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  • Shadowscream Gloves

    I have skill of 250 and did 52 Shadowscream Glove combines with 1 skill up. Is that normal??
    [image noborder]http://home.columbus.rr.com/misfitin/images/Mezrus.jpg[/image]

  • #2
    Originally posted by Mezrus View Post
    I have skill of 250 and did 52 Shadowscream Glove combines with 1 skill up. Is that normal??
    Be glad you got a skillup.

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    • #3
      Its not uncommon to go several hundred combines without a skillup. (with the worst streaks in the thousands) Sometimes you get lucky, sometimes you break even, and sometimes you lose big time

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      • #4
        I didnt realize you could go hundreds of combines with no skill ups,, thats kinda ridiculous game mechanics if you ask me. It isnt like its easy to farm all the stuff needed to get above 250
        [image noborder]http://home.columbus.rr.com/misfitin/images/Mezrus.jpg[/image]

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        • #5
          Thats what makes it worth having max skill. If it was easy, everyone would do it.
          Roanne LeFaye
          Warrior Barbarian of the Tribunal
          Outsider Domination
          The Seventh Hammer
          2100 Club + 300 melee Research

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          • #6
            It's what makes the Random Number Generator random as well.
            Rawckett Launcher
            79 Gnome Wizard of Sol Ro / Bristlebane
            300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

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            • #7
              Originally posted by Mezrus View Post
              I didnt realize you could go hundreds of combines with no skill ups,, thats kinda ridiculous game mechanics if you ask me. It isnt like its easy to farm all the stuff needed to get above 250
              Flip a coin 100 times. What are the odds it will be tails all 100 times? Not high, but it is possible.
              Shawlweaver Sphynx on Cazic Thule
              Master Artisan Aldier on Cazic Thule

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              • #8
                I'm sure this has been beaten to death...

                BUT,

                I'm not very happy with the "If it wasn't hard it wouldn't be worth it" argument. Mostly because "hard" is not defined.

                How hard does it have to be? Would people be ok if every skillup took 1 million plat in materials and over 24 hours of continual clicking? That would be pretty "hard".

                Is there some way to quantify "hard"? I do like trade skills but no way am I going to invest the time (both clicking and farming) if I could go through over a thousand combines without a skillup. That isn't what I would call hard, that would be ridiculous.

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                • #9
                  1000 combines is incredibly rare. I think I have only read of 1 or 2 people ever getting that close.

                  As far as how much time and platinum it takes, that is all relative.

                  Someone that can be on all day long and farm and has the characters to easily farm will think it "easier" than others. Someone in top end raid gear will find it easier than someone just in top end group gear.

                  Someone with a large resource pool of platinum to pull from or a way to generate platinum from selling other items will not be as concerned as someone that is scraping every platinum they get and reinvesting it right back into tradeskills.

                  Tradeskills are not easy. They take commitment to reach 300 in any skill much less all of them. They can be frustrating at times and seem to be rediculous, but that is the nature of the system. You do not have to tradeskill unless you want to.

                  I feel that they should be hard enough to challenge most people to complete and not be so easy that everyone and their cousin has a maxed tradeskill toon. Also, the items/quests available through tradeskills need to be tooned so that those who choose to go after them gain a benefit from them but not so that it becomes a must have item for everyone.

                  Hard to me is that the items are obtainable but not impossible and that it takes a commitment to achieve and not just something that happens by accident. Oh.. I was just making armor for myself and friends to use and I'm already 300? No, you have to choose to push to get to 300.

                  The current setup has averages on how many combines it should take to get a skill up. The calculator can give you percentages based on where you are and what you are making. 1 skill up in 40-50 combines at the top end is where I believe the number is and to me, that is not too hard but not easy either.
                  Last edited by Aldier; 10-22-2007, 12:12 PM.
                  Shawlweaver Sphynx on Cazic Thule
                  Master Artisan Aldier on Cazic Thule

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                  • #10
                    Thanks for the info!

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                    • #11
                      Originally posted by Aldier View Post

                      The current setup has averages on how many combines it should take to get a skill up. The calculator can give you percentages based on where you are and what you are making. 1 skill up in 40-50 combines at the top end is where I believe the number is and to me, that is not too hard but not easy either.
                      And it is implied in this whole conversation, and I am sure you understand it... I just want to be clear...

                      the 40-50 is not a HARD number... you are in no way guaranteed to get it done in that time. It is the nature of a random system. Sometimes luck will shine on you, and sometime luck will abandon you. On AVERAGE though it takes that many combines.
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

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                      • #12
                        Thank you all for the info,, as a new Tradeskiller you hear a lot of rumors about how the system works. You can read 50 different posts, and get 50 different answers sometimes.
                        If Ngreth says on average it takes 40 to 50 combines to get a skill up, I will take that to the bank.
                        [image noborder]http://home.columbus.rr.com/misfitin/images/Mezrus.jpg[/image]

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                        • #13
                          At 299 skill that's true. At lower skill levels it is considerably easier on average.

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                          • #14
                            Calculating anticipated skill-up rates

                            I have found the "Calculator - Basic" available on EQ Traders to be reliable in predicting skillups.
                            http://www.eqtraders.com/calculators...r=130040000000

                            With an INT/WIS of 255, the calculator predicts:
                            At skill 200, ~6% chance of skill-up (1+ per stack of 20)
                            At skill 250, ~4% chance (<1 per stack)
                            At skill 290, ~2% chance (1 every 2.5 stacks)

                            Of course, higher INT/WIS (or STR for smithing, DEX for poison making) stats will increase your odds. Tradeskill AAs don't help you learn much faster, since they only increase success rates and if you skill carefully, your success rate is capped anyway.
                            Trophies: Fr-2 Jour-4 Exp-8 Mast-6 GM-29

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                            • #15
                              Originally posted by Shadrok View Post
                              I have found the "Calculator - Basic" available on EQ Traders to be reliable in predicting skillups.
                              http://www.eqtraders.com/calculators...r=130040000000

                              With an INT/WIS of 255, the calculator predicts:
                              At skill 200, ~6&#37; chance of skill-up (1+ per stack of 20)
                              At skill 250, ~4% chance (<1 per stack)
                              At skill 290, ~2% chance (1 every 2.5 stacks)

                              Of course, higher INT/WIS (or STR for smithing, DEX for poison making) stats will increase your odds. Tradeskill AAs don't help you learn much faster, since they only increase success rates and if you skill carefully, your success rate is capped anyway.
                              With lower WIS/INT (or STR for smithing), there is a diparity between the success rate on a success and on a failure, and this is where the mastery aa can help you. However, by the time you get to the levels to get the mastery aa, you most likely are above the wis/int level needed to get an equal chance of a skillup on failure as success.
                              Shawlweaver Sphynx on Cazic Thule
                              Master Artisan Aldier on Cazic Thule

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