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High Level Character's Guide to Smithing

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  • #46
    Request for comments...

    Based upon this guide my plans are as follows:

    I am a 65 wizard and I have been able to free up 6 of the 10 bags in my inventory. I have been using the advice garnered here to farm substances. I detest farming so I want to get as much of this done at once. The Wailing and Shrieking substances being no-drop is a problem in that I want to do this all at once, in one huge non-stop binge. This is how I plan to do this.

    Farm the substances make them into orbs, store the orbs on mules, placing Traders Satchels on them I can make the most of 8 slots of inventory and bank space for a total of 160 orbs. However I'm going from 185 on up as I am loathe to spend any more money paying exorbitant prices to bazaar mules. to this end I plan on making 1100 orbs which means I will need to make 7 mules to hold them. The mules, in reverse will hold any completed Shadowscream armor as well.

    A week before I go on my smithing binge I will farm the crap out of shadows in Twilight and fill up a mule with these. I will port said mule (over level 10) to my smithing spot, duel him and leave a corpse when i have farmed all of the shadows I need. Sadly, 1 corpse will not be enough as these cannot stay in the bank.

    The day before the binge I will make a 4th type of mule, a mold mule to hold all of the molds for this project so as little running is done as possible.

    on the day of the binge I will loot 1 bag of shadows at a time in order to guard against loss of the no-rent shadows.

    Yes, I have 3 computers, yes I have more then 1 account. Yes, I am completely nuts, but I want to do it all at once. I want it out of the way, I want it as close to grand mastery as possible in 1 day and yes, I am aware how time consuming this approach will take, but I think I can pull it off.

    Advice/Comments would be appreciated,
    Thanks,

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    • #47
      The wailing and shreiking subsatances are stackable, but not the orb. You might want to keep it uncombined till your skill up binge. 8)

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      • #48
        Hehe I feel the same as you but it is way easier to keep them uncombine then to do what you are talking about and I have more accounts

        Just farm the wolves and owl stuff till you have what ever level you need.
        Then go do the shadow stuff. I tried what you are talking about and it drove me nuts logging in different characters for the stupid orbs. But it is good to have em there to take trader satchels of completed stuff away.


        Please remember this is just my experience. it may work for you please let us know
        Sethlic

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        • #49
          Good luck with this way, please send us your address in the asylum so we can send flowers. Though I will give you some advise, Icespear the Lessers, Sunstrike the Greaters, and if your mana pool is adequate, you can control the entire island spawn in Twilight.
          • Malcor Stormfury
          • Jewelcraft - 250
          • Brewing - 250
          • Pottery - 250
          • Baking - 250
          • Blacksmithing - 250
          • Fletching - 250
          • Tailoring - 250
          • Fishing - 200

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          • #50
            Originally posted by Katherin
            I have helped my friend collect components from the war for shadowscream and I noticed something.

            When the zone was reset. The owlbears had the north. The sonic Wolves the Cave to the east and the Grimlings to the south.


            If we killed the named Owlbear(s) then the sonic wolves or the grimlings would attack the other. If we killed the named sonic wolf, then the Owlbears and Grimlings would fight. We never killed the grimlings so dont know how it goes.

            In otherwords, whichever named we killed, the OTHER two attacked, not the camp/side we killed.

            Hope this helps anyone with the war.
            Or the ones you killed get attacked

            Or the ones you killed go on the offensive

            Or nothing happens at all

            Killing named bosses at a given camp is only reliable for one thing: Passing time while waiting for the attack you want to support.
            Xorshaikx level 73 Iksar Monk
            Zaspus level 52 Gnome Rogue
            Journeyman Baker (239)
            Journeyman Blacksmith (210)
            Apprentice Brewer (135)
            Apprentice Fletcher (156)
            Journeyman Jewelry Maker (205)
            Apprentice Mechanist (126)

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            • #51
              4.5 orbmules filled. I have had a very frustrating time fighting the Bazaar Barons for the war rights upon reset. The zone on Terris Thule, is, as I write this, ALL Grimlings. It is a bitter, horrible thing.

              Thought I now have 400 Shrieking in the bank. I *WILL* meet this goal and I *WILL* Get this done. My will is good and unbroken. My goals are set and I can and will Attain them. I am mostly there and within sight of an end on the filling of the orb mules.

              Being a high level epicced wizard has made this much easier, killing 30ish at at time using f8/staff of temperate flux to pull with has proven quite usefull.

              The true trial here is keeping the spawns in the zone straight. I'll bet I'm the only one on the server hoping for another all out patch.


              Be well,

              Comment


              • #52
                A little easier method for lower end smithing:

                Go to Sol A and kill 100s of gobos. Collect HQ Ore, and Fine Steel Weapons. Fill your inventory, go to a forge and melt these down to more HQ Ore. You'll get to 20 skill with this. Do this many times (you'll need it later)

                Make HQ Rings from the Ore you just farmed. Skill up to 45 - 50 trivial

                Make Banded Gorgets to 102, then Banded Mail to 115.

                You will have plenty of HQ Rings to make Ornate Chain to reach around 142... from then on its Fine Steel...
                Axemaster - Cleric 70
                Lilaxe - Warrior 70
                Baz Mule

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                • #53
                  low end smithing

                  Or find a high level druid or wizzy who quads in ME (toilers) or SD (tro jegs) and collects the condensed substances. They can take you to 116. I have lent these out to several people to skill up on. They get smithing skill, I get arrowheads to sell in the Bazaar, costs me nothing, costs them .011pp per combine (flask of water).

                  Tat
                  Tatanka WolfDancer, 105 Druid
                  -- 300x7 (2100 club), 7 maxed trophies | 200 Fishing
                  Snookims Whinzlow, 105 Enchanter
                  -- 300 Research
                  Knekt Thedots, 60 Shaman
                  -- 300 Alchemy, maxed trophy
                  Gneehigh Gnasty, 60 Rogue
                  -- 300 Poisoncrafting, maxed trophy

                  Inisfree, Tunare

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                  • #54
                    UPDATE

                    8 (Eight) Orb mules have been filled with 160 Humming Orbs each. Now working phase two and collecting shadows. This is a total of 1280 orbs completed on hand an in bank on each of these mules.

                    Almost have a bag full, need a corpse full and a half I think
                    1600 Shadows on one corpse, 960 on another is what I will need. The shadows are slow but steady in the twilight sea. Have to be careful there because thos spirit tap procs they have are a pain.

                    Also got myself maxed on FP at 188. The binge is coming soo I think.

                    Thanks,

                    Comment


                    • #55
                      Well spoken


                      Thanks for all the great info,
                      Ok here is my 2cp
                      Tae ew shields: lizard-blood temper, "2" sheets of Sheetmetal, smithy hammer, kite shield mold (named "tae ew shield" in-game): lizard-blood temper, 2 sheets of metal, kite shield mold, smithy hammer; AC 35, STR 8, WIS 8, INT 8, HP 50, mana 50, sv fire 25, sv disease 7, sv poison 7, sv magic 10, wt 4.5, medium, magic, WAR, CLR, PAL, RNG, SHD, DRU, BRD, SHM; ALL, required level 51, trivial not provided

                      As the guy stated, upper lvl guide to Gm,
                      all tho this will cause you extended time farming it is one of the cheapest ways to get skill up, I'm 180 and still not trival,
                      the great thing about this item,
                      lizard-blood temper: scale temper , 1 Thul Tae Ew Blood (NO STACK), trivial <=153
                      scale temper (iksar) sarnak blood, froglok blood, iksar blood, bloodwater

                      My point is simple, no chanters needed, second any smihty worth his wieght in gold is also 190 brewing,
                      Down side is: much time spent farming
                      Have fun good luck and may the gods smile on your drop rate,

                      Comment


                      • #56
                        Nice guide, gona be working on this over the next few months, hopefully get my smithing maxed next.




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                        • #57
                          I love this guide! It saved whatever hair was left in my head after a pathetic attempt to farm windstones. But I made 1 change to it so I thought I would share.

                          I started with the boots mold at 188 (+ %5 skill mod geerlok)

                          at 188 using boot mold
                          12 success
                          18 fails
                          no skill up (30 attemps)

                          so....I switched to a mask mold even though it takes 1 extra swirling shadow and my results were....

                          at 188 using mask mold
                          3 success
                          2 failure
                          1 skill point (5 attempts + the 30 on boot molds)

                          189 using mask mold
                          3 success
                          0 failure
                          1 skill point (3 attemppts)

                          190 using mask mold
                          4 success
                          3 failure
                          (ran out of shadows)

                          I guess my point is, my skill seems to increase faster using pieces with a lower trivial and of corse with a better success rate for the most part. Even though they may use 1 more shadow, in the long run it would be less components since the skill is taking less combines to raise. My future plans are

                          Mask until 203-205 depending on how board I get with masks
                          Helm until 208-ish, just like the masks
                          Bracer until 228-ish, same as above
                          Boots to 248

                          Hope this helps anyone else that was getting a little frustrated with tons of fails and little skill ups. I'm still at 190 so we'll see how it goes from here.

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                          • #58
                            Hello all.

                            Can any one confirm that yo can still get skill ups from 192 to 212 on Bricks of Etheral Energy when using a +15% Smithing bonus item.
                            I am at 192 and made 70 attempts at this with no success at all.

                            Gromm

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                            • #59
                              Originally posted by Gromm
                              Hello all.

                              Can any one confirm that yo can still get skill ups from 192 to 212 on Bricks of Etheral Energy when using a +15% Smithing bonus item.
                              I am at 192 and made 70 attempts at this with no success at all.

                              Gromm
                              Yes. My Troll-Smith friend Gamgan did this.

                              You're just hitting one of the very large number of "hell levels" between 188-220 that every tradeskill has.
                              Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                              Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                              Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                              Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                              • #60
                                You need one more point

                                You need 193, not 192.

                                Go farm about 200 ShadowScreem combines (RNG is broken sarcastic remark insert here >&lt and get that last point you need. I believe 192 is bugged, many people have been posting they can not get skillups at 192 but when they use another route to hit 193, they get to 212 in one night on bricks.

                                Edit: as usual, spelling
                                Gherig McComas
                                Coyote Moon
                                Test Server

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