Just want to make sure I have the merchant and mob drops right, please correct if anything is wrong.
Step One: Cobalt Plate/Chain <slot type> Template
1 Smithy Hammer (smithing merchants)
1-3 Cobalt Ore (mob dropped, number depends on <slot type>)
1 Toluene Coal (cultural smithing merchants)
1 Plate/Chain <slot type> Template Pattern (cultural smithing merchants)
1 Metal Tempering Chemicals (cultural smithing merchants)
Step Two: Elaborate <race armor> <slot type>
1 Water Flask (mechants)
1 Ductile <race metal> (cultural smithing merchants)
1 Toluene Coal (cultural smithing merchants)
1 Soluble Loam (mob dropped)
1 Cobalt Plate/Chain <slot type> Template (made in Step One)
1 Mold for <race> <slot type> (easy book quest from hometown)
1 <race> Smithy Hammer
Step One: Cobalt Plate/Chain <slot type> Template
1 Smithy Hammer (smithing merchants)
1-3 Cobalt Ore (mob dropped, number depends on <slot type>)
1 Toluene Coal (cultural smithing merchants)
1 Plate/Chain <slot type> Template Pattern (cultural smithing merchants)
1 Metal Tempering Chemicals (cultural smithing merchants)
Step Two: Elaborate <race armor> <slot type>
1 Water Flask (mechants)
1 Ductile <race metal> (cultural smithing merchants)
1 Toluene Coal (cultural smithing merchants)
1 Soluble Loam (mob dropped)
1 Cobalt Plate/Chain <slot type> Template (made in Step One)
1 Mold for <race> <slot type> (easy book quest from hometown)
1 <race> Smithy Hammer
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