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Cultural Smithing Madness - Ogre/Troll

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  • Cultural Smithing Madness - Ogre/Troll

    Ok, I want to be a GM smith. My char is a Level 66 Troll Shaman serving Inny. My smithing is currently at 190. I've been spinning my wheels whith where to go next. I thought I would make the old cutural armor, thinking that the old Ogre stuff was makable by trolls in the oggok forge... thoguh I have no idea why there's a Grobb forge, a forge that's beent here since Kunark, if that's the case. I also get to Imbue Sapphire. So I was thinking I could do everything myself, except enchant the Adamanmite, and I have an enchanter handy for that.

    However, I don't see a 222 trivial ogre cultural recipe for Imbued Sapphire. That makes since since the Ogre plate classes only worship CT or RZ. I was thinking, perhaps the 222 chain/sapphire recipes wern't in the EQTC databse. I could change out some stuff for the platte recipe and make chain with my sapphire... but before I go nuts farming blood, I'd like to know if it's even possible or I should jsut stop and do EVB, I have a Druid handy for the emeralds. How frequent are the velium weapon drops in the Great Divide?

    Are there any other Troll Shaman Inny worshiper smiths out there with some advice?

  • #2
    The old Ogre cultural can only be made by Ogre's and can not be imbued with Inny.

    Sorry
    Zuklaak - 62 Shadow Knight

    Measure with a micrometer, Mark with chalk, Cut with an axe

    Comment


    • #3
      If you're not picky about doing only troll cultural combines, Enchanted Velium Bits are a great way to get to 222. Very easy to farm, and relatively cheap.

      Smith Ceramic Clay is also a solid way to get to 262 if you can farm Steppes Ore.

      Mistletoe Cutting Sickles are a plat sink, and your fingers will hate you for all the subcombine clicks, but if you can stomach that, it's a vendor-sold option that can take you all the way to 300. (You do need a cleric or druid of Tunare to imbue your emeralds, though.)

      I don't know what Master's cultural armors require for trolls, but you could always try to get supplies for those. They have a 5% bonus on chance to skill up, and they can take you from about 210 to 300, if I remember right.

      Grandmaster cultural armors all require the same components. You can start making GM armors profitably at about 280-ish skill, I'd guess. If you have mastery 3 and a 5% mod, you can reach max success rates on them at about 250 skill. Since GM armors have a 10% bonus chance to skill up, this could be an excellent path to raise both your skill and your profits.
      Sir KyrosKrane Sylvanblade
      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

      Comment


      • #4
        In response to the "how common are the weapons in GD"
        I can get ~50 weapons an hour..
        Normally get somewhere between 160 and 190 pieces after each trip (which takes an hour)
        Took me like 3 days to go from DoN cultural sewing kit trivial to 214 smithing (havent smithed lately (no real need, shaman isnt a tradeskill character, I was leveling his smithing so he could make his own armor, and made a full set 50 points early XD) so I have no clue on the skillup rate past 214) .. was getting a skillup every ~10 combines tho, even in the 200s .. and this is on a lvl 46 character w/ 255 strength and a geerlok equipped ..
        Ddemons Ddemise

        200 Fletching
        200 Brewing
        201 Tailoring
        198 Baking
        100 Jewelcraft
        100 Pottery
        152 Smithing

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        • #5
          Thanks for all the great info! I did in fact wind up going the EVB route and am not sitting at 222. Turns out a lot of folks are farming the velium and bazaar muling it. So, I bit the bullet and spent the plat. I also have great faction in Thurgadin to buy the temper. Didn't take very long to get from 190 to 222.

          One thing I did notice. When I was using the geerlok hammer and my modified skill was at 222, I stopped getting skill ups without a message for reaching the trivial. I replaced it with my weapon and the skillups came back pretty quickly. Is that right?

          I'm going to try the Ceramic Clay now. I want to delay the MCS as long as possible. I think I need ot get a move on before somethign gets nerfed and It's not as straight forwward any more.

          Thanks again everyone for helping me out.

          Comment


          • #6
            Not getting any skillups when your modified skill reached the trivial was just bad luck with the RNG, which just happened to end when you switched to your weapon. It is definitely possible to get skillups when your base level is below the trivial, but your modified skill is at or above the trivial.

            Danedori

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            • #7
              Aye, I got plenty of skillups doing Jewelcraft when with a geerlok the thing was triv ..(changing recipes every 5 skillups is great >_> Sucks when 5 skillups requires you to buy multiple stacks of 100 per recipe)

              Will say plenty of times it scared me seeing myself combining a "green con" recipe and going "Gah, no wonder im not getting skillups" til I remembered I was wearing geerlok and that the RNG hated me..
              Ddemons Ddemise

              200 Fletching
              200 Brewing
              201 Tailoring
              198 Baking
              100 Jewelcraft
              100 Pottery
              152 Smithing

              Comment


              • #8
                I'm making my mental preparations for the GM Troll cutural and I was reviewing the quest of rhte patterns. I was wondering if anyone has done much experimentation with the quest.

                1. Can the quest be done in a group?
                a. If so do I have to be landing all the kill shots, or it doesn't matter?
                2. Does it have to be done in a certian time period?
                a. 120 spiders is a lot of killing, it might take more than one day for me to do it, I might need ot log off and come back in a day or two. is that ok?

                Thanks Again,
                Olaag

                Comment


                • #9
                  One key thing a lot of people miss:

                  The quest to make cultural armor only requires four drops from newbie mobs around your home city. Any character of level 15 or higher should be able to complete the quest in an hour or less, usually much less. People most often skill up on cultural armor, not augs, so there's usually no need to do the aug quest unless you actually want to make augs yourself.

                  The quests to make cultural augments are a whole other can of worms. These are the quests that require extensive kill/collect/hand-in sort of things. However, players rarely skill up on augments, so you shouldn't need this if skilling up is your only goal.

                  Your questions relate to the aug quests, not the armor quest.

                  1) The quest can be done in a group. Anyone can get the kill shot so long as you are alive and in zone. However, for the loot steps, you must personally loot every single quest item. If someone else loots it, it doesn't count.

                  2) There's no time limit. I have a cultural quest from about a year ago; it's all done except for the final hand-in. (I'm saving the final hand-in until I use up the old book, so I don't waste bag space. )You can log off and on all you like, and the quest will stay in your quest log with the same progress recorded.
                  Sir KyrosKrane Sylvanblade
                  Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                  Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                  Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                  Comment


                  • #10
                    Boy do I feel dopey. I read the guid more carefully and I see what you're talking about now, the two books. Well that's great news. Thanks so much.

                    Comment


                    • #11
                      Originally posted by KyrosKrane View Post
                      One key thing a lot of people miss:

                      The quest to make cultural armor only requires four drops from newbie mobs around your home city. Any character of level 15 or higher should be able to complete the quest in an hour or less, usually much less.
                      Unless you're an Iksar...

                      The quest requires Bloodgill scales, and the Bloodgill goblins that drop those, in the Lake of Ill Omen (near the entrance to Veksar), start at level 35.

                      It might be a little bit tricky for most level 15 toons to kill a level 35 mob.
                      Noddie Iksar ShadowKnight of the 73rd rank
                      Nordlys Crusaders on AB

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                      • #12
                        If you have a friend or have a high level main/alt to do, you can get around it. When I started the cultural for my baby iksar necro (since iksar anything is hard to find in bazaar) I choose to log my main Grolyn, pulled several goblins out of the water to the shore and killed them all. Then logged my necro to loot the corpses for the scale. This would be easier if I could multi box but I can't afford more than 1 account.

                        Grolyn Blacknife
                        Beastlord
                         T:7
                         M:0
                         T:6
                         M:1
                         T:6
                         M:0
                        Fletching:
                        284
                         T:7
                         M:0
                         T:6
                         M:0
                         T:7
                         M:2
                        Zira Blacknife
                        Shaman
                         T:7
                         M:0
                        Maelin Starpyre
                        Vazaelle
                        Reiseraa
                        Necro
                        Research:
                        102

                        Comment


                        • #13
                          Originally posted by Noddie View Post
                          Unless you're an Iksar...

                          The quest requires Bloodgill scales, and the Bloodgill goblins that drop those, in the Lake of Ill Omen (near the entrance to Veksar), start at level 35.

                          It might be a little bit tricky for most level 15 toons to kill a level 35 mob.
                          Or an ogre ... 2-3 drops from inside Runnyeye.

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