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  • No Hollowshade war fixes on new patch

    Just read over the patch message in detail for today (4/8 ) and there is no mention of any changes to the perma-busted Hollowshade War.

    Good thing I wasn't counting on that one.

    ...Zera
    Baroness Zeralenn Mancdaman - 58 Dark Elven SHD - Smithing (214)
    Baroness Milletoux Fleau'chevilles - 66 Gnome CLE (Epic) - Tinkering (222), Pottery (215)
    Csimene Penombra - 64 Human MAG (Epic) - Brewing (250) (Trophy), Tailoring, Smithing, Pottery, Research, Fletching, Jewelcraft & Baking (200)

  • #2
    Hehe that's one of those ones I wouldn't announce since they have been tryign to fix it for so long. If it works great for them if it doesn't nothing has changed :twisted:
    Sethlic

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    • #3
      leave it to SOE to leave out a message regarding this war, its probably "Working as intended" in their eyes.
      Durew / Zurew
      Officer/Raid Leader of Kratos - Luclin

      Master Artisan

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      • #4
        I'm hoping they put in a fix, and are just waiting to see if it worked.

        If not, well, no change. *sigh*

        Guess there's only one way to fine out!
        Balkin Ironfist (Ominous Deeds)
        56th Myrmidon of Brell Serilis
        Xegony

        "Every day of my life forces me to lower my estimate of the average IQ of the Human Race."

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        • #5
          And I did it,too.

          Hollowshade war is STILL bah-roken.

          Consoled myself by helping get 100 wailing substances off the island owlbears.
          -Morgrist Do'Ceannai
          Fironia Vie (Patron,House Do'Ceannai)

          Hammerstein
          Stromm (Denmother's)

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          • #6
            GRRAHHH!!!

            This ticked me off too...

            12 stacks of shrieking substance

            4 stacks of Swirling Shadow

            8 wailing substance =p...

            /petition isn't being too good to me either, a guide always responds in about 4 hours, then they merely say that they will pass it on to a GM to fix... which they don't =/...

            Fight the System!

            Oi!

            Or... um... not.. /sigh

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            • #7
              Does anyone have a link to a site that describes what to do in this war? Like how to trigger, and what to do to help one side or the other win. We are kinda stuck with Grimlings at the moment

              Sorry if this has been posted before..search only seemed to come up with a lot of complaints...
              Axemaster - Cleric 70
              Lilaxe - Warrior 70
              Baz Mule

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              • #8
                Search comes up with a lot of complaints because no one can reproducably cause the attacks. If there is an attack, the attacking force can be assisted, but that's it.

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                • #9
                  Mmmm - I saw a zone wide emote last night, then saw some owlbears moving south to the town off the islands...if its not triggered I guess you just have to wait for the emote, then head there to help keep them alive...
                  thanks!
                  Axemaster - Cleric 70
                  Lilaxe - Warrior 70
                  Baz Mule

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                  • #10
                    The War

                    Yes, that's right. Just wait for one force to attack another. When this happens, a set of defenders will spawn to protect against the invasion. If the invaders are the ones you want (eg Owlbears attack South Island Grimlings), you help them to kill the defenders and win the battle. I presume if no-one helps the invading force then the defenders will win. (note: never tried to play around with the war myself. This is just based on what I've read - mostly here).

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                    • #11
                      Correct and once the one force owns all 3 areas the prince should pop so you can reset the war by killing him.He does not pop.Once one type owns all 3 areas there is no more attacks.At this point you need a gm to reset it.
                      I got mine reset yesterday.Got the owlbears in the lake at last and now there is another patch...bah.

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                      • #12
                        So how exactly is this broken?

                        Personally on E'ci I have yet to see a single Owlbear in Hollowshade for a very long time. Kind of putting a crimp in my smithing :x
                        Hardane <Reconstructed> E'ci

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                        • #13
                          I have a question. After the last two patches we've had, the grimlings have automatically been put in control of the zone upon server up. Is this always the case or do the owlbears or wolves ever default to control the zone immediately after a patch?

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                          • #14
                            After the patches, no-one controls the zone, each species is in its own camp. If the Grimlings are in control of the whole zone, it either means that someone has got in quickly and helped them take over the owlbear and sonic camps, or the Grimling Attackers are still exploiting the "no aggro" bug I reported about 4 weeks ago.

                            If you mean they have the camp on the islands, then that is not controlling the zone, that's just their normal starting position.

                            Unless of course, the zone is not being re-set by the patch, in which case whatever position they were in before the patch they will be in afterwards.

                            So how exactly is this broken?
                            once the one force owns all 3 areas the prince should pop so you can reset the war by killing him.He does not pop.Once one type owns all 3 areas there is no more attacks.At this point you need a gm to reset it
                            Kradlum O'Kradlum
                            56th Level Ogre Warrior
                            Grandmaster Smith (250), Master Fletcher (195), Master Brewer (158)

                            Ardkor O'Kradlum
                            29th Level Ogre Shaman
                            Master Baker (175), Master Potter (135)

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                            • #15
                              Ah ok, thanks Kradlum. Man this war is confusing. So upon server reset (if reset properly) each entity is placed in their own camp. I know the bears and wolves have their own caves. The grimlings have the south islands and the area on the side of the mountain close to the islands.

                              On Mith Marr, at present, the owlbears are all in their cave and the wolves are all in their cave. The grimlings have control of the islands and the mountainside area. Does this mean that either the bears or wolves are capable of taking over the southern islands?

                              Ok, last scenario. Before our last patch, on Mith Marr, the grimlings were controlling the southern islands. The wolves were all still in their cave and controlled that. The owlbear cave was filled with grimlings. Does this mean that the owlbears were extinct and the only way to get bears to the southern islands was with zone reset?

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