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  • #16
    Originally posted by calidorn2
    Also 2 items with the same name but different ids could not stack could they ??Can you swap the summonned shurikans around to different stacks ?? If you can then they must know a fix for this.Only points to it being too much work again.

    As to the foraging and imbueing and vials dissappearing.Well that would be to stop people setting up a macro.Some items can be done such as enchanting ores as they drop to your inventory but on the whole they cannot.Can you imagine if people could park in a zone put one type of stackable, foragable item on their cursor and go to bed.Wake up unload the stack on your cursor rinse and repeat.Having to unload every one ensures you are at the keyboard.
    You most definitely can have 2 items of the same name with different id's n the cursor. The game doesn't see a summoned shurkian. It sees item 3489374 which just happens to be named a summoned shurkian. And then the next item is 3489375 which also happens to be named the same thing. The name doesn't really matter to the game. As far as this particular case goes no, the different shrukians do not stack with each other even tho they have the same name. Items have to have the same id in order to stack. The only thing that matters to the game is the ID thats how you have things like my earring, karana's tear, where you have 2 compleately different items with the exact same name. ID is all that the game cares about, everything else is based around that.

    As far as the foraging or imbueing goes I don't know if that was an intentional desicion or just a nice side effect of the way they choose to set things up. Things like the mage spells summoning multiple arrows and such and how they had to setup multiple id's for the same item make me beleive that they don't have the choice to make items of the same id stack on the cursor and it's currently just the way the game mechanics work right now.
    Taraddar SnowEagle

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    • #17
      They should just make Bricks and Blocks of Ore stackable, Clay is why not ore?

      Realistically though, they will probibly make Bricks and Blocks stack the same time they make casks stack .
      Heyokah Shinreineko Spiritcaster
      69 Vah Shir Shaman of Maelin/Vazaelle

      252 Baking, 239 Pottery, 186 Brewing, 232 Smithing, 141 Jewelcraft, 114 Tailoring, 217 Alchemy

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      • #18
        IDs

        I was once a builder on several MUDs and as the base code is very similar this all makes perfect sense to me. An item ID is known as a VNUM. These were linked to the zone they were first created in. The Object names could be anything because it was the VNUM that mattered. When you or the game loaded and item it was (LOAD #). If you wanted to load multiple object to the same location you have to make them each different. There were some ways of getting around this but they would require moving the items off the cursor. Yes new block #s could be added but as stated above that certainly would be a pain in the butt. So they are left with using the items already created, they just don't seem to want to load up your cursor with a pile of different bricks.

        Out of bizarre curiosity does anyone know if there is a max number of different items that can be loaded to your cursor? don't count stuff in bags.

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        • #19
          Fixed this

          Ok now that NPC will return multiples of the same item wonder if thats our indication they finally fixed this issue. I saw a post somewhat confirming that.

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          • #20
            On Test, they have the code for this obviously in palce. the new /testbuff feature gives you miltiple backpacks on your cursor. Backpacks are ID'ed only by themself and a different ID if they contain a nodrop item. so why won't it work for ore. Simplest answer I have is This is part of Sony's plan to make sure no profit can be made via tradeskills.

            Silound
            Minstrel of Prexus

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            • #21
              well, since a patch, i have broken down large enchanted bricks and gotten three small enchanted bricks. done this at least twice on two different charactors on two different servers (sullon.iroke and mithaniel.clico). Unfortunately I don't know how to go about finding ID numbers or anything, to see if they are different or what.
              Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
              Gneehugging Chantaranga of the 66th Mez Break - AA:59
              Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
              Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
              [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
              Icon by Kenshingentatsu

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              • #22
                Originally posted by Kaysha Soulsinger
                Zera, those are items with a uniquely different ingame item ID. In fact, there's a summon spell out there that summons a 4-slot bag and 3 stacks of Shurikens. Now initially they only could do 1 stack ... so what did Verant do? They created this Shuriken three times in the database, each instance with a different item ID. Voila, three stacks of Shurikens at the cursor.
                If what you are saying is correct. I have a couple questions for you.

                Can you Split your stacks of shurikens and restack them? If they are unique items they should not be able to stack with each other.

                When I give three identicle non-stackable quest items to some one that doesn't want them. He gives them all back to me on my cursor. Have they made two new IDs for the extra items?
                Caralon Captiosa
                65th Enchanter
                Claw of Nagafen

                Friend to Aid Grimel and all around crafter

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                • #23
                  With regard to the quiver of marr and the bag ful of shirlikins(sp) the three stacks are NOT identical. The arrows for example in the quiver are the differtn types of arrows. Cast identify ifya don't belive me. The way i know is that they will not autofeed from the quiver from stack to stack. The first time i cam across this i though it was a bug and repoerted it. I was informed that, no this was intention and the 3 stacks were actually differnt types with the same name.
                  Greym Greymantle, Windcaller of Tunare
                  GM Fletcher + Smith The Rathe "Rangers don't get lost they explore"

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                  • #24
                    Non-stackable items

                    I raised my smithing to 143 last night and I discovered the beauty of the recent changes to the yields of melting down FS weapons.

                    Most FS weapons now yield two small blocks of high quality ore. That is correct two of the same, non-stackable, ore.

                    If it were not possible in the past it certainly is possible now.

                    Puskara
                    Smithing - 143
                    Brewing - 142
                    Tailoring - 1

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                    • #25
                      While I must admit that I am not a coder worth a feather's weight in salt, I do know there are tricks which have been used to skirt around problems like this before. Using arrays would solve the problem, but would require some effort to insert into the code. I'm sure even more elegant solutions have been conceived in the past 20 or so years, as well.

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                      • #26
                        As a side note, Acrylia is not returning more bricks when breaking down blocks or large blocks. Guess that would be too much to ask for, eh?
                        Tailoring, why did I ever start tailoring? *sob*

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                        • #27
                          Just an additional comment on named items stackability and stuff..

                          As stated earlier, name means virtually nothing. I have two Gnoll Slayers, both are Lore. One is the upgraded version that can summon wolves, the other is the standard boring one. They both have different item IDs, so despite the fact that they're called the same thing, they're NOT the same item.

                          Not that the early one is that great.. I got it mostly because I like to hunt gnolls and dual wielding bane damage weapons is kinda cool.

                          SFG
                          Magelo Profile

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                          • #28
                            Acrylia - does not break into multiple bricks

                            As of May 31 Acrylia still does not break down into multiple bricks.

                            Why would Sony allow other ores to do this but not acrylia?

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                            • #29
                              because velium and acrylia are the 'highly sought after' stuff, and to make it too available would be just too nice of them.

                              bile aside, it's because they know there's an atrocious market for this stuff, and they visualize themselves protecting server economies by keeping that stuff at the same ratio it's always been.

                              Personally, economic trends aside, I think it makes more sense to allow all things to break down the same, across the board. If it takes 3 large bricks to make a block, a block should break down to 3 large bricks. It's equilibria. If an Enchanted Large Brick breaks down to three Enchanted Small bricks, then a Velium Large brick should break down to three Velium Small Bricks.

                              but they never did ask me. ^_^
                              Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
                              Gneehugging Chantaranga of the 66th Mez Break - AA:59
                              Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
                              Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
                              [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
                              Icon by Kenshingentatsu

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