If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
PS - you might notice that it has a required skill lvl of 220. If you have a 5% mod you'll be able to start at a raw skill of 210. With a 10% mod you'll can start at a raw skill of 200 and of course if you are one of the lucky few with a Hammer of the Ironfrost or Gauntlets of Dark Ember you can start at 192.
interesting, why does it say "required skill level of 220" on it?
Let me guess, you can't do the combine unless your skill is 220, but with 210 plus a geerlock, you can do it. So a 210 skill can do the combine and get to 212. Right?
I have been reading this board for a long time, it has been very usefull to me. (and until now, it answered all my questions without having to post...)
Shadyn Stormsurge
75 Holy Defender on the Rathe View My Profile
Baking 300, Brewing 300, Jewelry 300, Pottery 300, Fletching 300, Smithing 300, Tailoring 300, Tinkering n/a, Alchemy n/a
When I got to that point, for whatever reason, noone was ever selling the curing agent. I also knew noone who could make it.
I ended up having to make cured ethereal energy (2 ethereal silk swatches, and the tanaan needle I think) instead. But I was able to sell them at what it cost for me to make them, having bought the ethereal silk in the bazaar.
Just throwing another option out there for ya. Those were the fastest points I ever got, post 170ish.
Comment