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  • New Cultural recipes (test server)

    This is just an example of what the new cultural recipes are on test server at the moment:

    Intricate Stormguard Armband: Trivial 275

    Dwarven Smithy Hammer
    Water Flask
    Fair Brellium (Vendor sold but not on vendors yet)
    Black Nitrous Coal (Believed to be vendor item - not on vendors yet)
    Bonded Loam (Mob Drop)
    Mold for Dwarven Wristguards (same as before)
    Rhenium Plate Bracer Template (smithed)

    Rhenium Plate Bracer Template: Trivial 272

    Smithy Hammer
    Metal Tempering Chemicals (vendor - 1G currently)
    Plate Bracer Template Mold (vendor - 1G currently)
    Black Nitrous Coal (Same as above, probably vendor but not on vendors yet)
    Rhenium Ore (Mob Drop)

    Recipes are learned by buying a book from vendors, opening it and then clicking 'Scribe', which is a button inside the book. You learn multiple recipes from each book.

    Can't attempt any recipes at the moment as there is no coal on any vendors.

  • #2
    A little more information on this. The recipe books are evidently level restricted, as Ngreth hinted in a reply on the main boards. I logged on a lower skill character and he could only 'see' the lowest level book on the recipe vendors. My 250 skill dwarf can not 'see' the elaborate recipes.

    Because the templates are not cultural in and of themselves, even a dwarf can use the recipes to skill up on tailoring (I assume - thought I haven't tried to learn the tailoring recipes yet).

    There are many more types of ore and types of templates than there are levels of cultural. This is evidently to provide a smooth skillup path (I'm guessing), even if some of the templates can't be used in any existing final combine. I don't have the gm level recipes scribed (as noted above), but I still have recipes for 10 different types of templates using 10 different ores. I'm guessing there will be two more when I get to the gm recipes. Bracer templates range in trivial from 20 to 310 with the ones that I have, with a fairly smooth skill level spread between them.

    I haven't looked at the tailoring recipes but I have a strong suspicion that the pattern of recipes will be nearly the same. This already makes skilling up in blacksmithing somewhat easier; it ought to be world-changing relative to tailoring.

    Comment


    • #3
      Originally posted by Xenephex View Post
      A little more information on this. The recipe books are evidently level restricted, as Ngreth hinted in a reply on the main boards. I logged on a lower skill character and he could only 'see' the lowest level book on the recipe vendors. My 250 skill dwarf can not 'see' the elaborate recipes.
      Yes, we have the ability to require many things to see an item on a vendor. One thing happens to be skill. You will need a higher skill for those. As you see you can already get the stuff to get you to 300.

      Originally posted by Xenephex View Post
      Because the templates are not cultural in and of themselves, even a dwarf can use the recipes to skill up on tailoring (I assume - thought I haven't tried to learn the tailoring recipes yet).
      correct
      Originally posted by Xenephex View Post
      There are many more types of ore and types of templates than there are levels of cultural. This is evidently to provide a smooth skillup path (I'm guessing), even if some of the templates can't be used in any existing final combine. I don't have the gm level recipes scribed (as noted above), but I still have recipes for 10 different types of templates using 10 different ores. I'm guessing there will be two more when I get to the gm recipes. Bracer templates range in trivial from 20 to 310 with the ones that I have, with a fairly smooth skill level spread between them.
      but we can also use these templates for other things if we come up with other mid tier armor sets. so it is for skill gain and for possible future use.
      Originally posted by Xenephex View Post
      I haven't looked at the tailoring recipes but I have a strong suspicion that the pattern of recipes will be nearly the same. This already makes skilling up in blacksmithing somewhat easier; it ought to be world-changing relative to tailoring.
      It should make a difference.

      THere is a CODE bug on test where the "humanoid" drops are dropping on every single NPC in the game... this code bug has already been fixed, but not yet pushed to any server. I will get to test it on beta on Monday, I am not sure when it will go to beta.

      I will try and remember to check my vendor stuff and push the vendors out to test on Monday also.
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

      Comment


      • #4
        Very cool Ngreth! Even tho i haven't tested any of the recipes yet (been lazy!) i did scribe the high end recipes for cultural, smithing and tailoring. Those are some long lists btw! I'm afraid to even buy the rest of the books!
        Amaljia the Brat - Test server
        sigpic

        Comment


        • #5
          Amaljia,

          If you could post the ore and loam needed for the GM level combines I would appreciate it, in case I don't see you in game.

          Anciente

          Comment


          • #6
            Will the skill lvl required to obtain patterns from vendores be modifed or unmodifed. Currently i am 263 with a 15% mod. I have had no real reason to goto 300 as of yet. However if i cannot get the highest lvl patterns, I may consider a rather large sickle run before the patch?

            Mulleteer combover
            75 sk of emarr

            Comment


            • #7
              One thing to keep in mind. I have no reason to believe that you won't also be able to learn the recipes the old fashioned way - by doing the recipe manually. And I am sure all the recipes will be well known by the time this goes to live, or shortly thereafter.

              Comment


              • #8
                it currently requires unmodified. We are thinking about changing it to modified, but that may not be until after SoF Launch.

                And actually you cannot learn these recipes without the book.
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

                Comment


                • #9
                  Does this mean that you will be unable to create the items in experiment mode? I am also curious why the change in system for how to add recipies to the UI. On one hand I am excited that I don't have to experiment for them, but on the other, not being able to experiment to add them, if they are from a higher book, seems somewhat backwards.
                  Last edited by Ursawraith; 09-10-2007, 09:20 AM. Reason: Grammer and all that jazz

                  Comment


                  • #10
                    For this particular case it was for "expert skilled" that you can "only learn from a specialist"

                    I do not yet plan to use this in ALL cases. This is just one of the cases where I felt it fit. I felt it fit the sorta thing that you needed special training to do and could not just "guess" at it like experimenting is.

                    And the plan is yes, they cannot be done experiment mode, until you learn it. Once you learn it (by scribing the book) you can do it, if for some reason you prefer the "experiment mode" interface.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

                    Comment


                    • #11
                      Originally posted by Ngreth Thergn View Post
                      For this particular case it was for "expert skilled" that you can "only learn from a specialist"

                      I do not yet plan to use this in ALL cases. This is just one of the cases where I felt it fit. I felt it fit the sorta thing that you needed special training to do and could not just "guess" at it like experimenting is.

                      And the plan is yes, they cannot be done experiment mode, until you learn it. Once you learn it (by scribing the book) you can do it, if for some reason you prefer the "experiment mode" interface.
                      So for all practical purposes these are now skill level restricted recipes?
                      Last edited by Xenephex; 09-10-2007, 12:11 PM.

                      Comment


                      • #12
                        Originally posted by Ngreth Thergn View Post
                        For this particular case it was for "expert skilled" that you can "only learn from a specialist"

                        I do not yet plan to use this in ALL cases. This is just one of the cases where I felt it fit. I felt it fit the sorta thing that you needed special training to do and could not just "guess" at it like experimenting is.

                        And the plan is yes, they cannot be done experiment mode, until you learn it. Once you learn it (by scribing the book) you can do it, if for some reason you prefer the "experiment mode" interface.

                        I really dislike the idea that you can't 'experiment' on these recipes - even if players can't 'learn' them, they should be able to do them.

                        I think I made all the armor Zopharr wears when he was between 250 and 262. Rishathra made the sleeves he wears now when his smithing was 246 or so. I don't think others should be denied the same opportunity. Sure, it may not be economical to make for sale, but may still be worthwhile for players to make for themselves. Players should be able to decide if they want to play forge roulette or not.

                        Garshok

                        P.S. If skill is used to restrict combines (learning the recipes), it really needs to be modified skill. You can have folks at 250+ skill with 8% trophies and folks with a 'Creator Hammer' (Hammer of the Ironfrost) with a 15% smithing mod - a gap of 17 points or more in effective skill. I think you should give the folks who have gotten the higher mod items their due.

                        P.P.S. And no, I don't have any dropped mod items - just trophies.
                        Garshok
                        95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                        (glad the climb to 300 is finally over)

                        Zopharr
                        95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                        (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                        Rishathra
                        95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                        (got so tired of looking for a troll smith for armor that I made one)

                        Marzanna
                        95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                        (still working on Solder, Spy)

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                        • #13
                          I'm sure Ngreth has taken into account for that. I doubt that the recipies will be close to trivial when you can learn them. That would just be silly.

                          Comment


                          • #14
                            Originally posted by Ursawraith View Post
                            I'm sure Ngreth has taken into account for that. I doubt that the recipies will be close to trivial when you can learn them. That would just be silly.

                            They may not be trivial (I hope note - with elaborate BPs at 386) but should, IMO, show up realtively early.

                            Xenephex's character is 250 and cannot see the Elaborate recipes. That means that someone could have 287 equivalent skill (with Creater hammer or the like) and not be able to see the recipes. This for a recipe where max chance for success is capped at 300 equivalent skill.

                            While making the recipes visable at a lower level (240) may result in folks losing a lot of combines, I am always a fan of letting folks play Forge Roulette if they want.

                            Garshok
                            Garshok
                            95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                            (glad the climb to 300 is finally over)

                            Zopharr
                            95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                            (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                            Rishathra
                            95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                            (got so tired of looking for a troll smith for armor that I made one)

                            Marzanna
                            95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                            (still working on Solder, Spy)

                            Comment


                            • #15
                              Originally posted by Ngreth Thergn View Post
                              it currently requires unmodified. We are thinking about changing it to modified, but that may not be until after SoF Launch.

                              And actually you cannot learn these recipes without the book.
                              I like this idea actually - the part about requiring a modified skill in order to learn a recipe. It would actually make some use / value out of the trophies especially at level 7. Set a recipe to be learned with a modified skill of 340 and all of a sudden maxxing the trophy has added value.

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