7 per hour with all the possibles dead every 30 minutes, you should have your proof that they do drop that quickly in under an hour.

            But if there are 30 people hunting for them for 3 hours and you haven't given out the prize ... you'd know it's broken.

            /broadcast Meet Ngreth SOE Tradeskill Developer. Come to Cazic-Thule (zone) and participate in the Hide Hunt. The first person to give a "freshly killed" flawless tae ew pelt to Ngreth will receive their choice of a custom title (Lizardbane), instant grandmastery of tailoring (or a second tradeskill of Ngeth's choice if tailoring is 300 already), or the level 6 tailoring trophy. Please note that previously dropped pelts are not accepted.

            I would be conservative in guessing that 30 people would show up. Probably VERY conservative. And catching cheaters shouldn't be too hard. You would just have to see where the hide they are giving you came from. A recent loot or a bank vault.

            Heck... I'd love to see just such an event. Just once. Come on, you know you wanna...
            In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
            I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
            Private Messages attended to promptly.

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            • #21
              Originally posted by Itek
              Ngreth -

              Gonna have to dispute your method of testing. It's not a fair reflection of reality.

              1) Players can't INSTANTLY kill anything. So we can increase the "spawn cycle" time significantly from yours.

              2) Lead in for the "pipeline" of killing ALL the "possible droppers" is also a factor. A player must kill mob A, move and kill mob B, etc until the whole group is done, then return and start with A again.

              3) Your implication, quite clearly, is that there are more "possible dropper" spawns than one player could handle in a 30 minute cycle. Perhaps killing 15 or even 20 of the possibles rather than ALL of them in a repeated cycle would be a fairer test.

              4) "Alchemy is working" ... Testing with a GM client on a closed internal test server has never actually found a bug. Looking good on internal testing and being actually bugged is the norm rather than the exception.

              If you wanted to gather ACTUAL DATA about the REAL drop rate it would be easy to do.

              Hold a dynamic GM event. Randomly determine a live server and announce a "hide hunt" with a significant prize to the first person to deliver a hide to the enterance. Presuming you offered a significant prize (Special title? Instant max tailoring skill? Level 6/7 trophy?) and presuming the drop rate is actually 1.7 per hour with all the possibles dead every 30 minutes, you should have your proof that they do drop that quickly in under an hour.

              But if there are 30 people hunting for them for 3 hours and you haven't given out the prize ... you'd know it's broken.

              /broadcast Meet Ngreth SOE Tradeskill Developer. Come to Cazic-Thule (zone) and participate in the Hide Hunt. The first person to give a "freshly killed" flawless tae ew pelt to Ngreth will receive their choice of a custom title (Lizardbane), instant grandmastery of tailoring (or a second tradeskill of Ngeth's choice if tailoring is 300 already), or the level 6 tailoring trophy. Please note that previously dropped pelts are not accepted.

              I would be conservative in guessing that 30 people would show up. Probably VERY conservative. And catching cheaters shouldn't be too hard. You would just have to see where the hide they are giving you came from. A recent loot or a bank vault.

              Heck... I'd love to see just such an event. Just once. Come on, you know you wanna...
              I did say "Ideal." I did not say "realistic"

              All my testing does is prove that it actually does drop. People said it was no longer dropping. That is not true, my test proves it is dropping.

              Yes, that test does not give indication of actual difficulty of getting the item. I did say that the rarity of it was a different discussion. The difficulty is also a different discussion.

              This test, despite the alchemy thing, does give valid results of "does this drop" it does not necessarily give any "how difficult is it to get this" information. The alchemy problem was that when we have the GM flag on we always succeed on combines. This is simply counting drops on mobs. Drops do not "disappear" because you are a player and not a GM, they are still there. There is currently no flag difference between GM and Player that affects drops at all.

              The fact is that they do drop. And that that test is valid proof that they do drop.

              I do not know if the Original Poster is hunting the correct mobs, I did not look at that. I did not make a check of individual drop tables to check rarity.

              I only answered the implied question to the accusation.

              Does this still drop? Yes.

              I answered no other questions that are also implied.
              Is it too rare?
              Is the poster hunting the correct mobs?
              Is it too difficult for the reward?

              I do not have time to answer those tight now so I left them unanswered.
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

              Comment


              • #22
                They do still drop. I got lucky yesterday and found 2 on my buyer, so that inspired me to hunt CT to see if I could get a couple more. In about 3 hours killing at the top of the pyramid past the maze, I scored another 2 hides. I have gone through an 8 hour farm session with not a single hide drop, and then I've been there for an hour before raids and had 3 drop, so its all a crapshoot. Wish they were a little more common, but then again, there are tons of TS items that could use an increase in the drop rate. This was on Tunare server btw.

                Yaldiyen

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                • #23
                  Ngreth, can you run the same test on Tunare for Storm Volaa Hair in Plane of Storms? I have yet to see a volaa hair drop on a solo or group situation. And only rarely on raids.
                  Cariella - Level 55 Drakkin Warrior on Tunare.

                  -300 Tailoring.
                  -200 Brewing
                  -300 Smithing
                  -200 Baking
                  -200 Pottery
                  -200 Fletching
                  -200 Jewelcrafting
                  -200 Fishing
                  -224 Begging
                  Aspiring to become the first 300 Drakkin Smith/Tailorer on Tunare. And succeeded
                  Making GM smithed/tailored armor on Tunare for very reasonable rates on the following races, Drakkin both smithed and tailored, HIE, both smithed and tailored (only smithing 1, but salvage 3), Human, tailoring only ATM, Wood Elf, any combine, master artisan. Please contact me in game by mail or tell.

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                  • #24
                    I've been able to solo the ocean giants in Storms (70 paladin, 700AA, mix of Time to Anguish gear), but it's neither easy nor efficient. Having said that, I have seen a couple of hairs drop, but they are pretty darn rare -- much rarer than the PoP progression drops, for example.
                    Sir KyrosKrane Sylvanblade
                    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                    • #25
                      Aye, while Devilcharm a lowbie 35 chanter. My main is a higher end DoN, Anguish, and Tacvi geared mage. Soloing in PoStorms is very far from efficient. But I need the stupid hair to make masters armor for my chanter. I was able to solo farm all the scales I needed to get him to 300 tailoring from Ssra in virtually no time ( 3 weeks ) The scales from shissars drop at a sickeningly disgusting rate and anyone that uses them for their cultural armors has a... a... uber unfair advantage that can leave all other tailors behind to never be seen again. Only 1 is needed per swatch, the drop rates are disgustingly high, and the mobs are dead easy.
                      Now take storm volaa hair, you need 2 to make a swatch, the drop rate... well, you seen it, I have yet to see one drop in a solo or group situation, and only very rarely on Storms raids that I formed to help people get their BoT keys while I get the hair. So topped with a vastly lower drop rate (think they classify as very rare) and you need two to make a swatch... no class that needs them will ever master tailoring using the DoN armors as a skill up route. But I mean hey... 3 weeks, 0-300 tailoring on a human that I made outta bordom. My mage as a HIE has been working on tailoring for a vastly much longer time... and is only at 269. OoW skill-ups is outta the question as the bloods needed to make them are rare (not as rare as storm volaa hair) and a lot of the mobs that drop them are not soloable. Doing PoP combines... heh, that is a joke to say the least. The sap is rare. finding people flagged for zones is harder, and the XP is not that great. So any class that needs drops from PoP for cultural skill ups got the shaft in the behind with no lube.
                      Cariella - Level 55 Drakkin Warrior on Tunare.

                      -300 Tailoring.
                      -200 Brewing
                      -300 Smithing
                      -200 Baking
                      -200 Pottery
                      -200 Fletching
                      -200 Jewelcrafting
                      -200 Fishing
                      -224 Begging
                      Aspiring to become the first 300 Drakkin Smith/Tailorer on Tunare. And succeeded
                      Making GM smithed/tailored armor on Tunare for very reasonable rates on the following races, Drakkin both smithed and tailored, HIE, both smithed and tailored (only smithing 1, but salvage 3), Human, tailoring only ATM, Wood Elf, any combine, master artisan. Please contact me in game by mail or tell.

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                      • #26
                        I got one today off a green lizard.

                        thanks for doublechecking Ngreth
                        Last edited by Bjart; 05-07-2006, 06:40 AM.

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                        • #27
                          Originally posted by Devilcharm
                          Ngreth, can you run the same test on Tunare for Storm Volaa Hair in Plane of Storms? I have yet to see a volaa hair drop on a solo or group situation. And only rarely on raids.
                          Well remember. That test give no actual indication of how many mobs, nor what mobs drop it. Just that it actually drops.
                          I am fairly certain it is not needed as I am fairly certain the hair drops, it is jsut too rare.
                          Last edited by Ngreth Thergn; 05-07-2006, 08:39 AM.
                          Ngreth Thergn

                          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                          Grandmaster Smith 250
                          Master Tailor 200
                          Ogres not dumb - we not lose entire city to froggies

                          Comment


                          • #28
                            I also **think** (I am home, I do not have my spreadsheet with my research in front of me) that the storm valus hair is one of the ones that is not level appropriate, so it **may** be changed when I get to that.
                            Ngreth Thergn

                            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                            Grandmaster Smith 250
                            Master Tailor 200
                            Ogres not dumb - we not lose entire city to froggies

                            Comment


                            • #29
                              Storm Volaas hair does drop, off of the "Sea" giants in PoV ONLY. I know this from the many, many BoT key farm sessions I did as an officer in my previous guild. But it is rare, that RNG is stingy.
                              Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                              Silky Moderator Lady
                              Beneath the silk, lies a will of steel.

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                              • #30
                                Originally posted by Bjart
                                I got one today off a green lizard.
                                Which mob, and where? The "conventional wisdom" has been that only the browns drop it -- that may well explain the discrepancy, if the loot tables have been re-jigged (even accidentally) to allow the drops to be spread between the greens and the browns.
                                Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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