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clarification needed on cured ethereal energy

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  • clarification needed on cured ethereal energy

    Can anyone tell me what the Trivial is for Cured Ethereal Energy?

    This link:

    http://www.eqtraders.com/secrets/recipes_PoP_tailoring.htm

    It says 2 things, >250 trivial and trivial 212.

    Thanks

  • #2
    It's actually 212. I'll remind denmom to take that bit out; I forgot to last time it came up. It used to be 250.

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    • #3
      The trivial is 212 WITH a geerlock, as soon as you take off the geerlock you can't make it. I verified this, this weekend. You can start making it at 210 tailoring with a geerlock. VI really sucks for nerfing this.

      Edit: I will continue to try and make this as I get more tailoring skill to pin it down. I am wondering if I will be able to make it without a geerlock at 213 skill, or will I have to go to 214 or higher. REALLY frustrating. Would it have killed them to let it stay at 250 trivial? I mean, I know it would suck for the tailors that worked hard to get your skill, but I think all trade skills should be equal, I mean, look at my skills below, see the ones that are 200? It was not that hard to get that, Smithing and Tailoring should be the same.

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      • #4
        Made 213 tailoring last night and still cannot do the combine without a geerlock.

        Edit: Reading the page again, it looks like I will not be able to do the combine without a geerlock until I reach 220. I am wondering if the trivial is 220 as well, so when all is said and done, I will have only been able to get 2 points of tailoring from this recipe. That is so lame it is not even funny.

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        • #5
          You shouldn't be able to get any points from making it. That was the whole reason they changed it.
          Naeen Speedbringer
          57th Druid of Tunare
          Emarr Server

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          • #6
            I did 91 attempts at 210 tailoring with a geerlok and did not get any skillups (270 wisdom).

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            • #7
              The trivial is still 212 but the combines are not allowed unless you have 220+ skill.

              So using a geerlok you can use these combines to raise skill from 210 to 212. If you had a 15 mod you could raise from 192 to 212.

              I tried these combines with geerlok 2 days ago. Approx 30 combines and I went from 210-212 after which it was trivial.

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