They can track charges on items
They could use a modified charge field to hold a players ID instead
they already have the technology
They could use a modified charge field to hold a players ID instead
they already have the technology
File growth would be linear based on how many new characters are created, and the number of items that exist in the game would have no impact on file size increases for the maker tag.
My proposal is basically the same thing Aranor suggested, but spelled out a bit more. Yes, it's the same principle as armor dyes. However, when you swap items around, the dye value isn't moved out. In our case, you'd need to swap maker values whenever an item is moved to a new slot.


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