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  • #16
    I have confirmed that it is a bug, and that it is a code bug, not a design bug (at least from what I can tell at this point)

    For some reason it is running the "you have succeeded" script even though you have not...

    I will be working with code to see what can be done about it.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

    Comment


    • #17
      Just a FYI.

      I am 300 in all tradeskills and have the level 6 trophies. I have not been working to hard to evolve them, as I do many of the tradeskill combines for my guild and I thought it would likely just take care of itself.

      However -- there is something definately wrong somewhere. I do 90%+ of the various combines for Last Blood augs and Erudite Armour for the guild. (Most of the combines are 330ish trivials).

      I would say 80%-90% of the combines use a Scale (Smithing) and 10%-20% use a hide (Tailoring).

      My Smithing Trophy has never moved past 2% (which I got it to the first day I made it).

      My Tailoring Trophy is now around 15% (remember I do roughly 10 smithing vs 1 tailoring combine).

      I do almost all of my combines in the guild hall as I have all my mules there.

      Unless Smithing is supposed to be ~100x slower to evolve, something is not getting picked up corectly.

      Feel free to drop me a note in game if you want.

      Pelman
      (The Tribunal)

      Comment


      • #18
        Originally posted by Pelman View Post
        I do almost all of my combines in the guild hall as I have all my mules there.


        Originally posted by Maevenniia
        are you doing these combines in the Guild Hall? If so, that's your problem, trophies are bugged w.r.t. guild hall, they won't evolve there.
        There ye go, answered earlier in this thread.

        Comment


        • #19
          I saw the remarks about the guild hall. But Ngreth's post inferred that it was "unreliable" as far as evolving in the guild hall.

          Given that I have probably done at least 60-80 (I think probably closer to 100) combines in the guild hall and have a 2% evolved trophy, I would say either I have the worst RNG ever or that it is much more common for the script to fail than to succeed in the guild hall.

          Not a big deal to me, just passing on my experience.

          Comment


          • #20
            Originally posted by Pelman View Post
            I saw the remarks about the guild hall. But Ngreth's post inferred that it was "unreliable" as far as evolving in the guild hall.

            Given that I have probably done at least 60-80 (I think probably closer to 100) combines in the guild hall and have a 2% evolved trophy, I would say either I have the worst RNG ever or that it is much more common for the script to fail than to succeed in the guild hall.

            Not a big deal to me, just passing on my experience.
            actually depending on what level your trophy is... 60-80 is about right for 2% It says level 6 trophy above, so yeah. about right
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

            Comment


            • #21
              With an other tradskill (baking)

              From 250 to 295, in Guild hall only. During the same time, Trophy evolves from level 5, 0% to level 6, 0%.

              Using about 8 more stacks to go to 300. During the same time, Trophy stays at 6, 0%.

              Didnt try another combine after hitting 300, but will check.

              Comment


              • #22
                smithing..:skill at 280. trophy at 40%.
                when i dinged 300 trophy was at 53% !?!
                been very carefull not to do any combines after 280 in guildhall.
                did 5 combines after 300,got 1% /
                no way im gonna do another 100 inferno scepters just to get my smithing trophy to 6/7.
                Puzzykhat 76 Vah Bst




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                • #23
                  At 280, your trophy should be (average) at about 60%. not 40%.

                  You get 13% while geting 20 points instead of 40% (average).

                  How many combine did you make ?

                  You should get a average of about 20 combines (more for smith i guess) for 1 point and 2% on trophy.

                  no way im gonna do another 100 inferno scepters
                  If you did 100 combines to get 20 points, then /wave for you lucky rng !!

                  ---------------------------------------------------------------------

                  In my case, may be there is a rule : when a thophy evolves, trophy will wait for you to reach the proper level on tradskill before getting more % ?

                  ie : If trophy evolves from 5 to 6 and your are not yet at 300, then it stays at 0% untill you hit 300, even if you do a combine with a trivial > 300.

                  It could explain some non-evolving trophy.

                  Can Ngreth (or someone else) confirm or infirm such a rule ?

                  Comment


                  • #24
                    Elerian, that's exactly it. Your trophy got ahead of your skill, so it stayed at 0% until you caught up. It will now start leveling normally again, at about 7-9 combines per 1% or so.
                    Sir KyrosKrane Sylvanblade
                    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                    Comment


                    • #25
                      AB-girlie, you have a choice now. You can choose to keep working on your trophy (each 1-2 combines with difficulty over 300 will get 1% until it reaches level 6), or you can destroy your trophy and quest a new one (you'll get a level 6 at 0% trophy).
                      Sir KyrosKrane Sylvanblade
                      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                      Comment


                      • #26
                        Does this bug/error apply only to the trophies? The other night I was in the guild hall working on my halfling's tailoring making expert symbols (legs and chest triv 222) with a skill of 215 (225 after 5% mod). After 73 attempts (of which at least 70 were success), I'd gotten zero skill ups. I'd written it off as horrid luck, but then when I saw the discussion here about the guild hall bug was wondering if anyone else had seen problems with low skill up rates as well.
                        -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
                        try: Inventory/Flags/Spells tracker program - (sample output)

                        Comment


                        • #27
                          That's just the RNG... I don't want to scare you, but I actually had at least 2 (and possibly 3) runs of 1000 combines without a skillup in JC before I finally maxed it. There's supposed to be only about a 1% chance of it ever taking a run that long, so I guess I should have bought a lottery ticket.

                          Anyway, there's no such thing as a consistent number of combines per point for the SKILL portion. The trophy, on the other hand, is supposed to take into account the number of successful combines and the difficulty of the combine compared to your skill, and evolve upwards whether or not your skill does.

                          Which reminds me... my raw tailoring is currently at 290, and my raw smithing at I think 288 or 289, and BOTH the trophies are showing rather lower than expected percentages (mid to high 30's). Since I was doing a lot of cultural combines, I wasn't in the guild hall all that time, but I suppose the evolving aspect may have suffered from the comparative "extra" chance for the skillups. But it doesn't seem exactly right.

                          Kemie
                          Last edited by Kemie Dreamshadow; 04-19-2007, 04:43 PM.

                          Comment


                          • #28
                            I believe the skilling-up problem is different from trophies getting exp.

                            Ngreth has stated a time or two that rarely, a bug can occur where instances (such as the guild hall) get incomplete scripts or tradeskill data. The effect is that you can't do certain combines in the guild hall, but they work just fine elsewhere. It's not a repeatable thing, so they can't reproduce it (which is the critical first step in fixing it). I've never heard of this bug causing a combine to work but not give skillups, though.

                            Just in case, though, you may want to try doing some combines outside the GH and see if that helps. Alternately, if you're in a small guild, just keep the guild hall empty for about a half hour, and the instance will be destroyed. When you try to re-enter the GH, a new instance will be created, and hopefully it will have the full tradeskill info this time.
                            Sir KyrosKrane Sylvanblade
                            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                            Comment


                            • #29
                              Yeah. If a combine works in the guild hall, then skillups, failures, etc will continue to work

                              Scripts are a separate file, sot hey can separately be broken. Scripts determine the trophy advancement.

                              And a note on this. This bug of bad data is rare, just not unknown.
                              Ngreth Thergn

                              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                              Grandmaster Smith 250
                              Master Tailor 200
                              Ogres not dumb - we not lose entire city to froggies

                              Comment


                              • #30
                                I hate to resurrect old issues - and I thought that problems only happened with someone else....

                                Situation:
                                At the Clockwork Forge in Ak'anon
                                Cazic Thule Server
                                Working on combines for Intricate Servolinked sleeves (trivial 290)
                                90 combines (lg brick, servolinked bar, mold, gnomish hammer)
                                Starting skill in Smithing 267 (288 with equipped Hammer)
                                Smithing Trophy equipped, evolve turned on, 5/7 at 23%

                                Finishing skill 278 (Yay for cultural masters skill up success)
                                Failed 3 sleeves (trivial 290)
                                Ending Trophy stats - 5/7 at 23%

                                I am used to the high success rate and skill up chance on these types of combines, however this is the first time I have seen the Trophy get stuck. I have 7 other tradeskills maxxed with trophies in various stages of evolution - so I think I know what I am doing. Those are famous last words if I ever hear them....

                                I was the only person in the zone at the time.

                                I am not really looking for answers, just providing more information.

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