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1. Farm green mobs by the endless hour to sell drops to tradeskillers
2. Farm cash MOBs like Ice Giants and Hill Giants
3. Quest for items that sell for large amounts, like the Shield of Bane Warding
4. Spend hundreds of thousands of plat, and scores of days played, to skill up in smithing and start selling BD cultural armor and a few nice pieces of PoP armor in an effort to slowly recover all of your spent plat hopefully within a few months
Personally, if I didn't love smithing, I would be doing number 2 from the above if I needed cash. If you don't love smithing, it will break your spirit, empty your bank and making you resent losing all of that time doing this skill by the time you hit 200. Your friends will all be in the highest levels of the planes, their new Froglok Paladins will be nearing 65, and you will be the keeper of such useful knowledge such as the best places to farm lava rocks/swirling mist/essence of shadow/elf blood/goblin blood.
You wont make money from smithing - its a money pit. You'll continually throw cash into it expecting that in the long run it'll pay off, but it never does. Sorry
You wont make money from smithing - its a money pit. You'll continually throw cash into it expecting that in the long run it'll pay off, but it never does. Sorry
I make lots of money selling temper components to smiths...
Oh, wait, you mean making money by DOING smithing. 250 skill. Not before.
I started doing BD combines at like 228 in smithing, and now I'm at 243 and getting pretty rich. Hehe it's funny, I'm at 60k in my bank right now, and I'm thinking I'm getting a lil low. Until you can start doing the high end BD armor reliably, you're just going to lose lots of money on smithing, deal with it. Even then, you might not do that well if nobody wants your cultural armor.
You can make money once smithing hits high 180's (like 188 + geerlok).
Luckily this is where Fine Plate trivals (188) and it gets "hard".
How? Well by making Royal Velium BP's and Legs.
(Basically you make the armor for the 8th shawl quest and then re-etch it in a Jewelers kit with the etching tools and it becomes "droppable").
However you also need to have taken Jewelcraft to 190ish and Tailoring to 158 (max "easy" skillup range - it gets rough after that).
Note that is assuming you use a JC and Tailoring and Smithing Geerlok!
Check the market in bazaar on your server first though.
On my last server (Torvon) and my current server (Tribunal) BP's and Legs sell for around 4.5 to 5kpp.
Check out http://www.eqtraders.com/quests/eighth.htm (to make the armor)
and http://www.eqtraders.com/secrets/recipes_jewlcraft.htm#may8 (for making it droppable)
I doubt any of the other parts would normally sell for a profit as the stats suck on everything EXCEPT Legs,BP and Gauntlets.
The odd twink though may commision you for a full visible set as it looks **** pretty (Dark blue plate armor thats plate AND chain class wearable).
Costs maybe 1.3kpp in bazaar buy the velium hound fur, velium blocks, etc for each piece.
Prices may vary by server but you could always go pharm this crap in Western Wastes (Fur) and Crystal Caverns (Velium blocks/large bricks).
Assuming you buy the buyable bits, the only time-consuming part is pharming unrefined diamonds (nodrop) in Wakening Lands Geonid caves.
It may not be worth the effort for the 3k-ish profit but its fun to make something to sell for a change rather than grinding it out in Phat Lewt camps hoping something sellable drops and you win the roll!
Though I can make plat faster in the bazaar buying up cheap items and reselling for normal price.
(i.e. buy a ceremonial iksar BP for 4k and resell for 6.5k.
Or buy a Slime covered rubicite coiff for 5k and resell for 13k, etc )
Zhorn Spiritwalker,
Barb Prophet on The Tribunal
Zhorn Spiritwalker, Prophet
Barb Smith (230) +10% = 252 $$ Rarr!!
Tribunal Server
You can make money once smithing hits high 180's (like 188 + geerlok).
Luckily this is where Fine Plate trivals (188) and it gets "hard".
How? Well by making Royal Velium BP's and Legs.
Aye, Zhorn has it right. At 188 you can make Engraved Royal Velium plate and Acrylia Plate. You won't make huge sums of money fast, but it's still a nice bit - able to pay for your C3 fix (if you have one), supplies for more smithing, and a bit more. Around 228-230 or so you can start the cultural plate, start more. How much you make depends on the competition on your server, your rep, and a few other factors.
Personally, though, my estimate is that getting smithing to 230-240 is probably about equal to the time reqired to get levels 57-60. You need to decide what you want to do. If all you want to do is make money and you hate smithing otherwise, level and farm. If, on the other hand, you *like* smithing, then smith.
Garshok
95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
(glad the climb to 300 is finally over)
Zopharr
95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
(holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)
Rishathra
95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
(got so tired of looking for a troll smith for armor that I made one)
Marzanna
95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
(still working on Solder, Spy)
I made lots of money Smithing... back when Acrylia Plate was brand new.
Now I make money as a broker. I sell stuff for people who don't want to bother selling stuff for themselves. I only charge a 10% commission and generally work to keep prices steady.
When someone brings me a Dathor Great Hammer to sell for 70k, that makes me very happy. It makes me even happier when he brings me a few pieces of Heraldic to sell as well.
Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169 Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91
At skill level 188, you should do combines of Acrylia whenever you can.
I have sold, in the last month;
2 Small Bps, 1 Small Legs, 2 Small Bracers, 1 Small Sleeves, 1 Visor.
1 Bp, 2 Legs, 3 Bracers, 1 Sleeves, 2 Visors.
1 Large Bp, 2 Large Bracers, 1 Large Sleeve, 1 Large Visor.
I sell bp's and Legs at 2k (sometimes the prices dip) each, and everything else at 600pp (I just could not move them at a higher price).
On Tarrew Marr, you don't see hordes of people selling Acrylia Plate, only because the Windstones, as everyone knows, is so rare its almost impossible for someone to continually be selling them.
So all in all I have made close to 15k ....
If you do Shadowscream, lets say 100 attempts, you will spend about 110 to 150pp, and make about 1k or more on Perfect Owlbear Pelts (assuming you sell them), and if you farm the Shadows in T.S, expect another 2k plus in drops and cash loot combined.
So my answer is at skill level 188, you can start making money.
If you take the Cultral route (if you have that option), you will not make money until Blue Diamond Cultral success rates are good enough, high 230's at least I would think...
I'd have to disagree with popular opinion on this thread. It takes much time and effort, but once you reach 230+ skill as a smith you can potentially make millions of platinum. The key is to continuing to farm your own drops then selling your successes, along with and this is the most important part....
being the first to market.
There is no way to make more cash than by being the first person to produce for sale to the general populace, an item that is concidered better than the best currently droppable item of its type in game. If you are the first to market (or among the first few) you can really make tons of plat, until the rest of the smiths catch up and drive your prices down via competition.
ive made hardly any money from smithing (but then again im an opertunist and took every shortcut i could. Ironfrost from the creator allowed me to get to 212+15% which was 243 (now 213 base))
I make more money in my farming of vendors for components than i do from smithing
Gonna have to lower the price on my dark prince regent stuff soon to make up for lost cash (sold 1 bracer at 5k thinking about putting em down to like 3.5 or 4k for bracers)
Oberan Lifebringer
Archon of Innoruuk
< Magus Imperialis Magicus >
< Slayer of Kerafyrm >
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"At 188 you can make Engraved Royal Velium plate and Acrylia Plate."
How much plat per hour can you make, not counting bazaar mule time?
For comparison, I make about 1kpp per hour by churning out hundreds of Qeynos Afternoon Tea, Grobb Liquidised Meat, and Misty Thicket Picnics. (I'm not counting foraging time for Tea Leaves, which my druid forager does on my second computer while my main raids.)
I agree that profits can start at about 230ish skill. Especially if you can get the bloods for tae ew gear yourself. Even buying them, I've made some pretty nice cash. I'd like to say I was making tons on BD cultural, but that essence of sunlight is just too freaking rare to consistently stock the stuff. I haven't even completed making the pieces I want for my main, and my twink warrior.
I did make enough off selling tae ew gear, to buy my warrior a CoCW, and some nice weapons, and a girdle of mithaniel for my cleric
Of course, its also true, to make money, you need money. I have dropped 40k in 10 minutes, buying tae ew and iksar bloods, for between 1000-2500pp each.
Course I made it back, and more, selling the items I made.
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