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Skill ups 196-217

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  • Skill ups 196-217

    196 - 206 140 Arctic wyvern hides
    206-208 40 HQ Brute hides
    208-215 80 Cobalt drake hides
    215-217 100 black panther hides
    218 20 arctic wyvern
    219 40 flawless rockhopper
    219-228 180 wyvern hides
    228-230 50 Othmir combines
    231-232 100 black panther hides
    233-240 140 Tigeraptor combines
    240-241 2 Haze panther cap
    242-248 100 Tigeraptor hides

    Digging through the posts now, is it random or do some items seem to provide better skill ups? All of my stats were 200+, wis was 280+.

    Soulmirror
    Last edited by Soulmirror; 09-13-2003, 03:34 PM.
    Valor is the price of freedom.

  • #2
    The only thing we know for fact is that you have a better chance at a successful combine and a skill up when combining something that is closer to your current skill level.

    For example, you'll have a better chance for a successful combine and skillup doing acrylia reinforced (242) than doing velious (>250).

    But other than that, arguments ensue.


    The cupcake is DONE! 1750!!! And 7 Trophies! And a fishing pole! That summons beer! Woo! And Tarteene, the enchanting gnomish tinkerer of the 247th bolt and one neato Tinkering Trophy

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    • #3
      edited to run to 228
      Valor is the price of freedom.

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      • #4
        Sounds to me like you average 1 skill up per 20 combines of arctic wyvern (this holds true for most of the other stuff you listed as well). That's a lot of combines!


        1 stack(20) velium studs = 120 small pieces of velium (6 stacks)
        60 celestial essence (3 stacks)
        40 coldain velium temper (2 stacks)
        20 coldain heater (1 stack)
        20 water (1 stack)
        20 allspice (1 stack)
        20 brown algae (1 stack)
        20 shotglass (1 stack)


        20 cod oil (1 stack)
        20 arctic wyvern hide (1 stack)
        20 mask patterns (1 stack)
        1 file



        But your best ones are the cobalt drake hides, which average about 1 skill up per 11 combines. I think I'll try those and see if I get the same results.

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        • #5
          For example, you'll have a better chance for a successful combine and skillup doing acrylia reinforced (242) than doing velious (>250).
          Are we sure about this? I honestly have not noticed a single bit of difference between being <10 away from trivial and >30 away from trivial. I'm just wondering if there is one skillup rate for items <= 188 and another for items with a trivial > 188.

          What I see is (wis or int)/200 * .5 for the chance of a skillup below 188 with a max of 50%, then 10% of that chance, or 5% (for someone with a 200+ wis/int) for items that trivial above 188. I get about 1 in 2 skillups on EVERY tradeskill with my BST at ~230 Wis with items <188 trivial. My wife's Halfling Warrior with a Wis/Int around 100 seems to get closer to 25% skillups up to around 188, then it drops through the roof, to where I only do combines when I really want something.

          I wouldn't mind someone else doing a long term study on the numbers I just put up, but the numbers I hear from the 188+ crowd is correct for that, with a few exceptions.

          One example: 2 people I know went up to 135 brewing with Ol Tujim's Fierce Brew then moved on to Mino Brews (or whatever they're called, the 248 trivial one), the Druid noticed a skillup rate of about 1 in 20, the Warrior saw about 1 in 30 (he's the only weirdo Warrior that I've even known to put points in Int and buy Int gear). When the Druid got annoyed, he switched over to Faydwer Shakers and flew up, getting around 1 in 3 skillups (I attribute this to bad luck, though I might just be really lucky and the multiplier might be .3 instead of .5 for <= 188 trivials).

          I might just be really lucky, but I get 50% skillups when I'm > 35 away from trivial and when I was < 10 away from trivial. The only reason I usually don't go more than 30-40 from trivial is because it's usually a lot more expensive to do go further away from trivial. If there were some really cheap and easy 150ish trivial items out there, i'd try that. I might make an Erudite Chanter, go buy some cheap Int gear to get him up to 200ish and try it with Fish Rolls and Ol Tujim's... not sure how lazy I am

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          • #6
            Unless I missed something by Sony, there is no "official" word saying that the closer you are to a trvial, the more likely you are to get a skillup. There have been several tests done to try and support this idea which you could probably find in a couple of forums by searching around, but in many cases people bring attention to something mistaken in the test procedure or philosophy.

            Some people swear that the closer you are to a trivial, the more likely you are to skill up. Some say that you are more likely to get a skillup on a success than a failure. Others swear it makes no difference, only your primary stat matters (wis or int for tailoring). For that matter, some believe that there is no difference between 255 wis/int and 355 wis/int, but others disagree.

            The only "fact" we know, as confirmed by Sony, (as I said unless I missed something) is that the higher of the two stats between wisdom and intelligence is what affects skillup rates in tailoring, and that as wis/int increases, so do your chances of getting a skillup. Anything else is just rumor.

            --Myrron
            Myrron Lifewarder, <Celestial Navigators>, Retired

            Grandmaster Tailor ( 250 ) Master Brewer ( 200 ) Master Fletcher ( 200 ) Master Jewelcrafter ( 200 ) Master Smith ( 200 ) Master Baker ( 191 ) Master Potter ( 190 )

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            • #7
              Do a few of those Power guides to trade skills and you'll learn about being close to trivial. it sucks when your 70 points away from a trivial and combining stacks and stacks of stuff to get a few skillups. It's been pretty much determined that stretching trivials beyond 30 points will cost you about 50 percent more combines.

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              • #8
                bump, to 240 now
                Valor is the price of freedom.

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                • #9
                  Bump,
                  248 now.
                  Valor is the price of freedom.

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                  • #10
                    992 Combines for 52 skill-ups. Thats one skill up per 19.07 combines. Not bad from all these other posts that I'm reading.

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                    • #11
                      I have done solstice robes from 158 to 243, switching to wyvern masks to 250. I also got an average of 18-20 combines per skillup post 190 (dont remember in detail really), which leads me to believe that skillup success has got nothing to do with being close to trivial point or not.

                      What I did though, was big runs (always around 200 final combines worth of material), which seemed to soften the long no skillup stretches.
                      Last edited by Prizzle; 09-17-2003, 03:59 AM.
                      Prizzle
                      Curley

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